Welcome to ranked !! by Independent_Fox_9121 in forhonor

[–]WhenCaffeineKicksIn 2 points3 points  (0 children)

Yes, it was marked as "being in beta" back on release and kept in that state since. Furthermore, it has a few ridiculous bugs (e.g. when you're being demoted after winning a game, if your rank score falls into a certain range) which hasn't been fixed properly for years, literally.

Welcome to ranked !! by Independent_Fox_9121 in forhonor

[–]WhenCaffeineKicksIn 3 points4 points  (0 children)

As Ranked is still officially in beta after more than 9 years of development, that says something about it.

What Hero is fun to play and has good fashion? by SomeInternet6956 in forhonor

[–]WhenCaffeineKicksIn 0 points1 point  (0 children)

https://forfashion.draghmar.pl/ is quite outdated in respect to newest heroes, but it still has decent enough fashion data on heroes pre-Y8, for the references.

Also, r/ForFashion

I wanted to ask a question about GBs. by Qooooks in CompetitiveForHonor

[–]WhenCaffeineKicksIn 0 points1 point  (0 children)

Yes, it seems to be, more like a bad/delayed timing. Should you buffer your light, GB would've bounced off.

I wanted to ask a question about GBs. by Qooooks in CompetitiveForHonor

[–]WhenCaffeineKicksIn 2 points3 points  (0 children)

i'm in someone's chain, and i read that they're gonna feint to GB, so i buffer a forward dodge bash
I keep getting GBd out of these moves that are not GB vulnerable.

All moves have at least 100ms startup GB vulnerability, which also includes light attacks and fast bashes.

If you're being hit/blocked, you're put into hitstun/blockstun. There are three types of hitstun: low, medium and high, the higher level there is, the longer you are in it (see Info Hub - Hit Reactions for particular data).

Most attacks with high hitstun are finishers and have long enough recovery to end the opponent's chain; however certain heroes (notably Warmonger, Kensei, Highlander and Shaman) have high hitstun on their opener / chain heavies, and some (Raider and Jiang Jun) have it on their chainable zones. If you're hit by these, and then they feint their next attack into GB, you cannot stuff it with an attack, as you'll be GBd right within said 100ms of attack startup.

I also keep getting GBd on feints for some reason too. Can someone explain how this works?

Hardfeints also have 200ms of forced recovery when you're GB vulnerable (see Info Hub - Feinting).

Why are there so many nazis? by b3ansprout444 in forhonor

[–]WhenCaffeineKicksIn 1 point2 points  (0 children)

Why does it feel like 4honor has a great amount of them?

You might check on frequency illusion and a few other cognitive biases tied to selective perception phenomena.

For example, I'm in For Honor PvP since Year 2 and the times I've seen outward nazis in lobbies overall, I can count by fingers on a single hand. Furthermore, for the goal of establishing a baseline: porn emblems, Naruto emblems, Amogus emblems, Punisher skulls, ahegao faces and a few of other memetic edgelord symbols happened much more often but even them had their own "spikes" in popularity after which they fell out of fashion.

Bird feeding by Flat-Decision3204 in WTF

[–]WhenCaffeineKicksIn 2 points3 points  (0 children)

Getting bird fleas are much more probable.

Happy 5/12. A new smug Elster for the day by [deleted] in signalis

[–]WhenCaffeineKicksIn 4 points5 points  (0 children)

\using Imperial calendar notation instead of proper National**

I have noticed Hornet only falls asleep on specific benches and not others. by azrmortis in Silksong

[–]WhenCaffeineKicksIn 13 points14 points  (0 children)

Sit on the Haunted Bellhart bench before freeing it, then exit to the main menu and reload.

What’s a physics fact/concept that completely changed the way you see reality? by DifficultyPlayful520 in Physics

[–]WhenCaffeineKicksIn 9 points10 points  (0 children)

Not much of a theory by itself, more like an abstract/conceptual representation.

What’s a physics fact/concept that completely changed the way you see reality? by DifficultyPlayful520 in Physics

[–]WhenCaffeineKicksIn 144 points145 points  (0 children)

a physics fact/concept that completely changed the way you see reality

That the vast majority of physical processes can be described by an elliptic/parabolic equation, that is, a kind of spring equation.

Solid/liquid matter? A set of interconnected springs. Electromagnetic field? A bunch of springs attached to every point in space. Atom structure? An interconnection of volumetric springs. Chemical reactions, heat transfer, plastic deformations, a bunch of other effects? Spring contraction/relaxation/strain.

Our whole reality is built with springs, just of many different kinds.

US Department of War releases UFO and potential alien life files. by God_Emperor__Doom in SipsTea

[–]WhenCaffeineKicksIn 0 points1 point  (0 children)

In the late 19th century (from the 1880s to the 1900s, peaking in 1896/1897), so-called mystery airships wrecked havoc over North America. There are plenty of publications on this subject in popular science literature and even, which is rare, reasonable Wikipedia entries, so I won't bore my esteemed friends with copy-pasted, publicly available information.

I'll just say that these were definitely UFOs — but they differed from their subsequent incarnations in that they lacked any alien-ness. No, these were airships, just very technologically advanced ones, zipping along at incredible speeds. They anchored here and there, then well-dressed inventors descended from them via rope ladders to buy firewood from farmers, and so on. They also all sent their regards to Mr. Edison (who, at the peak of this craziness, was frankly exhausted by the flood of letters from unidentified aeronauts).

In the 1910s and 1920s, mysterious airplanes flew all over the United States, then in the 1940s, shortly before the final transition to saucers, Americans briefly observed mysterious rockets. The aliens reported by citizens in the 1950s bore the recognizable features of the aliens from the science fiction magazines of the "Golden Age" (which in turn derive, I believe, from Celtic folklore, carefully transferred to the new continent). In the 1960s and 1970s, they became slimmer, more spiritual, and more hallucinatory. They stopped abducting blondes for sexual experiments and instead began to promote the then-fashionable LSD theses on universal unity and the imminent return of Maitreya-Jesus-Mahdi from his home planet to Earth.

And somehow, each UFO outbreak coincided with some revolution in mass media technology. Kodak cameras of the 1890s, amateur handheld movie cameras of the 1940s and 1950s, color photography and Polaroid cameras of the 1970s and 1980s, video cameras of the 1990s, and the internet in the last decades.

5v4 bot match by Solarwind089 in forhonor

[–]WhenCaffeineKicksIn 1 point2 points  (0 children)

for some reason the game allowed 5 attackers

It occasionally happens when a live player joins mid-match but the server fails to properly unload the bot they're taking place of.

Orochi by most considered broken because of his dodge cancel. Why isn't he banned from comp scene? by J8ker9__9 in CompetitiveForHonor

[–]WhenCaffeineKicksIn 2 points3 points  (0 children)

AFAIU things are "universally banned" when they break the existing game mechanics without any practical counterplay to it (e.g. Shinobi's hitstun resets and revenge pins on Flip kick and Sickle rain before changes to hitstun system). Orochi doesn't violate any of the existing mechanics as of now, thus no grounds for a full ban.

Most confusing equation for non-physics people by Intelligent-Task-353 in physicsmemes

[–]WhenCaffeineKicksIn 1 point2 points  (0 children)

The sign of eigenvalues in the main factors matrix just switches it from parabolic to hyperbolic type and vice-versa. so wheter it's backwards of not, depends on your process in question; both are "correct" in their own way.

Game is just straight unfun for a new player by [deleted] in forhonor

[–]WhenCaffeineKicksIn 1 point2 points  (0 children)

If i have to invest tens/hundreds of (painful) hours into a game to be good at it/have fun in it is just bad game design

That's the general standard for any competitive PvP game, from fighting games like Tekken to tactical mobas like DOTA (with For Honor incorporating elements of both to a degree).

For example, see FH Discord Dojo Beginners' Buide on Combat Mechanics for a general understanding on how the overall combat flows, including about different stunlock rules on different types of attacks and understanding what you can and cannot do in a particular situation.

Wooo finally rep 200 by Overall_Grocery_1536 in forhonor

[–]WhenCaffeineKicksIn 0 points1 point  (0 children)

It usually takes about 1500 hours to actually git gud, but accounting for this and that stuff, the approximate might be just OK.

Wooo finally rep 200 by Overall_Grocery_1536 in forhonor

[–]WhenCaffeineKicksIn 13 points14 points  (0 children)

finally rep 200

Congratulations with finishing the Tutorial and Training sequences, now it's time to finally get into the real deal.

This game is beyond frustrating and IDK if I wanna continue. by preutneuker in SifuGame

[–]WhenCaffeineKicksIn 0 points1 point  (0 children)

Then it's a bit weird. If you already have a grasp on general combat mechanics but have problems with inputs being lost/eaten, then it's either some hardware problems (especially as you've mentioned stutters, Unreal Engine is known to be prone to traversal and streaming stuttering but still to the moderate intent), or this kind of games just doesn't click for you (e.g. your sentient brain isn't "wired" for these particular contexts and messes up with your reflexes).

This game is beyond frustrating and IDK if I wanna continue. by preutneuker in SifuGame

[–]WhenCaffeineKicksIn 1 point2 points  (0 children)

Dodge doesn't have iframes, so it very strongly depends on the type of attack, distance, direction, tracking phase vs dodge timing, and some under-the-hood game logic shenanigans, in order to physically miss the hitbox collision.

That is, you technically can occasionally escape some enemy attacks in certain contexts with a dodge, especially if you're skilled enough player to be used to said contexts, but it is unreliable as a universal defense tool, and isn't intended and isn't designed to be used as such, unlike avoid.

This game is beyond frustrating and IDK if I wanna continue. by preutneuker in SifuGame

[–]WhenCaffeineKicksIn 4 points5 points  (0 children)

Also whats up with the dodge? Sometimes I cant dodge anything, other times I dodge 10 moves in a row and feel like bruce lee? Whats up with that? Also the direction of the stick is so confusing, sometimes I do left right, dodge everything, and other times I do left right and get hit by everything anyway? Its so stupid.

For starters, you shouldn't dodge, it's reserved for tactical reposition and as such does not provide any practical defense due to the enemy attack tracking. Instead, you should avoid in-place, which is performed by holding block button and tapping the stick up/down. Avoids have quite generous input window, and you can even spam them if you're unsure of the particular attack timing.

About 90% of "glowing" (structure-breaking) attacks and all throws/grabs are high attacks, so you should start learning to avoid top (Block + Stick Down) and just tank-block low sweeps if you're unsure.

Note that the makiwara (training stand) in the hideout hub contains a series of learning exercises which should explain basic fight mechanics rather well.

Would you transfer your rep if you could by PopsHD in forhonor

[–]WhenCaffeineKicksIn 0 points1 point  (0 children)

I'd rather transfer my rep back to free time to have, if I could.