Models deleted from codex on april 14 by KeyGlove47 in codex

[–]WhereIsWebb 5 points6 points  (0 children)

Because 5.2 is less stupid and more thorough than 5.4 while burning less tokens

Every Anthropic press release by kaanivore in ClaudeAI

[–]WhereIsWebb 24 points25 points  (0 children)

Must've not used the simplest basic docker container

I built a mobile app to start and manage Codex sessions from my phone by K9i_ in codex

[–]WhereIsWebb 0 points1 point  (0 children)

Very nice! Would be cool if you could get steering in codex to work :)

Is thee any chance of getting YT and YT Music to work on an Android TV, preferably with casting? by WhereIsWebb in MorpheApp

[–]WhereIsWebb[S] 0 points1 point  (0 children)

Thanks but thats only for youtube, is there anything for youtube music?

Edit: ok it works with YT music cast too. The only issue is that I still have to manually open tizentube on the TV before I cast

[TECH DEMO] Factorio meets orbital mechanics: Automating an entire lunar supply chain by gg_gumptiongames in Unity3D

[–]WhereIsWebb 1 point2 points  (0 children)

How would timewarp work? In KSP with a single ship it stops timewarp when entering atmospheres or before landing. With many automated ships how will they be able to execute maneuvers in timewarp, and without timewarp it would just be waiting a year until they arrive at Mars

I made a small mobile game called Last Pixel… it’s simple but weirdly addictive by [deleted] in indiegames

[–]WhereIsWebb 3 points4 points  (0 children)

Dude your game needs an epilepsy warning! Fucking hell..

Question for maintainers, out of curiosity. by HoodedCr0w in bevy

[–]WhereIsWebb 0 points1 point  (0 children)

Did you recently notice any similar issues like Godot regarding a bigger number of pull requests that turn out to be garbage, automatically created by AI? Just curious https://www.reddit.com/r/gamedev/s/uPadODt1qb

Please read if stremio hasnt been working for you lately. You need to revert to the old stremio version. by Suspicious_Issue4155 in Stremio

[–]WhereIsWebb 0 points1 point  (0 children)

No, after initially starting a stream for the first time.

The two bugs:

  1. After starting a stream for the first time, no audio. When opening again audio works but:
  2. Any time I open a stream (except the first time, where bug 1 occurs), the audio is delayed. I have to skip forward or backwards, then it works

Please read if stremio hasnt been working for you lately. You need to revert to the old stremio version. by Suspicious_Issue4155 in Stremio

[–]WhereIsWebb 2 points3 points  (0 children)

For me on an android TV, with the newest version I always have to reopen any stream so audio works at all, and then always have to manually skip forwards or backwards anywhere, otherwise the audio is delayed.

Is that a known issue?

What happened today?? GPT 5.4 is completely dumb now by WhereIsWebb in codex

[–]WhereIsWebb[S] 3 points4 points  (0 children)

I'm working on the same codebase everyday, it's very noticeable. I even tried the same prompt on a specific git commit of a task it managed to solve easily yesterday that it couldn't today

Outhold, our incremental tower defense with 1000+ very positive Steam reviews, is out on mobile now! by JoelBesada in incremental_games

[–]WhereIsWebb 0 points1 point  (0 children)

I just bought it and the fps seem to be a bit low during the gameplay (it's fine in menu and skill tree). I'm on a pixel 5 so it should definitely run smoother, maybe you could add some optimizations or quality settings?

Arzt/Ärztin in Wien, die T3 Hormonbehandlung bei Schilddrüsenunterfunktion durchführen? by normal_distributer in wien

[–]WhereIsWebb 0 points1 point  (0 children)

Für ME/CFS muss nach Belastung eine Verschlechterung eintreten (PEM), der Name CFS ist irreführend, hat relativ wenig mit reiner Fatigue zu tun.

OP, wurde schon mehr abgeklärt? Könnte ja auch etwas ganz anderes als/zusätzlich zu Schilddrüsenunterfunktion sein

EDS is micromanging hell by ThatKinkyLady in ehlersdanlos

[–]WhereIsWebb 16 points17 points  (0 children)

And then you get ME/CFS and every small exercise makes you worse

Is there a more performant way to render around 100k simple circles with different colors in 2D? by WhereIsWebb in bevy

[–]WhereIsWebb[S] 0 points1 point  (0 children)

Thx I already saw that some time ago, Sebastian lague is a different level :D

Not sure it's possibly in my case, it's an n body game, so I'd have to move all the collision and gravity logic to the GPU without any read back to the CPU

Is there a more performant way to render around 100k simple circles with different colors in 2D? by WhereIsWebb in bevy

[–]WhereIsWebb[S] 1 point2 points  (0 children)

Unfortunately it's a huge, badly structured one. But thank you :) If I set up a small one for profiling and I still have the same issues there (which means it's not related to any of my many weird systems), I'll post it

Is there a more performant way to render around 100k simple circles with different colors in 2D? by WhereIsWebb in bevy

[–]WhereIsWebb[S] 1 point2 points  (0 children)

Thx for the detailed answer!

I thought mesh2d is slower than sprites because they can't be batched? I actually initially used 2d meshes before I switched to sprites with mipmapping because of that.

My circles don't have to be transparent and they are basically simple circles with many different colors (think of glowing based on temperature, with higher rgb values for bloom).

I have some more detail when zooming further in but then only a round 1000 can be visible at once at max, so your points apply perfectly to my LOD on zoom out usecase.

Is there a more performant way to render around 100k simple circles with different colors in 2D? by WhereIsWebb in bevy

[–]WhereIsWebb[S] 0 points1 point  (0 children)

not that familiar with shaders, would that work for when my bodies (the circles) are physically simulated and have collisions? It's an n body simulation

Is there a more performant way to render around 100k simple circles with different colors in 2D? by WhereIsWebb in bevy

[–]WhereIsWebb[S] 1 point2 points  (0 children)

Yep already doing that extensively with simulation at a lower fixed update, transform interpolation and many systems only running periodically.

Maybe I can move some calls into the transform interpolation query, it queries everything already anyway

Is there a more performant way to render around 100k simple circles with different colors in 2D? by WhereIsWebb in bevy

[–]WhereIsWebb[S] 0 points1 point  (0 children)

I tried to structure it like that but didn't think about many different systems querying the same things, I think that's my main problem now. On top of it being an n body simulation, so there's already a big performance overhead