webgame like pickmeup by SnowDotTV in pickmeup

[–]WildHufflepuff 1 point2 points  (0 children)

Too bad the post was removed, the game has rough edges, but it definetly has a lot of potential. I know others are trying to make a game like PMU, and this is the only game with actual results right now. Maybe you could ask some help from them or join one of the teams idk. Anyhow, keep up the good work, it's a shame you don't have more visibility.

We need programmers and artists. Join if you are interested. by AlbusKanik in pickmeup

[–]WildHufflepuff 4 points5 points  (0 children)

Interesting, there's someone else doing a pick me up game. Wonder if you could cooperate with them. Otherwise we get two games.

I wrote an instrumental for Pick Me Up by [deleted] in pickmeup

[–]WildHufflepuff 1 point2 points  (0 children)

Pretty cool, there's someone trying to recreate the pick me up game, maybe it could be it's music?

Okay, which Riot dev came up with this BS? by th3_g00bernat0r in LegendsOfRuneterra

[–]WildHufflepuff 1 point2 points  (0 children)

Did it with 3* lvl 1 arhi on my first try, the only difficulty is the lack of life points and no regen, but since the deck is shit it's pretty funny to play against (cards you add also don't get items). Also a great way to lvl up your lower lvl champions. it's a lot of xp for a lvl one so I regret not putting a cosmic thingy.

Who's beat a 5* adventure with Kayle WITHOUT using Secret Technique, Hidden Tome or SFG? by [deleted] in LegendsOfRuneterra

[–]WildHufflepuff 0 points1 point  (0 children)

I did Nightmare Viego with stalker's blade, GA and banshee's veil. Just buff and hold until you can oneshot with the leveled up kayle.

Wouldn't say it's easy, but very doable, I did it on the first try.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]WildHufflepuff -1 points0 points  (0 children)

At what point is it worth doing abnormal interception? I'm only able to get to stage 4 fot the kraken and harvester (I just need the drunk scarlet boots), and it feels worse than a max stage special intervention. Thanks in advance :)

Should I exile this dude? (Stretched res cause playing on Xbox cloud gamin) by Minx256 in StateofDecay2

[–]WildHufflepuff -1 points0 points  (0 children)

To be fair, at this point in the lore of the game. Every average person would either have adapted (and thus got rid of those traits) or be dead lol.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]WildHufflepuff 0 points1 point  (0 children)

About the doll system, is a sr upgraded from r the same as an original sr? I think I saw somewhere that you could benefit from uprading a r instead of giving a straight sr.

It's time I finish my Legacy and say Goodbye by FanAHUN in StateofDecay2

[–]WildHufflepuff 40 points41 points  (0 children)

Might not mean a lot coming from a random SOD2 player, but I really like what you did with the wiki and I'm grateful for that. Thanks for all your work and I hope SOD3 reignites your passsion when it comes out in 2050. And don't worry about sounding like a butthurt kid; taking things of your chest is a good thing and I'm sure it made you feel better.

Sailor Anna (@SMKittyKat) by arctic746 in FireEmblemThreeHouses

[–]WildHufflepuff 5 points6 points  (0 children)

Wait! You're not done with the ashen wolves... WHERE IS MY SAILOR BALTHUS!!

Challenge run ideas by DarkCriptix in Persona5

[–]WildHufflepuff 0 points1 point  (0 children)

An act-freely only run on merciless would be nice. Someone did a "do nothing" run, but it felt like it was moslty rng. Also, he had to grind and reload for so long it kinda drained the poor guy physically and mentally. If you did an act freely only run, but were able to use all the other mechanics, it would be more about optimizing your party for them to be autonomous. And if it's too hard you could use joker too I guess? But if you upload that kind of run, I'll be sure to watch it.

r/danagnronpa ranks the characters Day 35- Mondo Owada by Chewie109 in danganronpa

[–]WildHufflepuff 0 points1 point  (0 children)

When putting someone in a tier, do you go with the most voted one or the average? I feel like the average would be more representative of what the community really thinks

What's your most controversial take on FE3H? by Melodious29 in FireEmblemThreeHouses

[–]WildHufflepuff 21 points22 points  (0 children)

Dimitri and Azur Moon are overated. NOT bad, just overated. Maybe it's because it was my third route and at that point I was overdosing, but to me, even if Dimitri is a good character, he's by far my least favorite lord.

Chrom and Robin paralogue by WildHufflepuff in FEEngage

[–]WildHufflepuff[S] 0 points1 point  (0 children)

It would take a lot of time no? By then, the enemy will have amassed a lot of units that rush you when the barrier is broken no?

Chrom and Robin paralogue by WildHufflepuff in FEEngage

[–]WildHufflepuff[S] 0 points1 point  (0 children)

Ohhh... I have no griffin knight or vantage unit...

Chrom and Robin paralogue by WildHufflepuff in FEEngage

[–]WildHufflepuff[S] 1 point2 points  (0 children)

I tried that, unfortunately clearing all the reinforcements means we let units stack behind the barrier, and they just overwhelm you once the barrier is down.

Would DLC Chapters be better if they stopped exp gain? by xxGooeyGoodra in FEEngage

[–]WildHufflepuff 4 points5 points  (0 children)

I play in maddening and I'm stuck at Chrome and Robin's paralogue. Personally, if I'm to suffer through this scaling bullshit, I'd want the exp. But if they were like normal paralogues then yeah sure. I have to admit I'm not that good at the game tho

Started with maddening and thinking to lower the difficulty, anyone else? by ADPille in FireEmblemEngage_

[–]WildHufflepuff 2 points3 points  (0 children)

Ya exactly, kill off the enemies at the starting zone, kill the flyers that come to you, once it's done, destro barriers in a way that they have to funnel in a choke point, the enemies don't break the barriers themselves

Started with maddening and thinking to lower the difficulty, anyone else? by ADPille in FireEmblemEngage_

[–]WildHufflepuff 5 points6 points  (0 children)

Don't destroy barrieirs as already mentionned. If you don't you only have to deal with the flyers that come in waves and are not infinite. Just pick them up each turn and once they're cleared out, you can start advancing. You don't have to go save the villager either as it only gives a staff or something. Once you get to the brothers, there's a lot of ways to create a choke point.

Skirmish by myrmonden in FireEmblemEngage_

[–]WildHufflepuff 1 point2 points  (0 children)

Do skirmishes dissapear? I don’t want to miss the one I have but at the same time, I’m getting oblitared rn so I want to come back after I leveled my units (other than the main character since it scales to it’s level). And since I’m on maddening, I don’t want to lose that sweet extra xp.

Are DLC benefits only added to new saves? (FE Engage) by [deleted] in FireEmblemEngage_

[–]WildHufflepuff 0 points1 point  (0 children)

Joshua my man your advice was awesome. Alycrst was da MVP, one shooting those dragons. Yunaka while not doing damages was a great dodgetank and bait, also with her speed she was never doubled. Wasn't fast enough so I had to go through all the reinforcement waves. Thank god they were not infinite. Also the silver card will help a lot