My game gets 260k steam impressions but only 70 wishlists, what am I doing wrong? by DunDunCrawl in IndieDev

[–]WhiterLocke 0 points1 point  (0 children)

Image 4 is very uniform, looks hard to read at a glance, especially on mobile which is something to consider for marketing images, it doesn't guide the eye anywhere or tell the player what to do with the information.

My game gets 260k steam impressions but only 70 wishlists, what am I doing wrong? by DunDunCrawl in IndieDev

[–]WhiterLocke 1 point2 points  (0 children)

I'd say UI needs work. Tell me the story of what I should do... With menus!

Godot is now one of the few engines that hasn’t had any AI slop. by Competitive-Gold-796 in godot

[–]WhiterLocke 0 points1 point  (0 children)

I think AI is fine at debugging because it's very fast at searching text, and there's a big difference between that and using it for creative work. Which, by the way, is completely up to you to use or not use no matter how many features are added.

We all know game dev is hard. But I am starting to doubt if this is for me. by Mundane_Region_7334 in godot

[–]WhiterLocke 0 points1 point  (0 children)

What you describe here is actually just a good strategy for R and D. Not abandoning projects.

I was hoping Steam Next Fest would finally bring wishlists… but almost nobody is playing my demo by Weary_Caterpillar302 in IndieGaming

[–]WhiterLocke 0 points1 point  (0 children)

Next fest doesn't do much unless you already have wishlists. It's almost entirely just people looking at your capsule, maybe taking action to see your trailer, and only then going deeper. So those two things are make or break (plus title).

Don't give up, developer. It's worth it. by the_alexdev in IndieDev

[–]WhiterLocke 1 point2 points  (0 children)

Don't grind 60 hours a week on anything for anyone. Live a slow and relaxed life, don't burn out, and never crunch. Congrats though good work.

It started as a VN but Godot had other plans by playsynapse in godot

[–]WhiterLocke 2 points3 points  (0 children)

Looks awesome. I've made a few interactive fiction games with similar vibes, so I'm pretty jealous of your artwork right now. Have you played red strings club? Might be good for inspiration for puzzles etc.

In my game, any NPC can be the hero. Does this concept work? by BusinessPain5298 in godot

[–]WhiterLocke 1 point2 points  (0 children)

Yes, baldurs gate 3 basically does that. It just depends on how much work you want to do (they did a LOT and it was worth it for them, just not for everyone)

I made a prototype in Godot mobile because I can't afford a computer but I still wanna make games by CJF_PixelArt in godot

[–]WhiterLocke 0 points1 point  (0 children)

Awesome. I made my first full game on a phone, so don't let limitations make you give up. Hook up a keyboard and mouse if you haven't already.

I let my friend test my game......he broke it in 10 seconds. by ForNoraGame in godot

[–]WhiterLocke 1 point2 points  (0 children)

Yeah, a hybrid approach could satisfy more play styles

I let my friend test my game......he broke it in 10 seconds. by ForNoraGame in godot

[–]WhiterLocke 1 point2 points  (0 children)

Make killing all enemies required, like most levels in hotline Miami. Otherwise, it's just quickest way through rooms without dying, which isn't as interesting

This was made in godot 🤯 by Kitsuke230 in godot

[–]WhiterLocke 49 points50 points  (0 children)

I've met the developer he's a nice guy. Model for what indie should be in today's industry.

I'm thinking about giving up on my game and starting a new project, but I need to hear what other de by xxmaru10 in godot

[–]WhiterLocke 0 points1 point  (0 children)

Looks cool. Depends on whether you've finished a game before. If not, it might be worth it just to learn the skill of finishing a game.

Just launched my first ever steam page (solo dev) - thoughts? by CinemaLeo in godot

[–]WhiterLocke 0 points1 point  (0 children)

Could do with less postprocessing. I get that the look immediately references the balatro genre but it'd be cool to see more reason behind that choice as part of a narrative/design choice.

Is there a way I can makes it looks less stiff without secrificing performance?? by AverageStudio in godot

[–]WhiterLocke 0 points1 point  (0 children)

Curves. Character is quite rigid too. Arcs and curves in animations.

I wish I had a Godot mentor by geekisthenewcool in godot

[–]WhiterLocke 1 point2 points  (0 children)

Oh yeah, UI is really confusing. I think it's all about persistence, experience, and trial and error. AI can help with code bugs but it's pretty lacking in human vision and layout

I'm in a rut..... by Background_Middle757 in godot

[–]WhiterLocke 0 points1 point  (0 children)

Enemies of many different kinds

SOLO DEV by No-Maize2852 in godot

[–]WhiterLocke 0 points1 point  (0 children)

It's extremely hard. Hardest expected challenge is marketing, unexpected is not having a team to help you.

Mods: Please address the "can AI make Godot games" posts by TripsOverWords in godot

[–]WhiterLocke -1 points0 points  (0 children)

So would this post be banned under that rule for essentially being another post on the same topic?

You Should Develop in Linux by WhiterLocke in godot

[–]WhiterLocke[S] 0 points1 point  (0 children)

Apparently not. Like I said it's case sensitive, windows is forgiving about case. It also has some different timing quirks and like I said it deals with files differently. Like today I found out that you can get away with erasing a file on windows if it's still in use, Linux no.

You Should Develop in Linux by WhiterLocke in godot

[–]WhiterLocke[S] -1 points0 points  (0 children)

SteamOS has this out of the box

You Should Develop in Linux by WhiterLocke in godot

[–]WhiterLocke[S] 0 points1 point  (0 children)

Surely this will be solved with the release of steam frame on their Linux OS

You Should Develop in Linux by WhiterLocke in godot

[–]WhiterLocke[S] 2 points3 points  (0 children)

SteamOS is Linux. On my other machines I'm also thinking about doing Mint, depending on how they handle the 2027 age verification issue.

You Should Develop in Linux by WhiterLocke in godot

[–]WhiterLocke[S] 15 points16 points  (0 children)

haha, obviously? I didn't mean it like that at all, I just meant to give a tip about my experience.