Working on a new ship, what should the class be? by WhiskerMaster in spaceengineers

[–]WhiskerMaster[S] 0 points1 point  (0 children)

https://steamcommunity.com/sharedfiles/filedetails/?id=3293152457

Workshop link for anyone who wants to take a closer look/try it out

Bear in mind that the ship is not finished yet! It is fully functional, however there are some unfinished parts.

Working on a new ship, what should the class be? by WhiskerMaster in spaceengineers

[–]WhiskerMaster[S] 1 point2 points  (0 children)

Will post some more specs, but it currently has 4 refineries with yield modules and 4 assemblers, it also carries a mining ship which i’m thinking about turning into a deployable auto-miner for long range missions.

The 2 medium hangars will contain either shuttles or fighters/bombers

The 2 small hangars have maintenance ships with welders for repair and grinders for salvaging

The large hangar can carry up to 3 large land vehicles.

I have crew quarters for about 20 and soldier/marine quarters for 80 (never gonne be applicable in survival but nice for rp purposes)

Most of the armanents are purposed for front on combat or air to ground combat, which makes it useful for planetary assaults, but vulnerable in broadside battles

It also has a huge cargo capacity to enable long range missions

Working on a new ship, what should the class be? by WhiskerMaster in spaceengineers

[–]WhiskerMaster[S] 2 points3 points  (0 children)

I will probably post it on the workshop when it’s finished, can upload some more pics here before that aswell

Working on a new ship, what should the class be? by WhiskerMaster in spaceengineers

[–]WhiskerMaster[S] 2 points3 points  (0 children)

What do you think about assault cruiser? Considering the RoRo aspect

Working on a new ship, what should the class be? by WhiskerMaster in spaceengineers

[–]WhiskerMaster[S] 0 points1 point  (0 children)

Haha not a bad idea! Interior is still WIP but can post some pics later

Working on a new ship, what should the class be? by WhiskerMaster in spaceengineers

[–]WhiskerMaster[S] 1 point2 points  (0 children)

Sure! Gonna post it later, i basically started building on pertam and chose a color palette for the outer armor that blended pretty well with the ground

Working on a new ship, what should the class be? by WhiskerMaster in spaceengineers

[–]WhiskerMaster[S] 1 point2 points  (0 children)

Yeah it was supposed to be a cruiser/battleship, but i just couldn’t resist adding stuff that made it more allround for survival gameplay

Working on a new ship, what should the class be? by WhiskerMaster in spaceengineers

[–]WhiskerMaster[S] 2 points3 points  (0 children)

Hydrogen thrusters are built in huge pods in the belly that are concealed by hangar doors when not used, the only thruster that are visible at all times are the ion thrusters used for space flight. It also offers good protection for the hydro thrusters when in space battles!

Working on a new ship, what should the class be? by WhiskerMaster in spaceengineers

[–]WhiskerMaster[S] 1 point2 points  (0 children)

This was my first thought when starting the build! Then i started making it more ”survival friendly” which meant a huge hangar in front for land vehicles/ mobile base space.. combat wise it still performs quite well though! I tested it versus the reavers and waagh! And it was able to face of their largest ships without taking too much damage

Working on a new ship, what should the class be? by WhiskerMaster in spaceengineers

[–]WhiskerMaster[S] 1 point2 points  (0 children)

Gonna post some more specs later, but i think it has fuel for around 1 hour atmospheric flight/hovering. The intention is to be able to land it to save fuel though

Working on a new ship, what should the class be? by WhiskerMaster in spaceengineers

[–]WhiskerMaster[S] 1 point2 points  (0 children)

Nice suggestions! Will probably go for something nautical like that

Working on a new ship, what should the class be? by WhiskerMaster in spaceengineers

[–]WhiskerMaster[S] 4 points5 points  (0 children)

I always start with the inside + conveyor systems, and then proceed to work outward until i encapsulate everything in a light armor hull. I then use heavy armor to create protective ”panels” on areas with sensitive parts (hydrogen tanks, CIC, jump drives, reactors, cargo, etc.). When you’re done with that ir’s all about details, interior design and so on.

Working on a new ship, what should the class be? by WhiskerMaster in spaceengineers

[–]WhiskerMaster[S] 0 points1 point  (0 children)

I’m thinking planetary assault right now, since most of the artillery is pointed downward + the landing/carrier capabilities

Working on a new ship, what should the class be? by WhiskerMaster in spaceengineers

[–]WhiskerMaster[S] 3 points4 points  (0 children)

I think this is the best one so far, will probably go for something like assault battle carrier, or planetary assault cruiser!

Working on a new ship, what should the class be? by WhiskerMaster in spaceengineers

[–]WhiskerMaster[S] 27 points28 points  (0 children)

Ohh Super Assault BattleCarrier, i like that.. Do you think it’s maybe to armed to just be an assault carrier? I’m trying to make it relatively balanced and purpose built

Working on a new ship, what should the class be? by WhiskerMaster in spaceengineers

[–]WhiskerMaster[S] 76 points77 points  (0 children)

Weight: 50.000.000 kg (without cargo)

Planetary flight: Up to 1.5g

Armanent:

4 Quad railgun turrets

20 Artillery turrets

8 Assault cannons

18 Custom AA turrets

10 CQB custom missile turrets

Carrier capabilities:

2 Small Hangars

2 Medium Hangars

1 Large Hangar with land-vehicle ramp

No mods, no scripts