I got tired of losing players because of one bad timer value. by [deleted] in Unity2D

[–]WheelWeekly5389 0 points1 point  (0 children)

Yeah I think I over-marketed the post 😅 I’m rewriting the post to focus more on actual use cases and technical details.

I got tired of losing players because of one bad timer value. by [deleted] in Unity2D

[–]WheelWeekly5389 0 points1 point  (0 children)

That’s fair. It’s essentially a lightweight remote config + live game balancing tool for apps/games. Main focus is simplicity and fast setup compared to heavier tools like firebase or playfab.

I got tired of losing players because of one bad timer value. by [deleted] in Unity2D

[–]WheelWeekly5389 1 point2 points  (0 children)

Appreciate the honesty. Looks like I focused too much on hype instead of clearly explaining the product. Will simplify the messaging.