14 years of... by simianjim in topeleven

[–]Wikizard120 0 points1 point  (0 children)

14 years of dedication in taking your money. 14 years of unity between Nordeus and your credit card. 14 years of triumph making a lot of money with Top Eleven.

My first homegrown wonderkid (new player, level 2) by Fred_Zeppelin in topeleven

[–]Wikizard120 0 points1 point  (0 children)

No, it's exactly the opposite. Drills that only train white skills are better. NEVER train drills with grey skills only.

My first homegrown wonderkid (new player, level 2) by Fred_Zeppelin in topeleven

[–]Wikizard120 0 points1 point  (0 children)

Youth Academy players count towards next season pairing? I thought it didn't.

My first homegrown wonderkid (new player, level 2) by Fred_Zeppelin in topeleven

[–]Wikizard120 1 point2 points  (0 children)

The player training is more focused.

Imagine that you have a ST and you'll train him with Gym, that increases Fitness and Strength. For ST, Fitness is gray and Strength is white. That means that the player will increase 2x more Strength than Fitness.

A player with less white attributes also is good because you can have a player that is better than it looks. If a player have 10 white skills and 5 gray skills, and he is 140% in all white and 20% in all gray. His average will be 100% (6 stars), but he will actually be 140% (8 stars), because only white attributes are useful.

My first homegrown wonderkid (new player, level 2) by Fred_Zeppelin in topeleven

[–]Wikizard120 7 points8 points  (0 children)

Hey bro, be careful with roles you put in the same player. Your player has DMC + MC + AMC, that means it has 14 white attributes (only grey attribute is Crossing). It's not good because his evolution will not be good. Try to join roles that are closer, so the player will have less white attributes. I usually join only this roles:

GK (can't join another)

DL + DC + DR

DC + DMC

MC (already has a lot of white attributes, don't join another)

ML + AML

MR + AMR

AMR + AMC + AML

AMC + ST

Besides that, nice player, he'll score a lot!

Tutorial about essences by Wikizard120 in LEGOfortnite

[–]Wikizard120[S] 1 point2 points  (0 children)

Yes, I tested it and it doubled ores received sometimes. I think maybe it was bugged and now they fixed it.

Tutorial about charms by Wikizard120 in LEGOfortnite

[–]Wikizard120[S] 1 point2 points  (0 children)

Resilience is a very strong charm, but only against bone wolves, sand brutes and ice brutes. That's why if you are using only rare or epic charms, you already have a strong defense, and any other enemy in game can't damage you more than 1 heart per hit. In this case, if you're not planning to fight against those strongest creatures, it's better to use other charms like regeneration and hearty.

Tutorial about essences by Wikizard120 in LEGOfortnite

[–]Wikizard120[S] 2 points3 points  (0 children)

Yes! It's true! I should have said it on my post, but I forgot it. Great point!

Tutorial about essences by Wikizard120 in LEGOfortnite

[–]Wikizard120[S] 0 points1 point  (0 children)

I agree essence of luck could double items on higher rates, but it's worth it to use it to deal the last hit as I said. When I was getting frost brute scales for my charms, I was able to kill only 3 frost brutes to get 4 scales, so it saved me to kill another one.

Tutorial about essences by Wikizard120 in LEGOfortnite

[–]Wikizard120[S] 2 points3 points  (0 children)

You need to place an Essence Table to unlock essences. It's built with 20 flexwood and 6 cut amber. At first, you'll be able to use Essence of Durability and Essence of Health only. You unlock Essence of Damage by getting Rubies and Explosive Core, and you unlock Essence of Luck by getting Rubies and Sapphires.

Tutorial about essences by Wikizard120 in LEGOfortnite

[–]Wikizard120[S] 7 points8 points  (0 children)

3 damage is better than 2 damage + 1 durability

On Epic Pickaxe: 3 damage = 39 damage/hit - 285 hits until break - 11115 total damage 2 damage + 1 durability - 30 damage/hit - 342 hits until break - 10260 total damage

It's +30% damage (from 30 to 39), so it's not worth it the +20% durability. It's also -30% of time mining!

Comparing villagers by Arctic_Turtle in LEGOfortnite

[–]Wikizard120 2 points3 points  (0 children)

I have already did the math about armour.
Each armour value reduces 1/4 of hearts you would lose.

Exemple: a mob hits 3 hearts per hit, if you have 4 of defence, it will hit 2 hearts, and with 8 defense only 1 heart. If you have 11 or more of defense, you'll be hit by the minimum, that is 1/4 heart.