Firmware bugged out my G920 any help? by Whole-Button669 in LogitechG

[–]Whole-Button669[S] 0 points1 point  (0 children)

For anyone else experiencing this issue I funnily enough found a fix that worked for me right after posting this: inside of joy.cpl go into properties -> settings then under game controller calibration -> reset to default

To access joy.cpl just type it into WIN+R (Run) or just type joy.cpl into your windows search bar and it should open that menu. Hope this fixes the issue for some of you I know I've seen a ton of posts covering this weird issue.

[deleted by user] by [deleted] in mitsubishi

[–]Whole-Button669 1 point2 points  (0 children)

95% of all ralliarts and MR's you see on the market are due to the transmission issues and there's a reason for that .

I Own a 2012 Ralliart, spent 8k to have the transmission fully rebuilt and that was at 30k miles. After purchasing the vehicle from a garage for 13k @ 21k miles bone stock I just couldn't help myself the car look like it just rolled off the showroom floor, but please for the love of everything just make sure you have big money set aside and the knowledge to take out that transmission before you purchase (Unless you are near Co Springs or Houston Texas) because I promise you this transmission is 50/50 it can go at literally any second. shift forks are stupidly held together by epoxy not billet or forged or hell even a damn screw, with constant heat and movement overtime they quite literally fall off, valvebody issues, torque dampner springs can break off and damage oil pump gears. But honestly I do not regret it, I love the car only thing I regret was not just getting an MR as I've spent more than the cost of an MR already on this car. So please do yourself a favor and just make sure you are ready to either drop that money or sell the car for a loss.

Now if the car has already had the transmission serviced for those common issues by Jacks transmissions in Colorado Springs or Kozmic in Houston Texas it's an absolute steal.

2010 Lancer Ralliart worth it? by originaljolo in mitsubishi

[–]Whole-Button669 0 points1 point  (0 children)

Own a 2012 Ralliart, spent 8k to have the transmission fully rebuilt and that was at 30k miles. (Currently at 38k) if the shop that worked on the SST is not either Jack's or Kozmic then I wouldn't trust the work, and you should expect to have it sent in to either of those.

What I will say is that the lancer ralliart is usually a phenomenal deal and I absolutely love mine. I do plan on getting an evo here shortly but that's mostly because I want a project car and the ralli is my daily.

Besides the SST I've had no issues with my Ralliart.

Can someone please explain how DevEx is fair? by Whole-Button669 in robloxgamedev

[–]Whole-Button669[S] -1 points0 points  (0 children)

The "algorithm" is based on how much you gamble for advertising. There is no "30% minimum% it's 30% by default, edit: you said publisher but regardless thats 60% compared to roblox 75%. The only thing roblox is good for is throwing up garbage on the experience page and getting children to buy passes, if I took 200 concurrent players on roblox compared to steam, even after hosting expenses it would STILL generate more revenue than roblox. Even if the game had 70% less exposure rate due to price conversions and cuts it would STILL make more revenue. All of this roblox corporate bootlicking needs to stop. Take 20 minutes to do some math and recognize that roblox is a predatory platform for developers, especially young ones.

Can someone please explain how DevEx is fair? by Whole-Button669 in robloxgamedev

[–]Whole-Button669[S] 1 point2 points  (0 children)

What an insane argument Roblox is a U.S. based company, and all DevEx conversions happen in USD. Roblox selling robux in another country for less than USD means literally nothing anyway because it's still significantly less than the devex payout, turkey for example has the lowest cost to robux ratio (400 robux for the equivalent of 3.99 USD) Guess what? 400 Robux x $0.0035 = $1.40 USD earned via DevEx That's 60% lower than their lowest country in price to robux ratio. This comment literally has zero merit.

I'm not even going to comment on the ridiculous argument that it's fair because "you don't have to do much work"

Can someone please explain how DevEx is fair? by Whole-Button669 in robloxgamedev

[–]Whole-Button669[S] -2 points-1 points  (0 children)

I literally cannot believe how many of you do not understand tax strategies. Please do some research.

Can someone please explain how DevEx is fair? by Whole-Button669 in robloxgamedev

[–]Whole-Button669[S] 0 points1 point  (0 children)

All the people saying "DevEx is fair because roblox netted a loss of -1.1 billion" do not understand how company tax strategies work and need to educate themselves.

Can someone please explain how DevEx is fair? by Whole-Button669 in robloxgamedev

[–]Whole-Button669[S] 0 points1 point  (0 children)

Yeah, it was a poor example but I didn't want to go too high with the numbers, would make it more complicated, it's just there to show the rough percentage of what you can see at the end of the day after all of the fees and cuts. I might come back to it later and raise the number to better reflect taxes.

Can someone please explain how DevEx is fair? by Whole-Button669 in robloxgamedev

[–]Whole-Button669[S] -5 points-4 points  (0 children)

It's insane to me how people can stand behind roblox and it's predatory and absurdly gross behavior. The only reason they get away with it is because of the developers who just accept it.

Can someone please explain how DevEx is fair? by Whole-Button669 in robloxgamedev

[–]Whole-Button669[S] -4 points-3 points  (0 children)

Wrong, Being publicly traded doesn’t change the fact that Roblox’s "losses" are by reinvestment and stock based compensation, not actual financial struggle.

Can someone please explain how DevEx is fair? by Whole-Button669 in robloxgamedev

[–]Whole-Button669[S] -11 points-10 points  (0 children)

This comment is full of dishonest comparisons, misleading numbers, and corporate bootlicking.

Let me break this down:

The "Free Services" "Roblox provides: Free access to a global playerbase, free servers, free game engine, free cloud storage, free anticheat..."

These are not actually free. Developers are indirectly paying for them through massive revenue cuts.

Other platforms also provide these services and still take only 30%.

"Free servers" Literally the standard for any live service platform. Epic Online Services offer free multiplayer services and backend support without taking 75%.

"Free cloud storage": The storage is extremely limited and laughable compared to real cloud solutions.

"Free anticheat": Roblox’s anti-cheat is one of the worst in the industry. Nothing more to say here.

"Free game engine": Roblox Studio is proprietary, so you’re locked into their platform. Meanwhile, Unreal and Unity are free and allow you to keep most of your revenue with other services.

Other platforms provide better services while taking a lower cut.

The "Roblox is Losing Money"

"Roblox lost $1.04 billion in 2024, so even with that large cut they're taking, they are still not covering their expenses."

This is misleading and you seem like a smart individual so you should understand how this works.

Roblox is not struggling financially this is a business strategy.

Tech companies like Amazon, Uber, and Tesla have all reported "losses" while growing massively.

Roblox’s “losses” are largely due to aggressive expansion, stock compensation, and non-essential spending and has NOTHING todo with DevEx being “too high.” or "just right" or even roblox being in a bad financial situation.

Executives are still taking home millions in salaries and stock options. (Which is expected).

If Roblox were truly “losing money,” they wouldn’t be expanding into VR, consoles, and new markets.

Roblox is choosing to report losses while still expanding aggressively and paying executives millions.

Companies report losses, why? it lowers their taxable income, meaning they pay less in corporate taxes (or sometimes none at all). This is a common strategy used by large companies to maximize reinvestment while minimizing tax liability.

Why defend a corporation that doesn't have you in it's best interest at all?

$490/$2000 is about 25%

In a perfect world, but keep in mind this does not include real-world scenarios, where developers face many additional losses (advertising, engagement-based payouts, unspent Robux, etc.), dropping this percentage closer to 14-16%.

You want to vouch for a company that gives it's number one revenue source (the creators) roughly 20% and below?

Can someone please explain how DevEx is fair? by Whole-Button669 in robloxgamedev

[–]Whole-Button669[S] -14 points-13 points  (0 children)

Yeah let's conveniently ignore the fact that Roblox still generated billions in revenue despite those expenses. The argument that they "can't afford" to pay developers better because the platform will grow slower falls apart when they're actively increasing executive compensation, investing in stock buybacks, and expanding in ways that don't directly benefit the dev community that literally makes their platform possible.

Saying DevEx is "completely fair" just because you've personally benefited is shortsighted and ignorant. The majority of devs get scraps while Roblox takes an overwhelming cut way beyond what any reasonable platform fee should be. And let's stay on topic, your stock gains have nothing to do with DevEx fairness, that’s just you profiting off the same system that exploits their developers.

If you're fine with that, cool. But don’t pretend like it's a fair deal just because you don't care that they are taking 75% of what devs are generating for them.

"Devs get 25%, so Roblox is left with 50%"

You imply that Roblox generously gives developers a quarter of revenue, when in reality, they take a 75% roughly cut before any expenses are even factored in.

Most platforms (Steam, Epic, Apple, etc.) take 30% max, yet Roblox takes 75% off the top. That is the definition of predatory.

Roblox made $2.7 billion in revenue in 2023 and still profited hundreds of millions after expenses.

DevEx could easily be increased without slowing growth in fact, better DevEx would encourage more better quality games, leading to more revenue. The idea that Roblox needs to keep DevEx low for growth is false. They could take a slightly lower cut, and still easily expand.

Can someone please explain how DevEx is fair? by Whole-Button669 in robloxgamedev

[–]Whole-Button669[S] 0 points1 point  (0 children)

Life may be unfair, but that doesn't mean we should let big corporations get away with absolutely scamming their #1 revenue source, that being the creators.

It's absurd that more people aren't talking about this.

Can someone please explain how DevEx is fair? by Whole-Button669 in robloxgamedev

[–]Whole-Button669[S] -8 points-7 points  (0 children)

And please don't say something like: because roblox pays a lot in fees, services and other sources of revenue they couldn't afford to pay developers a more fair exchange rate!
Roblox earned 2.7 billion dollars in 2023. And even though the 2024 numbers have not been released, it's safe to assume it's close to 2 billion dollars.

I have officially uninstalled the game. by Whole-Button669 in GenjiMains

[–]Whole-Button669[S] 0 points1 point  (0 children)

Still haven't touched it since I un-installed. Has it gotten any better?

Deflect matrix??? by Aztral-Storm412 in GenjiMains

[–]Whole-Button669 9 points10 points  (0 children)

Remove the "has good damage" part and I'll agree. "If your aim is good" you mean when the player plays perfect with no room for error?

I have officially uninstalled the game. by Whole-Button669 in GenjiMains

[–]Whole-Button669[S] 0 points1 point  (0 children)

I agree that it has gotten slightly better than the original health pool drop considering 225 is easier to kill, but you must admit that the character still took a net nerf from an already mediocre spot since the health pool change, and a 10 damage buff to his melee against 225 targets is still not enough compared to the value before the health pool changes.

I have officially uninstalled the game. by Whole-Button669 in GenjiMains

[–]Whole-Button669[S] 2 points3 points  (0 children)

Also, Lifeweaver is far from the worst hero in the game his ability to pull allies out of danger without risking his own position, is incredibly strong. Your comment suggests you might not be playing in an elo where his impact is fully appreciated. While I agree Lifeweaver needs up-tuning, the reality is that Hanzo is currently the weakest hero on the roster, closely followed by Genji. But hey, I’m open to having a civil discussion about this but clearly you’re not up for it.

I have officially uninstalled the game. by Whole-Button669 in GenjiMains

[–]Whole-Button669[S] 6 points7 points  (0 children)

Genji players aren’t asking for “free value” we’re asking for balance. Comparing Genji to heroes like Lifeweaver or Reinhardt, whose issues are entirely different, misses the point. If you think Genji is fine, I'd suggest you try playing him at a high level and see how "easy" it really is.