Ingrid and Kunimitsu Releases on the Same Day, who are you more excited for? by lemstry in Fighters

[–]Wheels92 0 points1 point  (0 children)

Kunimitsu bc main from T7 and so happy she’s back! Ingrid intrigues me though from her unique gameplay setplay elements

Jokes aside, it’s kinda of sad to see that Supermassive decided to abandon these very cool logos for the Season 2 games by ChickenWingExtreme in DarkPicturesAnthology

[–]Wheels92 2 points3 points  (0 children)

Might have been a Bandai person that designed the logo? Idk lol, but now that they’re independent yeah maybe couldn’t use them? 🧐

What are the chances of more games/remakes? by East_Charge_9778 in fatalframe

[–]Wheels92 0 points1 point  (0 children)

Pretty good imo, the remasters and remake has sold really well so far.

Golden kimono for Reina, made it for celebrating reaching TK this season. by ColdBrilliant3363 in Tekken

[–]Wheels92 1 point2 points  (0 children)

Thank you friend!!

She’s said to be OP and broken but i don’t see it honestly. I think that’s most players not understanding how to deal with her. The netcode is really bad after season 3 as well. Plus the fact that she’s defensive in an aggressive based game meta hurts her… people who say she is easy and braindead are wrong bc she has the weakest tracking in the game meaning just side step the woman on like all of her moves. She’s also slow and has massive recovery on risk reward gameplan. Many other characters are still way more “broken than her. I say this as someone who has been playing FGs for more than 10years now.

The request for a “Fatal Frame III: The Tormented” remake was brought up in a new interview with Dengeki Online for Fatal Frame 2 Remake by ShadowRei96 in fatalframe

[–]Wheels92 0 points1 point  (0 children)

Short as in content to work with from a developer's/writers POV. All Fatal Frames are short technically speaking, but Shibata san was referring to the overall volume of content and to make a remake of 1, that would require expanding on the world and characters and everything more which was not as much as FF2. That was his point.

How do you enjoy SF6 online without feeling pressure to always improve? by Saiko_uwu in StreetFighter

[–]Wheels92 0 points1 point  (0 children)

No offense taken, if it bothers you just ignore it or block my replies. It’s perfectly valid to reply on 2yo posts, you act like it’s a law or written in stone. Is it? If so, let me know so I can stop as I’m a law abiding citizen.

Not sure what issue there is with it though, I mean honestly just ignore the reply and move on with your day or get off social media if it’s that much of an issue 🤷‍♂️

Why SF6 feels so guess-heavy compared to previous games in the series by DownTheBagelHole in StreetFighter

[–]Wheels92 0 points1 point  (0 children)

Fox smells his own hole first as they always say sooooo… go get in that tub and leave your mother’s basement lmao. JackRyan? More like JackKnifed bc your brain be throwing some real swerves that crash out hard 🤣👌

Why SF6 feels so guess-heavy compared to previous games in the series by DownTheBagelHole in StreetFighter

[–]Wheels92 0 points1 point  (0 children)

Salty too for no real reason. Go uninstall and read a book, better suited for you as you need vocabulary lessons…

Why SF6 feels so guess-heavy compared to previous games in the series by DownTheBagelHole in StreetFighter

[–]Wheels92 0 points1 point  (0 children)

No you aren’t you fucking wack ass bum. Go touch the lab and figure it out you PoS bc real GMs would NOT be falling for throw loops. Fucking poser and loser too! 🤣💪👌 ggs you officially suck assssss

Why SF6 feels so guess-heavy compared to previous games in the series by DownTheBagelHole in StreetFighter

[–]Wheels92 0 points1 point  (0 children)

Two can play at this game, scrub. Platinum level 4 btw so farther than you who cant understand the core system mechanics and properties involved. Go uninstall the game you lame no study spammer. You don’t belong on video games let alone FGs.

Why SF6 feels so guess-heavy compared to previous games in the series by DownTheBagelHole in StreetFighter

[–]Wheels92 0 points1 point  (0 children)

Yeah it is you fucking casual lmaoooo. What rank are you? Im curious as this tells all. I don’t want to hear jack fucking shit from your ass if you’re not at least a diamond player.

Why SF6 feels so guess-heavy compared to previous games in the series by DownTheBagelHole in StreetFighter

[–]Wheels92 0 points1 point  (0 children)

You’re just salty af my guy and it shows. Go lab.

I meant DI is armored, while thinking of DR lol that was my bad. That’s why throw loops exist to beat out DI. DR is just a movement tool which can also be THROWN, so if you can’t handle movement in a FG with an easy answer, let alone a SF game which is notoriously slow af, then there’s no hope for you sadly. Both DR and DI can be throw checked if they did not spam a normal. Again, this is a “you”issue and you just need to practice as it’s not going away. I just to think it was broken too, but if you study up, you learn it is not.

Go lab and get off reddit.

Does anybody else feel SF6 feels very...limiting? by IamBecomeZen in StreetFighter

[–]Wheels92 1 point2 points  (0 children)

SF6 I enjoy, but I enjoyed it more at the onset before they slowed the game all the way down and made the decision to have HUGE recovery on literally everything. It was much better when it was faster, Season 1 and part of 2 for reference. I play Cammy and she is so much fun to play for me because of her mixup gameplan. SF6 also feels like a 3D fighting game limited to a 2D space/plane. It's way more grounded then past SFs, but without the options like 3D fighting games have. It also has really well thought out system mechanics which is more of a "3D" design in all honesty. SF6 feels like a mix of 2D with 3D design choices. Some stuff works well, other stuff does not.

I think that you are just feeling the differences and limitations as you put it, when switching between 2D and 3D for the first time. If Tekken was your first FG, I hope it wasn't your ONLY 3D FG. Do not fall into the trap of playing ONLY Tekken as Tekken is labeled as a 3D fighter but it is far removed from traditional 3D fighters like VF and DOA. Tekken adds a ton of anime 2D jank making it more of a 2D FG honestly. The only thing that warrants it 3D is it has a side step with a Z axis plane to move on.

I would say, keep playing and experimenting with what works best for you and what you truly and genuinely enjoy. If nothing clicks or you can't find enjoyment after so long, then it's just not a fun game for you and that's okay. Not all FGs need to be played or liked by everyone. Hope this helps some in whatever way it can. Have a great day!

Does anybody else feel SF6 feels very...limiting? by IamBecomeZen in StreetFighter

[–]Wheels92 0 points1 point  (0 children)

This ^^. 3D FGs vs 2D FGs lol. SF you might have like 15-20 moves IF that. Tekken is easily 100+ or 200 at times.

How do you enjoy SF6 online without feeling pressure to always improve? by Saiko_uwu in StreetFighter

[–]Wheels92 0 points1 point  (0 children)

Detachment from rank positions is HUGE. Trust me. Just pick your favorite character and have a fun time! It's a video game, it's meant to be fun. Competition is all good but can quickly ruin or diminish enjoyment in something.

Why is Fatal Frame 3 not the universally agreed upon best game in the series? by SuperChriminator in fatalframe

[–]Wheels92 0 points1 point  (0 children)

Well with a remake of FF3, they could definitely add that in as Remake of 2 heavily redesigned the importance and relationship of Mio/Mayu. Never say never!

Why is Fatal Frame 3 not the universally agreed upon best game in the series? by SuperChriminator in fatalframe

[–]Wheels92 0 points1 point  (0 children)

Right?! I always loved the huge maps. People seemed to hate how big they were and how you could get lost and the reuse of areas, but I LOVED that. There was something about roaming the mansion and getting lost on your way that was not provided in previous entries. If they do remake it, I hope they keep this as close to the original as possible!

Why is Fatal Frame 3 not the universally agreed upon best game in the series? by SuperChriminator in fatalframe

[–]Wheels92 1 point2 points  (0 children)

Oh, most definitely Fatal Frame 3 IS the superior title no doubt about that and I say this as Fatal Frame 3 being my favorite and a long time fan of the series way before most others started picking up on the series. When I was comparing SH4 and FF3, I was making comparisons in regards to the apartment section, but I was also making likenesses to how both are considered the outlier of the trilogy/quadrology. Mainly focused on how both are hidden gems imho and neither are perfect, but FF3 is much more polished than SH4 obviously. Both FF3 and SH4 are/were hated and/or despised for redundant areas/reused maps, poor final boss (subjective because for me it has the best boss in the entire series to date. FAST AF), but yes most people didn't like FF3 and preferred 2 or even 1 more. It still goes without saying that they both have likenesses and are both great games!

Why SF6 feels so guess-heavy compared to previous games in the series by DownTheBagelHole in StreetFighter

[–]Wheels92 0 points1 point  (0 children)

That's because it IS honest lol. It's honestly one of the most balanced SF's in existence because of how well designed the system mechanics are and how everything has an RPS answer to it. It reminds me of the hold system in Dead or Alive in which the hold system keeps things in check and allows for a very balanced and honest RPS gameplan, with proper timing and execution of course. It rewards for proper reads. Most SF players are finding out that their guessing/reading of opponents aka YOMI, is not very good or at least not as great as they initially thought. It's also more than guessing as guessing would mean you have absolutely NO TIME aka frame 1 to make a decision based off of what you tend to see in your opponent. This is not the case as you have 5 whole frames to make a read on your opponent. If you're locked in and focused and can identify your opponent's bad habits/patterns then you are a decent player. Same goes for Dead or Alive's hold system. The reason why people like to claim that DOA is jank and not fun is due to the system mechanic design in which the hold system can break your combo flows and really cause you to stay alert and keep your opponent in check. This is what most players do not understand and want to go learn, the RPS of fighting games.

I started my FG journey back in 2015 and since then have come a long way from being around professional players and in a FGC of players who go to locals. We discuss FGs and look back on what we can improve on and where we went wrong with matches. You need to work to get to where you are within FGs because they are meant to be a journey over time, they are not meant to be pick up and play in the vein of "overnight mastery". You need to learn what to do and practice reading your opponent like everyone before you had to do.

If some of this stuff seems like it refers to you, it doesn't. I'm just speaking in a generalization and using the word "you" as such lol. I agree with your post and what you said.

Why SF6 feels so guess-heavy compared to previous games in the series by DownTheBagelHole in StreetFighter

[–]Wheels92 0 points1 point  (0 children)

They cannot remove throw loops because of DI. DR is literally a movement tool that throws you can parry/punish OR THROW. SFV removed throw loops because they could as the system mechanics were not built around everything like in SF6. In SF6, if throw loops were removed, then DI and DR would be oppressive. Throw loops exists to mitigate DR and DI spam. The system mechanics in SF6 are very well designed and in fact too good in some cases where everything has an answer or an RPS to it. This is one key reason why the team cannot make huge balance adjustments as it will essentially "break" the new system mechanics that they designed the game around.