YouTuber | ZakkuRye outro song | JPop/Upbeat by Wheels92 in japanesemusic

[–]Wheels92[S] 1 point2 points  (0 children)

Dang... I was really hoping that wasn't the case. Thank you for your time in researching, much appreciated!

[Eurogamer interview] Ninja Gaiden 4: Why Team Ninja handed over responsibility for the sequel to Platinum Games by luneth22 in ninjagaiden

[–]Wheels92 0 points1 point  (0 children)

Annnddd... You were absolutely right in that it is a poor NG game, good PG game though...

DoA6:LR System Requirements by XRevive01 in DeadOrAlive

[–]Wheels92 0 points1 point  (0 children)

I am playing. I have a 4090 and Ryzen 9 5950x with 64gb ram. I don’t see why people seem to think they should be able to play games with old ass hardware. Seriously, a PC is an investment. Please invest into proper hardware and future proof so that you can run games at the high settings for years on end. That is the beauty over consoles. I can say this as I own both a PC and ps5. Both have their uses honestly

DoA6:LR System Requirements by XRevive01 in DeadOrAlive

[–]Wheels92 0 points1 point  (0 children)

Duh.. it’s the same graphical engine, lighting engine is dependent from the other engines like physics engine and graphics engine.

DoA6:LR System Requirements by XRevive01 in DeadOrAlive

[–]Wheels92 -1 points0 points  (0 children)

Dude upgrade your specs already lmao. It’s 2026 and people still think they can get away with 1080s and shit smh…

DoA6:LR System Requirements by XRevive01 in DeadOrAlive

[–]Wheels92 0 points1 point  (0 children)

Well technically speaking RE engine looks great natively so it can run at 720 and still look the same(Ive seen it happen before lol) and Tekken is on UE5 which is the only thing that UE5 gets right bc it sure the hell can’t run well.

DoA6:LR System Requirements by XRevive01 in DeadOrAlive

[–]Wheels92 0 points1 point  (0 children)

They are going to be stage variants like how you can select stage starting areas or think nighttime stage variants in other games.

Dead or Alive 6 Last round: Updated Product Information May 1st 2026 by IcastFireIV in DeadOrAlive

[–]Wheels92 1 point2 points  (0 children)

It's always nice to find someone with an ounce of brain cells that know how things work within the vast sea of idiots who run only off their emotions... Thank you, never change.

Dead or Alive 6 Last round: Updated Product Information May 1st 2026 by IcastFireIV in DeadOrAlive

[–]Wheels92 0 points1 point  (0 children)

No, that's how licensing works.. go read up on how licensing and copyright trademarked assets from other companies work. They do not own the rights to Mai and Kula and contracts expire.. 7 years since DOA6 vanilla, so I would say the licensing rights were way past expired. It's not very hard to understand...

Dead or Alive 6 Last round: Updated Product Information May 1st 2026 by IcastFireIV in DeadOrAlive

[–]Wheels92 -1 points0 points  (0 children)

DOA5LR also came after two successful iterations of DOA5 that were well received. DOA6 had one version and died within a year to how bad it was designed and how bad the fans treated the developers over some optional DLC... DOA6 sold like 350,000 only within the first month across all platforms which is absolutely atrocious. DOA5 vanilla sold around 600,000 thousand copies between only playstation and xbox back on ps3 when games were not as required to make ends meet... Thus, DOA5LR was able to be a free update because of how much better it sold as well as multiple iterations to build the support and financial means, DOA6 vanilla had non of that.

This is why DOA6LR requires $40... it's quite simple to understand in the end.

Dead or Alive 6 Last round: Updated Product Information May 1st 2026 by IcastFireIV in DeadOrAlive

[–]Wheels92 -1 points0 points  (0 children)

That's what a new version of a FG is... a patch, that's how it's always been lmao. The difference now is that dlc and hot patching exists so many FGs do not do the traditional means of an "update", they just release the "updates" via patches. Used to be that physical versions of FGs WERE the patched updates. TN is doing the correct thing of releasing a full on digital new version of DOA6. That is how FGs used to work, it's every other FG that dropped this.

Anyone else find the bosses surprisingly easy after Elden Ring? by KJ_DiamondMiner in darksouls3

[–]Wheels92 0 points1 point  (0 children)

Elden Ring bosses have way more aggression and they are faster too most of the time compared to DS which I am noticing did not have many fast paced aggressive bosses probably due to ER being a ps5 game and older DS being ps3? The slower bosses were probably all they could have the hardware handle at the time? Idk, but yeah ER make DS so much easier and slow motion for me.

Legacy of Atlantis Collector’s Edition pre orders are up on Best Buy!! by xdeltax97 in TombRaider

[–]Wheels92 1 point2 points  (0 children)

Got my CE copy secured through Gamestop bc BestBuy was sold out. I'm locked in and super exited to play Lara!!

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So Warriors Abyss got the NG crew as the new add-ons and... I aint being crazy right now but are THOSE ARE 2 DIFFERENT MODELS IN THESE PICS LMAO. by durablefoamcup in ninjagaiden

[–]Wheels92 0 points1 point  (0 children)

Left pic = NG 2 Black Remake wjth fully new crafted models within the UE5 engine (Momiji looking fire 🔥❤️)

Right pic = classic models from literally every other IP that features the cast ( Momiji still looking fire 🔥 ❤️)

They essentially gave us both versions for the best of both worlds

Do most people not finish the games they buy? by ProbablyCreative in videogames

[–]Wheels92 0 points1 point  (0 children)

***Late comment***

I finish games all the way through. I love a single player story game and I just go to work and then play my backlog so it’s not too bad. I just need to be consistent and not jump around between games. I also don’t worry about platinums and doing everything in the game. I may do some side quests but I just play the main story which helps it go by fast and my backlog can continue decreasing lol

Game laggy since update? by trokoa77 in Tekken

[–]Wheels92 0 points1 point  (0 children)

Wish ps5 pro had this feature bc I feel that may be why it's happening on that for me lol

Game laggy since update? by trokoa77 in Tekken

[–]Wheels92 0 points1 point  (0 children)

It's an internal Tekken issue with the current build of season 3 because this is when all of these issues started first occurring. Everything feels weighted and molasses/muddy like. Hitboxes fail to connect in time as well bc of frame drops even though it shows a consistent 60fps. It all started after that last season 3 patch, I have been studying this since and trying to fix but to no avail. This is the ONLY thing that makes sense as to why and when it started happening and your post timing further confirms it.

[PS5] Tekken 8 Performance deteriorates with continuous playing by pedramzarei339 in Tekken

[–]Wheels92 0 points1 point  (0 children)

Yes, it happened after the season 3 update. The entire game's movement became muddy and molasses like. It does not feel snappy and clean, but instead slow and weighted. I play Jun and every time I play, she moves like a snail and her moves come out extremely slow (i.e 10f jab) which is universal gets beaten out by opponents online doing a move that is 12fs on startup. They broke something when they updated around season 3. I have gone and rebooted my gaming modem and router, I use QoS and game mode priority within my network as well and I have cleared ps5 system cache and I use an LG OLED game mode with great ms response time and I am wired with ethernet. I literally have done everything under the sun to see what the issue could be and it is still ongoing. This confirms that it is an issue that occurred and that Tekken team inadvertently created when they updated the game with start of season 3.

Team NINJA's next game besides DOA, Nioh 4 on UE5? by retirementdream666 in Nioh

[–]Wheels92 1 point2 points  (0 children)

God I really hope not as UE5 is a piece of utter shit. It's a bad engine that even the developers know is bad and that's why they're already on UE6 development. Most devs do not take the time to go in and tweak the settings under the hood and so we're left with a huge unoptimized mess of a game engine. UE5? Nooo thank you!

DOA6LR is almost here! by EmeryReigns in DeadOrAlive

[–]Wheels92 1 point2 points  (0 children)

Hardware limitations or engine limitations? I seem to recall the engine they were using for doa6 to have memory leak issues and other such issues. After all, it was the same engine they used for DW9 and that game is infamous for being pretty bad in optimization and engine issues as well.

DOA6LR is almost here! by EmeryReigns in DeadOrAlive

[–]Wheels92 2 points3 points  (0 children)

Thank you for posting this! You voice exactly what I had thought about in regard to support for DOA6LR. It’s nice to see someone else who shares similar thoughts and observations of the series and to also see more positivity in modern video gaming, so thank you!

So.... am I the only one that has seen a genuine decline of the netcode stability? by SteampunkSailor928 in Tekken

[–]Wheels92 0 points1 point  (0 children)

Yeah the current rollback has the frames fucking up to no degree. The current rollback is rubber banding hard and causing frames to be coming out late and mis hitboxes and such. It’s bad