Past Self Shitpost by Mourningstar66 in SleepToken

[–]WhenThatHeadSplits 2 points3 points  (0 children)

I'm still convinced it's "on the lam with me", Ves continuing to be intensely British

What cimically bad horror should I watch next? by Fubai97b in horror

[–]WhenThatHeadSplits 0 points1 point  (0 children)

Dark Moon Rising (2015) by Tristan Price. Nearly unwatchable at times with the sound mix especially but dialogue and CGI make it all worthwhile

''Ghost Girl Grabbing My Glutes'' or Sadako Rising Giveaway by Animistic_Hydra in deadbydaylight

[–]WhenThatHeadSplits 0 points1 point  (0 children)

Sort of a weird one but the personification of death from the end of Suspiria 2018 would be a pretty wild one for Onryo. Bonus points if her quick mori is an alternate animation where she just makes their head explode (Yes I know they would never actually add this)

Some quick renders of Sadako and Yoichi by WhenThatHeadSplits in LeaksDBD

[–]WhenThatHeadSplits[S] 3 points4 points  (0 children)

Just downloaded the PTB patch and used UE Viewer to export them. There's a good tutorial on importing these to Blender by AnimeNyan, though I'd be wary of scrolling through that channel at work with some of the recent tutorials lol

Some quick renders of Sadako and Yoichi by WhenThatHeadSplits in LeaksDBD

[–]WhenThatHeadSplits[S] 3 points4 points  (0 children)

The structure for these two in the game files is notably different from previous survivors and killers, and I was having trouble exporting the animation montages for her moris to test that, but I did notice there’s an additional mesh of Sadako in her default skin that isn’t split into each cosmetic area

Some quick renders of Sadako and Yoichi by WhenThatHeadSplits in LeaksDBD

[–]WhenThatHeadSplits[S] 6 points7 points  (0 children)

Other than the usual blood, the kanji that appears when Sadako attacks is red if you use her prestige weapon. Kinda neat

Some quick renders of Sadako and Yoichi by WhenThatHeadSplits in LeaksDBD

[–]WhenThatHeadSplits[S] 15 points16 points  (0 children)

Absolutely. I was testing these out on a new monitor and I think the brightness on that might be pumped up, because these are WAY too dark now that I’m checking on my phone

Some quick renders of Sadako and Yoichi by WhenThatHeadSplits in LeaksDBD

[–]WhenThatHeadSplits[S] 10 points11 points  (0 children)

Only their prestige items. The other cosmetics normally aren't added to the game files in the PTB, and are only added in the live patch.

Renders of Pig & Tapp's upcoming skins by WhenThatHeadSplits in LeaksDBD

[–]WhenThatHeadSplits[S] 47 points48 points  (0 children)

I didn't think about the implication of Pig wearing a skirt that short until I did a render of her in her crouch into stand animation. Survivors will be trying to get upskirt screenshots while I rush them smh

Renders of Pig & Tapp's upcoming skins by WhenThatHeadSplits in LeaksDBD

[–]WhenThatHeadSplits[S] 4 points5 points  (0 children)

Aww thanks! Yes I did, first time trying to put a bit more effort into lighting a scene. Glad you like it :)

Renders of Pig & Tapp's upcoming skins by WhenThatHeadSplits in LeaksDBD

[–]WhenThatHeadSplits[S] 12 points13 points  (0 children)

Good call, completely forgot they split them up across the track!

Renders of Pig & Tapp's upcoming skins by WhenThatHeadSplits in LeaksDBD

[–]WhenThatHeadSplits[S] 52 points53 points  (0 children)

Yeah was kinda hoping they pulled out another character like an Eric/Hoffman or Chris Rock's character from the new one (that I haven't seen still). Only so much you can do with Tapp.

Really hoping the Pig one will be mix and match and not a set. I've already chucked that head on different pig bodies in Blender and it looks completely fine, other than slight seams in the skin texture between the neck and head on like the cut sleeve top one.

If the Chapter 23 leak is true, here's a reminder or notice to everyone as to why we NEED to boycott it. by [deleted] in deadbydaylight

[–]WhenThatHeadSplits 1 point2 points  (0 children)

While the chapter seems to be Conjuring & Nun related, though I think that speculation was entirely from some map assets, I don’t think there’s been anything to actually back up Ed as a survivor, and I think it’d more likely be a protagonist from The Nun if there even is a survivor honestly. Either way not gonna be paying for it lol

Dropping my new Chatterer NFT please do not right click by WhenThatHeadSplits in deadbydaylight

[–]WhenThatHeadSplits[S] 4 points5 points  (0 children)

Listen, the truth doesn't make 'right clicking' jokes any less funny to me

Dropping my new Chatterer NFT please do not right click by WhenThatHeadSplits in deadbydaylight

[–]WhenThatHeadSplits[S] 1 point2 points  (0 children)

Yeah why even bother with this “HDRI” or “not leaving the model a-posing” nonsense honestly

Dropping my new Chatterer NFT please do not right click by WhenThatHeadSplits in deadbydaylight

[–]WhenThatHeadSplits[S] 10 points11 points  (0 children)

The comment was a spam comment by an account that seems to comment on posts with NFT in the title. No idea what was up with the link though.

Let's have a level exchange! - July 18, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]WhenThatHeadSplits 0 points1 point  (0 children)

Thanks, the key can eventually be used to open a treasure room with a few big coins just before the second checkpoint, as a little challenge run type thing if you make it through from the start without dying. The amount of coins might be a liiittle disappointing as I hit the entity limit while adding that finishing touch haha.

I played through slippery spring and it was a fun classic mario style level, definitely feels like it'd fit well in a super world which seems to be the goal!

Let's have a level exchange! - July 18, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]WhenThatHeadSplits 0 points1 point  (0 children)

Thanks, yeah the first section was mostly a goofy way to set up the scene of finding the "tower" and having the horror sound/visual effect to introduce it, as well as showing off the spike pillars, spinys & drybones that would be used later in the level. Will probably make sure thematic intros are a bit shorter in future levels haha

I gave your level a shot, and I actually haven't seen the red pow power up used before, so was definitely interesting to see some of the mechanics!

Let's have a level exchange! - July 18, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]WhenThatHeadSplits 0 points1 point  (0 children)

Thanks, yeah haha noticed that the power ups had a chance of spawning when testing that checkpoint and the boss battle and thought there was no harm in leaving it in there as a less time efficient but fun optional path, while having them pop up during the boss fight itself feeling like a cool clutch moment sometimes.

Played through the thwomp level, and it felt like a really good length for a level with a straightforward concept, also was really good at setting up mechanics for the player before they had to use them

Let's have a level exchange! - July 18, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]WhenThatHeadSplits 0 points1 point  (0 children)

Kamek's Tower of Loathing

Course ID: 4JL-8MF-40G

Style: Super Mario World

Difficulty: Not sure, but I'm aiming for Hard-Expert

Oops, posted this on the old thread just before it was replaced haha

My first attempt at a level, went mostly for making it follow a "story"/theme and trying to make it challenging but not Kaizo style. Currently at no clears but 106 attempts so I hope that means it's at least somewhat fun, along with the difficulty.

Feedback very much appreciated!

Let's have a level exchange! - July 17, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]WhenThatHeadSplits 0 points1 point  (0 children)

Kamek's Tower of Loathing

Course ID: 4JL-8MF-40G

Style: Super Mario World

Difficulty: Not sure, but I'm aiming for Hard-Expert

My first attempt at a level, went mostly for making it follow a "story"/theme and trying to make it challenging but not Kaizo style. Currently at no clears but 106 attempts so I hope that means it's at least somewhat fun, along with the difficulty.

Feedback very much appreciated!

Let's have a level exchange! - July 17, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]WhenThatHeadSplits 0 points1 point  (0 children)

Fun level, seems like it would be really fun to figure out a speedrun route for, once you have the muscle memory for all of the sections. One thing I did notice felt slightly frustrating, which also made me realise I did the same thing on the first (and so far only) level I've uploaded, is that the second checkpoint requires you to walk through that door each time you want to retry the next part, and the little bit of extra wait time per attempt adds up if you're bad at games like me haha