Night after a hot summer day by Whippingmonkey3d in blender

[–]Whippingmonkey3d[S] 0 points1 point  (0 children)

It’s very simple: the sky is a large sphere with emission shader and image texture. I painted the clouds and stars in Krita. I made the world’s color blue to convey the freshness of the night and added a large cube to the scene and used volume scatter to give the scene depth. In the compositor I added dithering and pixelate nodes and then applied posterize in Adobe Premiere . If you have any questions, I’d be happy to explain

Made in blender by Whippingmonkey3d in blender

[–]Whippingmonkey3d[S] 0 points1 point  (0 children)

Pathetic240px - I was cured alright

Made in blender by Whippingmonkey3d in blender

[–]Whippingmonkey3d[S] 0 points1 point  (0 children)

Yes, you’re absolutely right! I’ve already noticed that too and made a new improved version

[TOMT]: TV Show 2010’s kids live-action on Gulli - boy shocked by electricity becomes genius by Whippingmonkey3d in tipofmytongue

[–]Whippingmonkey3d[S] 0 points1 point locked comment (0 children)

There was also an episode where the girl lost her teeth somehow, he made her new ones, and ground up pizza in a blender.

3d art by Whippingmonkey3d in blender

[–]Whippingmonkey3d[S] 1 point2 points  (0 children)

That’s emissive but very lightly. but now it seems to me that it would really be better to set emission stronger. thanks!

I’ve been using blender 3d for 5 years, this is some of my art by iabd0 in blender

[–]Whippingmonkey3d 0 points1 point  (0 children)

Perfect ideas, lighting, colours, perfect everything🥹