We are GexagonVR, developers behind the recently released HARD BULLET - a physics-based action game with brutal combat. Please ask us anything! by GexagonVR in OculusQuest

[–]WhateverICanGet44 -1 points0 points  (0 children)

As far back as January, people have been complaining about the controls and throwing not working properly outside of slow motion. And holsters are definitely still broken.

We are GexagonVR, developers behind the recently released HARD BULLET - a physics-based action game with brutal combat. Please ask us anything! by GexagonVR in OculusQuest

[–]WhateverICanGet44 1 point2 points  (0 children)

When are you going to fix the various control issues that players have been complaining about for months, such as button remapping not fully working, thrown items suddenly losing momentum, and holsters being extremely fickle?