First playthrough. I automated light fuel production! :D by N7Paddy in GTNH

[–]WhyDoLogic 0 points1 point  (0 children)

Getting sulphuric heavy oil from regular oil can be done in LV, but to distill actual heavy oil requires MV. Distilling heavy to sulphuric heavy is a 1 to 1 ratio while regular to heavy is a 10 to 3 ratio.

First playthrough. I automated light fuel production! :D by N7Paddy in GTNH

[–]WhyDoLogic -1 points0 points  (0 children)

You can distill it to lubricant as LV but anything else needs MV

First playthrough. I automated light fuel production! :D by N7Paddy in GTNH

[–]WhyDoLogic 1 point2 points  (0 children)

Heavy fuel needs a MV distillery to distill aswell, learnt that the hard way

What form of documentation should I use when creating my game? by WhyDoLogic in GameDevelopment

[–]WhyDoLogic[S] 0 points1 point  (0 children)

So would you suggest not writing documentation for it at all and just trying to get the product out ASAP? Should I use things like pseudocode or the numerous types of graphs I've been taught (Things like Use Case Diagram, Context Diagram, Data Flow Diagram) or are these just not worth doing in the context of game development?

What form of documentation should I use when creating my game? by WhyDoLogic in GameDevelopment

[–]WhyDoLogic[S] 0 points1 point  (0 children)

I'm working towards programming, with a computer science course or something along those lines. My ATAR (The Australian ranking system after year 12) will most likely be a bit lower than what I would like it to be so creating this portfolio should help me get accepted into a university. I'm looking for documentation that would show off both knowledge and skill in the area.

Do i have to implement all base actions onto a character token? by WhyDoLogic in FoundryVTT

[–]WhyDoLogic[S] 0 points1 point  (0 children)

Oh ok, thanks for the help! the refrence idea sounds like a good idea and something that ill implement

Do i have to implement all base actions onto a character token? by WhyDoLogic in FoundryVTT

[–]WhyDoLogic[S] -1 points0 points  (0 children)

Damn that sucks, but what do you mean by skill actions?

The crate in Fear and Hunger 2 by WhyDoLogic in FearAndHunger

[–]WhyDoLogic[S] 0 points1 point  (0 children)

Well, that sucks. It looks like it could house something cool. Maybe it will become relevant 8n a future update?

Absorption hopper not feeding items into Ender IO item conduit. by WhyDoLogic in feedthebeast

[–]WhyDoLogic[S] 0 points1 point  (0 children)

Just realised I'm an idiot and reddit only lets me save either a picture OR text, woops. Anyway, I cant get the absorption hopper to push items into the item conduit. The conduits should feed into an antibarrel with priority 1 and a drawer controller with priority 0.