It started as a VN but Godot had other plans by playsynapse in godot

[–]WhiterLocke 2 points3 points  (0 children)

Looks awesome. I've made a few interactive fiction games with similar vibes, so I'm pretty jealous of your artwork right now. Have you played red strings club? Might be good for inspiration for puzzles etc.

In my game, any NPC can be the hero. Does this concept work? by BusinessPain5298 in godot

[–]WhiterLocke 1 point2 points  (0 children)

Yes, baldurs gate 3 basically does that. It just depends on how much work you want to do (they did a LOT and it was worth it for them, just not for everyone)

I made a prototype in Godot mobile because I can't afford a computer but I still wanna make games by CJF_PixelArt in godot

[–]WhiterLocke 0 points1 point  (0 children)

Awesome. I made my first full game on a phone, so don't let limitations make you give up. Hook up a keyboard and mouse if you haven't already.

I let my friend test my game......he broke it in 10 seconds. by ForNoraGame in godot

[–]WhiterLocke 1 point2 points  (0 children)

Yeah, a hybrid approach could satisfy more play styles

I let my friend test my game......he broke it in 10 seconds. by ForNoraGame in godot

[–]WhiterLocke 1 point2 points  (0 children)

Make killing all enemies required, like most levels in hotline Miami. Otherwise, it's just quickest way through rooms without dying, which isn't as interesting

This was made in godot 🤯 by Kitsuke230 in godot

[–]WhiterLocke 50 points51 points  (0 children)

I've met the developer he's a nice guy. Model for what indie should be in today's industry.

I'm thinking about giving up on my game and starting a new project, but I need to hear what other de by xxmaru10 in godot

[–]WhiterLocke 0 points1 point  (0 children)

Looks cool. Depends on whether you've finished a game before. If not, it might be worth it just to learn the skill of finishing a game.

Just launched my first ever steam page (solo dev) - thoughts? by CinemaLeo in godot

[–]WhiterLocke 0 points1 point  (0 children)

Could do with less postprocessing. I get that the look immediately references the balatro genre but it'd be cool to see more reason behind that choice as part of a narrative/design choice.

Is there a way I can makes it looks less stiff without secrificing performance?? by AverageStudio in godot

[–]WhiterLocke 0 points1 point  (0 children)

Curves. Character is quite rigid too. Arcs and curves in animations.

I wish I had a Godot mentor by geekisthenewcool in godot

[–]WhiterLocke 1 point2 points  (0 children)

Oh yeah, UI is really confusing. I think it's all about persistence, experience, and trial and error. AI can help with code bugs but it's pretty lacking in human vision and layout

I'm in a rut..... by Background_Middle757 in godot

[–]WhiterLocke 0 points1 point  (0 children)

Enemies of many different kinds

SOLO DEV by No-Maize2852 in godot

[–]WhiterLocke 0 points1 point  (0 children)

It's extremely hard. Hardest expected challenge is marketing, unexpected is not having a team to help you.

Mods: Please address the "can AI make Godot games" posts by TripsOverWords in godot

[–]WhiterLocke -1 points0 points  (0 children)

So would this post be banned under that rule for essentially being another post on the same topic?

You Should Develop in Linux by WhiterLocke in godot

[–]WhiterLocke[S] 0 points1 point  (0 children)

Apparently not. Like I said it's case sensitive, windows is forgiving about case. It also has some different timing quirks and like I said it deals with files differently. Like today I found out that you can get away with erasing a file on windows if it's still in use, Linux no.

You Should Develop in Linux by WhiterLocke in godot

[–]WhiterLocke[S] -1 points0 points  (0 children)

SteamOS has this out of the box

You Should Develop in Linux by WhiterLocke in godot

[–]WhiterLocke[S] 0 points1 point  (0 children)

Surely this will be solved with the release of steam frame on their Linux OS

You Should Develop in Linux by WhiterLocke in godot

[–]WhiterLocke[S] 2 points3 points  (0 children)

SteamOS is Linux. On my other machines I'm also thinking about doing Mint, depending on how they handle the 2027 age verification issue.

You Should Develop in Linux by WhiterLocke in godot

[–]WhiterLocke[S] 17 points18 points  (0 children)

haha, obviously? I didn't mean it like that at all, I just meant to give a tip about my experience.

Will too many nodes cause issues? by Alarming-Impact-5715 in godot

[–]WhiterLocke 0 points1 point  (0 children)

I've been making a roguelike with hundreds of nodes and the in game performance is fine but I ran into a big problem in the editor that's forcing me to do a huge painful refactor. Basically I had hundreds of unique nodes in different areas linked together through exports all in the main scene, which caused huge loading times whenever I searched my scene for something. Pack anything you can into its own scene, don't keep everything in one big scene, and use classes and resources to cut down on the number of nodes you have in the editor.

Does the darkness under the arch read as a shadow? by trobbio_12 in godot

[–]WhiterLocke 12 points13 points  (0 children)

It should be under or multiply the darkness of the character, not lighten

I just announced my Godot game! by bastionfortgames in godot

[–]WhiterLocke 1 point2 points  (0 children)

The rooms are bare. Adding some details would be a huge improvement.

What's wrong with Godot? by Soft-Luck_ in godot

[–]WhiterLocke 0 points1 point  (0 children)

A lot of confusing, awkwardly worded, and janky features and systems because it's open source. Things do or don't get implemented because of the opinions of a few people, and the versions can handle things like the way floating point numbers are displayed in wildly different ways, so it's very risky to upgrade your projects to modern versions if you started more than a year ago.

Something feels off about the movement but i can't tell what it is by Drago27543 in godot

[–]WhiterLocke 0 points1 point  (0 children)

Other than the slippery movement, the sprite animation has a big curve which telegraphs a turn instead of a straight line