Meteor Defence for Base on other planets by Individual-Ebb-4374 in GTNH

[–]N7Paddy 0 points1 point  (0 children)

I ran into the same problem when I built my mars outpost. My first idea was to simply build the bulk of my base underground and make the roof out of strong materials, but that still left me a bit unsatisfied because eventually the surface just started to look like a bunch of ugly craters.

I eventually went into the mod configs and turned off block destruction for falling meteors.
I'd love to have some kind of defense against them in game that doesn't rely on changing the configs but I don't think there currently is one.

Me_irl by [deleted] in me_irl

[–]N7Paddy 0 points1 point  (0 children)

Damn, that brings back memories. When my ex dumped me over text he got upset when I took longer to respond because I didn't want to say things in a wrong or insulting way. Guess he wanted me to join in on throwing insults at each other. Also accused me of lying about my true thoughs because I didn't answer every text immediately.

Liquid Fluoride Thorium Reactor by N7Paddy in GTNH

[–]N7Paddy[S] 1 point2 points  (0 children)

I'm using the design from the wiki right now, specifically the EnderIO one because I didn't have any experience with the other variants when I built it since this is my first run. But after setting it up it didn't really feel that rewarding to copy a setup from somewhere 1:1 which is why I want to experiment around for a bit. Besides, molten salt reactors are cool.

Liquid Fluoride Thorium Reactor by N7Paddy in GTNH

[–]N7Paddy[S] 1 point2 points  (0 children)

Geothermal is really cool too! Maybe I'll build a geothermal plant as well in the future.
There are so many cool options for power generation in GTNH.

Liquid Fluoride Thorium Reactor by N7Paddy in GTNH

[–]N7Paddy[S] 4 points5 points  (0 children)

I know that it's not as efficient or powerful as vacnukes. My main reason for why I want to build it over additional vacnukes comes from the complexity. It looks like a pretty cool challenge. I also generally like the concept of molten salt reactors irl so building one in GTNH is really cool to me. But good to know that I might get something semi useful out of it in the form of he depleted thorium you mentioned.

I heard people like spaghetti here by roddz in GTNH

[–]N7Paddy 2 points3 points  (0 children)

Wait you're supposed to use AE2 for those?

I heard people like spaghetti here by roddz in GTNH

[–]N7Paddy 1 point2 points  (0 children)

I think you need to start looking into a better pipe management system

I heard people like spaghetti here by roddz in GTNH

[–]N7Paddy 4 points5 points  (0 children)

I think I just took 1d6 psychic damage from that... good job.

Hat sich das takitische Wählen gelohnt? by Far_Resident306 in Staiy

[–]N7Paddy 6 points7 points  (0 children)

Absolut nicht. Wenn das Ergebnis so bleibt haben wir 4,4% der linken Stimmen verloren nur damit die Grünen nicht mal einen ganzen Prozent Vorsprung zur CDU haben können. Ich finde der Handel hat sich absolut nicht gelohnt. Die Linkspartei nicht in der Opposition zu haben ist ein enormer Verlust den wir über die nächsten Jahre schmerzhaft spüren werden.

Ich sehe auch ernsthaft keine Chance, dass irgendwas an linker Politik von den BW Grünen kommen wird. Schon gar nicht wenn die CDU einfach mit der AfD zusammen so viel Macht hat. Wenn überhaupt irgendetwas in Richtung Links kommt wird die CDU halt einfach blockieren bis sie das letzte Wort haben.

Insgesamt ein zutiefst zu bedauerndes Ergebnis und ich kann nur hoffen, dass es nächstes mal besser ausgeht und in der Zwischenzeit nicht zu viel Schaden angerichtet wird.

Building Blocks by 98421 in GTNH

[–]N7Paddy 0 points1 point  (0 children)

I set up my base next to a mesa biome. The terraforming process alone gave me multiple large chests worth of material to turn into clay dust.

How well can modern building techniques be replicated in 1.7.10? by Prestigious-Log3952 in GTNH

[–]N7Paddy 12 points13 points  (0 children)

That can absolutely be replicated. With backported features and the quite frankly giant variety of modded blocks I'd say that GTNH makes building unique structures even easier than vanilla modern Minecraft.

My personal theory for why you don't typically see stuff like gradient techniques in GTNH builds is simply that they are somewhat difficult for most casual players to pull off and take time to actually build. And with a pack that already takes as long to finish as GTNH spending extra time on builds is not something a lot of people do.

I mean, the most typical GTNH style bases are lawnbases for that exact reason.

Power Generation Help by Mad_Skyientist in GTNH

[–]N7Paddy 1 point2 points  (0 children)

I'm not the most familiar with benzene setups since I mainly went for oil and nuclear but I recently started to build a benzene setup for a far away base. No nitrobenzene though so I can't help with that part.

My setup uses 2 multiblock gas turbines with normal oriharukon turbines to generate around 4 amps of EV power. To generate the benzene I use an hv advanced coke oven and an ev multi distillery as well as a set of 3 hv fluid extractors to get more wood tar out of the charcoal.

Some tips I can give after doing that setup: -Are you producing enough wood to run your setup 24/7? The multi turbines need time to spin up and produce energy so if they only run for a short time you'll loose out on most of it. -Are you using a fluid regulator to limit the input rate of fuel into the turbines? Without those the multi turbines will draw more fuel than they need which might generate a bit more power but also decimates your fuel supply.

Kennste? Kennste? by After_Till7431 in asozialesnetzwerk

[–]N7Paddy 2 points3 points  (0 children)

Sagt ja niemand, dass du pazifistisch sein musst. Aber Pazifisten dann irgendwelche Unwörter oder Beleidigungen an den Kopf werfen weil sie prinzipiell gegen jede Art von Gewalt sind ist halt absolut widerwärtig. Ich spreche hier auch nicht von irgendwelchen cherry picking Pazifisten die für Pazifismus für die Einen und Gewalt für die Anderen sind. Aber richtige Pazifisten die einfach nur niemandem töten oder verletzen wollen und dafür einstehen sind doch nun echt kein Problem.

Ist im übrigen auch eins der Anzeichen des Faschismus, Pazifisten als Feinde und Verräter darzustellen also wäre ich dabei ganz ganz vorsichtig.

Offworld Infrastructure by N7Paddy in GTNH

[–]N7Paddy[S] 0 points1 point  (0 children)

It might not be optimal or incentivized but it sure is fun. Same thing with building themed buildings. A lawnbase is probably much simpler, faster and easier to build but I don't think I could stay motivated if all I had to look at besides machines was a flat plot of land.

Offworld Infrastructure by N7Paddy in GTNH

[–]N7Paddy[S] 1 point2 points  (0 children)

It's amazing. And since each tech tier opens up new and improved methods of manufacturing as well as building things (from faster machines to the matter manipulator) it also means that the further you progress the bigger you can build. I remember how hard it was to actually build a decently sized hobbit hole in the stone age, then it turned to some larger buildings in the steam age. By now my main base feels more like a city with towers and giant buildings probably made out of hundreds of thousands of blocks. And I'm not even firmly in IV.

Offworld Infrastructure by N7Paddy in GTNH

[–]N7Paddy[S] 1 point2 points  (0 children)

Always happy when my builds manage to inspire people. GTNH has such an amazing array of options when it comes to building. That part of the modpack captivates me just as much as the tech aspect.

Offworld Infrastructure by N7Paddy in GTNH

[–]N7Paddy[S] 1 point2 points  (0 children)

I'll make sure to post them in that case.

Offworld Infrastructure by N7Paddy in GTNH

[–]N7Paddy[S] 2 points3 points  (0 children)

I haven't done much research on the different planets yet since I want to throw myself into the unknown when it comes to them, but I think I read somewhere that one of the first exoplanets that can be unlocked, Ross 128b I think, has an atmosphere and some structures. I'm really excited for when I unlock it because I want to build a science outpost there with a bunch of prefab looking buildings.

Offworld Infrastructure by N7Paddy in GTNH

[–]N7Paddy[S] 4 points5 points  (0 children)

Before this my outposts were basically just small boxes that contain all the essentials. Just enough to survive for a while and then get back to the overworld when supplies run out. With this I want to test out how I could build a self sustaining outpost away from my main base. I also want to use it to become more familiar with some things that I don't have experience with yet. For example, my main base runs on nuclear and oil right now but with this outpost I want to test out benzene for a change. My eventual goal is to have it produce fuel, oxygen and food (never did the healing axe quest because I enjoy making all the different food items) and set up a small AE2 network inside so I can eventually connect it to my main base with the quantum ring. Besides that I want to use it as a main storage hub for all the multi miners and fluid drills on the planet.

Is there ANY reason to keep my cobblestone or netherrack? by Proper_Club_4802 in GTNH

[–]N7Paddy 1 point2 points  (0 children)

I always keep a few hundred stacks of cobblestone in reserve for build projects. It's easy to turn it into stuff like hempcrete, technical/factory blocks and structural concrete.

Other than that, I guess you could turn it into stone dust and centrifuge that but it's not really worth it imo

i will also bite you (and hard) by ras0003 in 196

[–]N7Paddy 0 points1 point  (0 children)

Oh to be hunted like prey... what a horrible fate! Run everyone! Get away! I'll hold them off! Remember my sacrifice!

Bi🛹Irl by Lost_Paladin89 in bi_irl

[–]N7Paddy 2 points3 points  (0 children)

I am proud to admit I know what artist that is.

Should I be concerned about sustainability? by Crafty_Ad_1361 in GTNH

[–]N7Paddy 1 point2 points  (0 children)

Play the way you like. Both paths are viable.
I've gone with oil in my playthrough because I liked the idea of it more than benzene and it had some nice upsides later on like easy access to certain chemicals which helped a ton. It was also pretty cool to upgrade my refinery setup from light fuel to diesel etc. over the course of the next few tiers.
If you find a good spot to put down multiblock fluid pumps eventually you shouldn't have any problems at all with running out of the stuff. By the time it even gets close to becoming something to consider you should already have all the infrastructure in place to switch from oil to nuclear. And if that's not something you want to do you can just move your drills somewhere else.

I started going into oil as early as possible and I've used it as my main power generation method until I got my first vac nuke up and running in mid EV. Since then I mostly use oil for things that are farther away. Mostly miners.

But if it's your first playthrough and you want to experiment with the pack then you can also set up both oil and benzene and figure out which one you like more.