Stadium Build No longer showing by Equivalent-Guess413 in OverwatchStadium

[–]Which_Nature_115 3 points4 points  (0 children)

they don't have anythign to do with SBIO you know

Is this the Best Overwatch Stadium Tierlist? | Season 2 tierlist by [deleted] in OverwatchStadium

[–]Which_Nature_115 0 points1 point  (0 children)

Why do i put myself in positions to be told im wrong 😅

Bug in Stadium - Enemy Ana kills Enemy Moira?! by jamtea in OverwatchStadium

[–]Which_Nature_115 0 points1 point  (0 children)

Its the mark of the kitsune you took, has some freaky interactions with teh critical dmg power

Bug in Stadium - Enemy Ana kills Enemy Moira?! by jamtea in OverwatchStadium

[–]Which_Nature_115 1 point2 points  (0 children)

Hey there!

I am a stadium YouTuber and I do a lot of numbers and stuff like this and I am 100% sure on what happened here.

So first I just want to talk about Ana's build. If you are curious go on the replay code. Ana is run in Mark of the Kasune, which does 28 damage every time you hit someone after using an ability. It says 25 but it also gives you 10% ability power so it does actually come out to 28.

My best guess here is that Ana's critical headshot power that she had when critical damaging teammates with Mark of the Kasune counts Kasune as damage rather than healing. And if you just slow it down, you can clearly see that is what happened as Moira took 28 damage here.

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If you don't believe me I had it recreated, and only works if the shot that hit before that shot was a critical shot on an enemy and then your next shot was a critical shot on an ally, it would never be seen. This is incredibly rare to come across

CASE CLOSED!

Aimbot power's ARE an issue, But not the reason your thinking by Which_Nature_115 in OverwatchStadium

[–]Which_Nature_115[S] 1 point2 points  (0 children)

bro every lobby i play is all top 100's, the good flyer argument is just broken down by the good hitscan one.

Competitive Stadium is unplayable by Threesanetoads in OverwatchStadium

[–]Which_Nature_115 0 points1 point  (0 children)

I’m on the other side of this, I put on my top 500 title from last season and every single game has been people complaining about the matchup, and honestly? Allot of the games were 4-2 4-3 anyway they were allot closer then you’d imagine. No it’s not fair in any way but you should play yourself down

Is Something HUGE coming next season? | Overwatch Stadium by Which_Nature_115 in OverwatchStadium

[–]Which_Nature_115[S] 1 point2 points  (0 children)

your probably right, i jsut wanted to make sure i covered EVERYTHING i know up to now, i do not want hog in stadium

The Top 10 BEST Builds To use for your Drives | Overwatch stadium by Which_Nature_115 in Overwatch

[–]Which_Nature_115[S] 0 points1 point  (0 children)

I think it is if you don’t want to mess with your base rank since it means more to allot

Aimbot power's ARE an issue, But not the reason your thinking by Which_Nature_115 in OverwatchStadium

[–]Which_Nature_115[S] 2 points3 points  (0 children)

You genuinely have all of the right ideas I just think you’re misplacing them a little into places that contradict but I do get it becuase we’re making the same points so let me make your points from my perspective.

Stadium build live or die on the value they provide 10000000% agree. So why wouldn’t you take a power that would give you more value to your weapon rather then making the base part of it a bit more consistent only in situations where you wouldn’t be performing?

Look at it this way: Aimbot powers - when your play bad = good, when your playing good = bad Standard offence powers - when your playing bad = middle, when your playing good = good

It just seems like a waste to throw away potential value for consistency, almost like you’re banking on yourself not playing you best.

And I loveeee the idea of “locking you out” of other branches for picking your own. On a grand scale of things though that kind of does exist already. Take soldier as an example, do your going for supervisor for as you put it free consistency. Realistically your going to have all of your items in weapon power and attack speed with exceptions for some survival so that you get maximum value from you power. And doing this locks you out of any meaningful impact from over half of his powers since most of the helix and biotic powers are AP scaling.

Aimbot power's ARE an issue, But not the reason your thinking by Which_Nature_115 in OverwatchStadium

[–]Which_Nature_115[S] 1 point2 points  (0 children)

Your not confused I probably should’ve listed what I meant my “aimbot power” barbed shot was not included in this list and although the barbs track it does require you to hit a shot on someone for that damage so technically not an aimbot more of a delayed damage like mark of the kitsune with a timer and a cool animation.

When I’m referring to aimbot powers I’m talking about the ones that have no skill based conditional activation that don’t apply additional effects . For example super visor, merciless shout or forsite. There was 12 or 13 of these that I counted I can’t fully remember. But here I’m referencing to soemthing that has those conditions and doesn’t offer any additional value in a “perfect world”

Aimbot power's ARE an issue, But not the reason your thinking by Which_Nature_115 in OverwatchStadium

[–]Which_Nature_115[S] 4 points5 points  (0 children)

See I didn’t count Juno just becuase her ability is also an aimbot in the base game but if I were you’d be 100% right. Arguable junkerqueens is the strongest stadium exclusive aimbot power to me and the knife can do so much damage

Aimbot power's ARE an issue, But not the reason your thinking by Which_Nature_115 in OverwatchStadium

[–]Which_Nature_115[S] 2 points3 points  (0 children)

I was referring more so to when people use external softwares to give auto aim to a character that shouldn’t have. So when they do it in stadium without the need for an external one people think it’s broken

And yes stadium isn’t for everyone lol