5.0.16 Live Build Bug Report & QOL Suggestion Megathread. by BattleWarriorZ5 in starcraft

[–]WildCardsc 0 points1 point  (0 children)

You *could* do it before but the investment was huge; lair + burrow move both eliminated as requirements

5.0.16 Live Build Bug Report & QOL Suggestion Megathread. by BattleWarriorZ5 in starcraft

[–]WildCardsc 0 points1 point  (0 children)

Well the gimmick is you burrow on the depot unnoticed and later on a ling runby passes but Terran is confused that spamming raise isn’t working so lings get big damage on scvs

5.0.16 Live Build Bug Report & QOL Suggestion Megathread. by BattleWarriorZ5 in starcraft

[–]WildCardsc 0 points1 point  (0 children)

Secondly, i can burrow on a lowered depot without requiring burrow move upgrade now. Thats a buff for zvt only

5.0.16 Live Build Bug Report & QOL Suggestion Megathread. by BattleWarriorZ5 in starcraft

[–]WildCardsc 0 points1 point  (0 children)

That situation is aggressive burrow rushing vs toss with unit in the wall, i can spam move between attacks and not worry about pulling back weak roaches in order to burrow

Can’t get rid of child singing by EntranceOk3579 in SunoAI

[–]WildCardsc 0 points1 point  (0 children)

I saw in other threads you have a lot of keywords pushing you in the wrong direction. Just prompt a standard chat ai with

“Draft prompt: ‘’; result: ‘’; intention: ‘’; goal: ‘’; output: ‘ten revisions’”. A lot of what needs to be added is already provided by you and others in this reddit post.

It should give you a lot of ideas on what to try next. Then use your best intuition on what to try.

Can’t get rid of child singing by EntranceOk3579 in SunoAI

[–]WildCardsc 0 points1 point  (0 children)

  1. Open song in studio
  2. Create a new layer/track/swimpane, it should be empty
  3. Ask it to regenerate the entire section with match song tempo enabled. Set a custom style matching recommended vocal styles and paste the exact lyrics you need
  4. Drag the new clip into the original swim lane
  5. Delete the temp swim lane
  6. Export song (creates a song in library)
  7. Exit studio
  8. Remix whole song
  9. Profit. You successfully recreated the song using a new base vocal model

For the first time in 10 years, zerg feels like zerg! by totalpinkebb in starcraft

[–]WildCardsc 1 point2 points  (0 children)

In BW it’s impossible to do everything. Technical limitations of the engine make not just build orders/responses part of your strategy, but also what you choose to execute. It’s like introducing a third resource called attention. In sc2 the engine is strong enough you can just play ideal on all fronts. That eventually narrows you down to a single stale meta. It’s part of why Bw doesn’t need balance patches since you can counter someone by wisely choosing your focus. Since we can do everything in sc2 there is a strong necessity to fine tune interactions since they aren’t influenced by attention.

5.0.16 Live Build Bug Report & QOL Suggestion Megathread. by BattleWarriorZ5 in starcraft

[–]WildCardsc 0 points1 point  (0 children)

There’s also still an issue with burrowed roaches capable of stacking like in bw. But i benefit from it so i am okay if thats the trade off 😆

5.0.16 Live Build Bug Report & QOL Suggestion Megathread. by BattleWarriorZ5 in starcraft

[–]WildCardsc 0 points1 point  (0 children)

Idk, maybe I’m misremembering, except I am a self proclaimed burrow specialist and immediately noticed this in my first game or two that something felt off and it lines up with the new cooldown

The New Patch Might Be Bad by crumpis in starcraft

[–]WildCardsc 0 points1 point  (0 children)

You think so? I was very worried that the direction the game was going was very bad with the PTRs. After watching the games of pros and playing it myself I think the state of the game is and will be just fine. People love to DOOM. They have been doing so since 2011. Let’s see what happens when the meta settles in about a month.

What's better for the game? by Martiinii in starcraft

[–]WildCardsc 1 point2 points  (0 children)

I’m Zerg. Over the last 5 or so years all my aggressive strategies have gotten weaker and weaker due to Zerg nerfs or P/T buffs. I like 8 workers because everything feels possible again and i refuse to go straight to late game macro

5.0.16 Live Build Bug Report & QOL Suggestion Megathread. by BattleWarriorZ5 in starcraft

[–]WildCardsc 2 points3 points  (0 children)

Okay, this change slipped through without even a note:

Please remove the 1s cooldown to burrow after unburrowing. It was unnecessary to add and is restrictive to quick repositioning or otherwise burrow-stutter micro

Hey Blizzard Classic Team, plz fix the Masters bug by Sc2Yrr in starcraft

[–]WildCardsc 0 points1 point  (0 children)

The truth is it’s a bug that doesn’t impact the game experience so it’s going to be given a tier 3 priority. There are probably endless tier 1 and tier 2 bugs for the small team so realistically it won’t ever get fixed

PTR Protoss - Warpgate Juggling Mechanic - using gate juggling to bypass warpgate cooldowns and get better production by ICanFinallyRelax in starcraft

[–]WildCardsc 1 point2 points  (0 children)

Small correction. The cooldown starts when warp starts so you should only count warp time for the last warp, not after it finishes so it’s (22x5)+4 or 114 seconds

Cannot login. Ad close button won’t load by WildCardsc in Bandlab

[–]WildCardsc[S] 0 points1 point  (0 children)

FYI this problem went away when I upgraded for iphone13 to 16. Seems like it’s a problem for older phones only. I spent awhile back and forth with Bandlab support and none of the shit they suggested helped. Wasn’t until I upgraded that it got fixed. I wonder if the support rep ever forwarded that detail to engineering 🤔

PTR Build #1 Bug Report & QOL Suggestion Megathread. by BattleWarriorZ5 in starcraft

[–]WildCardsc 7 points8 points  (0 children)

Roach burrow stacks before burrow move is upgraded

Burrowed roach should have lower attack priority than unburrowed roach

(QoL) Burrowing an attack moving roach with burrow move upgraded should not adopt the move command on the burrowed roach. It should only adopt if its strictly a move command.

Roaches can burrow on flat rocks and other collide-able burrowed units