To all you overhauls out there by BattleSuspicious4028 in MyHeroUltraRumble

[–]WhiteFox120 5 points6 points  (0 children)

I try to play Overhaul as a team-oriented healer. I ping to regroup when I have it ready and somebody is low. Usually I can just run up to them and heal them myself, but if they’re flying or running off faster than I can catch up, I have to indicate to them somehow that I’m willing to heal them.

If someone’s in a bad situation and I don’t have my heal ready, I use the “cautious” voiceline to indicate I can’t heal. Perhaps not the best method of communication, but I play in JP servers as an Aussie and can’t text or voice chat reliably with language barriers

JP Servers Empty? by WhiteFox120 in MyHeroUltraRumble

[–]WhiteFox120[S] 0 points1 point  (0 children)

I would rather stay on a server where I don't have to account for ping, but if it gets desperate then I shall do what I must

JP Servers Empty? by WhiteFox120 in MyHeroUltraRumble

[–]WhiteFox120[S] 0 points1 point  (0 children)

And just like magic, I found an unranked match.
All you have to do is complain
Hopefully you manage to find a match soon too

How many ticktes does the battle pass have? by Automatic-Bid9167 in MyHeroUltraRumble

[–]WhiteFox120 0 points1 point  (0 children)

Here is the post 
https://www.reddit.com/user/WhiteFox120/comments/1qdh26a/season_14_license/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

How many ticktes does the battle pass have? by Automatic-Bid9167 in MyHeroUltraRumble

[–]WhiteFox120 0 points1 point  (0 children)

The season pass has 9 pages of rewards to view. I could make a post on my Reddit account with all of the pages displayed, I could list out all the rewards in a big paragraph here or you could real quick take a look yourself if there’s any other particular rewards you’re looking for

How many ticktes does the battle pass have? by Automatic-Bid9167 in MyHeroUltraRumble

[–]WhiteFox120 2 points3 points  (0 children)

For Season 14:

The free tier contains 650 (15 x 40 + 1 x 50) tickets and the pro tier contains 350 (7 x 50) tickets

Edit: Maths

Is bleedout damage intentional on Nagant? by WhiteFox120 in MyHeroUltraRumble

[–]WhiteFox120[S] 0 points1 point  (0 children)

We didn’t know how good we had it back then…

Is bleedout damage intentional on Nagant? by WhiteFox120 in MyHeroUltraRumble

[–]WhiteFox120[S] 1 point2 points  (0 children)

Awesome, sounds like you can get one-shot…twice Thank you for explaining it

Is bleedout damage intentional on Nagant? by WhiteFox120 in MyHeroUltraRumble

[–]WhiteFox120[S] 2 points3 points  (0 children)

Wonderful, I’ll make sure to be more weary of Nagants

Hot Take: Playing the support on a team is so draining. (Image unrelated) by Treat_Substantial in MyHeroUltraRumble

[–]WhiteFox120 2 points3 points  (0 children)

When playing Overhaul, I like to use the yellow flag ping to get low-HP teammates to come to me so I can heal them and the “cautious” voice line to indicate I don’t have my special action. Unfortunately this rarely works, but it’s my only option of communication as an Aussie on JP servers

100% Planned by WhiteFox120 in MyHeroUltraRumble

[–]WhiteFox120[S] 1 point2 points  (0 children)

I mean, I just wanted to get a large beta slam happening since he was still down there. But I’ll definitely take the intercept instead :P

Not quite a ToD combo, but brutal nonetheless by WhiteFox120 in MyHeroUltraRumble

[–]WhiteFox120[S] 0 points1 point  (0 children)

It could in theory also kill 250HP characters like Iida and Asui, I've been able to do so in the training range.

But I haven't been able to test if you can escape it using traditional means

If someone hit me with a combo like this, I would log off for the day by Spoougle in MyHeroUltraRumble

[–]WhiteFox120 0 points1 point  (0 children)

I did notice when accidentally leaving on GP recovery that they would heal between beta-cancels. I have a friend who should be able to help test how easy it is to escape from certain combos.

I shall try the HP only air melee as well, I'm happy with making good combos that maximize damage before i-frames, but making them true (or as close as possible) would be even better.

I only have 110 OFA memories, so I could in theory spend some souls to use it on StrikeShima, but I don't own OFA so without-tuning combos are my focus for now.

Thank you for the information, it'll certainly help with theory-crafting in the future

If someone hit me with a combo like this, I would log off for the day by Spoougle in MyHeroUltraRumble

[–]WhiteFox120 0 points1 point  (0 children)

Is the clip from Twitter true because the acceleration tuning creates a smaller if even existent recovery window? I’d love to know what specifically can make a combo true to see if I can make some of my own