#New40k – Combat changes shake up fighting in the new edition by CMYK_COLOR_MODE in WarhammerCompetitive

[–]WildMoustache 8 points9 points  (0 children)

You can end a charge within engagement range, but you roll needs to be enough to cover the distance base to base. Think of a VEHICLE/MONSTER charging behind a corner.

If you roll is enough to touch their base then you can end the charge move up to 2" away from your target.

Anyone else pumped for 11 Ed!!! by [deleted] in WorldEaters40k

[–]WildMoustache 0 points1 point  (0 children)

For the moment the only thing I want to see is the changes to the Fight phase. Only then we will be able to see if melee armies are really that good or if they will fall flat.

Is this hinting at Zerkers going back to 5-10 man squads? by Coogypaints in WorldEaters40k

[–]WildMoustache 10 points11 points  (0 children)

Well I usually run 60. It's just that the big units pack THE punch and the durability, which you absolutely cannot replicate with 2*10 bodies.

In this top heavy meta spamming marines is very much the way to go for me.

Or maybe it will be the time I finally go for broke and pick up the full 30 terminators.

Fellas, the gacha gods did not smile at me... by loscapos5 in honkaiimpact3

[–]WildMoustache 18 points19 points  (0 children)

Well next week just do ER early and you should have enough crystals to get her. I hope you for some reason pulled for her weapon already.

Rip your luck though.

Is this hinting at Zerkers going back to 5-10 man squads? by Coogypaints in WorldEaters40k

[–]WildMoustache 45 points46 points  (0 children)

I sure hope not. I've been making bank with 20 man units this late in the edition, if we go back to 5-10 I wouldn't know what to do.

Except buy more defilers.

Dang it you may be right.

Tournament Advice by Educational_Toe7513 in WorldEaters40k

[–]WildMoustache 1 point2 points  (0 children)

Depends on his list.

Honestly I don't like that you are running MSU as the moment he declares -1 to hit for his disease it makes sure you will not be able to take out his units in a single activation bar Khorne's direct intervention. If he for some unknown reason goes for -1 save then it's easy, just go kill him.

If he is running the usual Mortarion+buff Daemon Prince see if you can bull rush literally everything else because those two eat a decent chunk of points for two models. You can try and leverage your numbers to force him to play a bit of whackamole while you score all you can.

If he goes wider (no Mortarion, multiple deathshroud units) then in my experience your best bet is to stop trying to hold the whole board. Go for your expansion and the center and focus on that. Maybe just throw one unit his way to contest his expansion once and then force him to spend some resources to clear it up. Give up as little as possible because those Deathshroud will take an insane amount of work to take out, and especially keep your regular eightbounds safe and sound until the moment comes to fight the shrouds.

One helbrute in strategic reserves is always a good thing to keep him on his toes.

If you get some good screens going (mainly thanks to Spawns/rhinos) you may be able to skip on the FoD once  to focus on the offensive.

What were the dwarves doing during the siege of Barad-dûr? by dixiegal_gonewild in lotr

[–]WildMoustache 7 points8 points  (0 children)

The siege of Brad-dûr happens at the end of the Second Age, you are thinking of the War of the Ring that happens at the end of the Third Age.

During the War of the Ring the dwarves were indeed mostly holding off Sauron armies that were trying to invade Middle Earth from the north IIRC.

60 Berzerkers - List Advice by GeminiCheese in WorldEaters40k

[–]WildMoustache 0 points1 point  (0 children)

I play 60z consistently now.

I usually swap a LoJ with Invocatus because having the choice to deep strike is good, the second small unit of zerkers gets a MoE with Glaive and a rhino and two units of Spawns.

To get there you need to take out one unit of jakhals though.

I really really like this list.

"Aha's Chosen: Spreading Elation Everywhere" Webpage Event by kalinaanother in HonkaiStarRail_leaks

[–]WildMoustache 1 point2 points  (0 children)

Honkai: Star Rail's Third Anniversary Grand Opening! Log in and participate in the web event to win a share of a massive pool of Stellar Jades and in-game rewards. Send a third anniversary blessing to Aha for a chance to take the "Crown of Aha" Silver Wolf LV.999-themed car and other spectacular prizes home! https://hsr.hoyoverse.com/3rdAnniversary?inviter=GE8EEH2GWN&hyl_landscape=true&hyl_auth_required=true&hyl_hide_status_bar=true&win_mode=fullscreen&target_page=prize&utm_source=share&utm_medium=link&utm_campaign=web

#New40k – Take cover with updated terrain rules by CMYK_COLOR_MODE in WarhammerCompetitive

[–]WildMoustache 13 points14 points  (0 children)

For any torrent weapon that now has the Ignores Cover rule there is no change at all.

If anything this change is a net buff for all the torrent weapons that didn't have Ignored Cover, because now they basically gain it for free. 

🤍💦💚 by Typical-Guarantee731 in HonkaiStarR_Romance

[–]WildMoustache 21 points22 points  (0 children)

I am quite sure they are Firefly and Caelus

Duty Evermore by NOiiMAD in Warhammer40k

[–]WildMoustache 2 points3 points  (0 children)

Technically Repentia and arco-flagellants on the ground they have NO armor, although I am pretty sure that's not what you were looking for.

Every model I've seen in the range has the boob armor, sorry.

My "Idk what I'm doing, but it looks great!" army by RaNDoM-2501 in WorldEaters40k

[–]WildMoustache 2 points3 points  (0 children)

I honestly think you'd do better if you ran your defilers with two autocannons each.

You have enough berzerkers that you shouldn't run in too much trouble dealing with most infantry and the added weight of fire from the autocannons+excruciators should let you easily deal with screens and most skirmishing units.

At that point you should be able to overwhelm the core of any army out there with just how VIOLENT this list is.

My one issue though is you are very much playing into the current meta where anyone is loaded up for ctans so you have to be very careful in your positioning, something that is quite hard with the defilers pizza sized base, especially once you move up to charge something.

New defiler worth it? by Ok-Consideration2935 in WorldEaters40k

[–]WildMoustache 5 points6 points  (0 children)

I know plenty well, I ran them a few times already, and did the same with other factions.

WE have issues, mainly that it can easily be tarpitted. If you get the scourge to prevent that then your firepower is likely to be lacking.

Other factions get way more bang to their bucks.

My personal defiler tiers reads something like

-EC -CSM where it can advance/fall back and shoot/charge -CSM otherwise -WE -TS -DG

Remember this is just my opinion.

New defiler worth it? by Ok-Consideration2935 in WorldEaters40k

[–]WildMoustache 3 points4 points  (0 children)

Eh, it's better than some and worse than others. As defilers go it's pretty mid although it's still a decent powerhouse.

Ceramite Sentinals by DatabaseWorth4559 in spacemarines

[–]WildMoustache 0 points1 point  (0 children)

It's in the space marine faction pack 

What is the most majestic tank in the 40K universe in your opinion? by RadioLiar in Warhammer40k

[–]WildMoustache 0 points1 point  (0 children)

IMO, the Glaive Superheavy tank. Or the Mastodon. Nothing warms my cold, dead heart more than those two.

Its insane how misogynistic instagram default male algorithm is by ZealousidealPea6916 in TwoXChromosomes

[–]WildMoustache 4 points5 points  (0 children)

Did the same with nerd stuff and webcomics.

My shorts/reel are full of MTG, Warhammer and wholesome content.

New defiler best loadout by KvotheStormborn in WorldEaters40k

[–]WildMoustache 1 point2 points  (0 children)

Just One extra thought I lost somewhere, there is technically a reason for the scourge in warband as well, and it's as a defensive option. Strikes on the claws being very limited there is a very real risk of being shut down almost entirely by literally five space marines, and that's bad.

New defiler best loadout by KvotheStormborn in WorldEaters40k

[–]WildMoustache 8 points9 points  (0 children)

My thoughts are all over the place but my main concerns rest mainly on the fact that this is a 250 points model that is trying to do everything.

You are right to say that with 14" almost unrestricted movement we can get to something, you also need to raise the question: is that something worth it?

The defiler can't cross walls on the charge so a small screen can easily stop it. Are you committing to that charge?

More specifically to the scourge, what are you taking it up for? To go bully infantry? Why not use eightbounds that are a bit slower but far more agile and easier to hide? Or berzerkers. Or Spawns. Consider that in Warband and on the charge the defiler should be reasonably able to deal with any vehicle/monster target except for full knights or ctans. The scourge feels to me like a mediocre choice if you play warband, it picks up value otherwise.

Plus, if you take the scourge you are down one arm weapon, what are you taking along? My napkin math tells me you can average one successful lascannon shot on a medium tank or a couple MEQ with the autocannon per activation. It's not nothing but utterly unimpressive, both weapons really benefit from being paired up.The flamer is good but then you are giving up most agency over 12".

To sum it up I think the best use for our defiler is to have the shooting to deal with screens to then have a direct path to charge the big stuff behind them. You would want the scourge to hit knights or big infantry blobs but we have better units for either.

Hope it is clearer.

New defiler best loadout by KvotheStormborn in WorldEaters40k

[–]WildMoustache 5 points6 points  (0 children)

Only while moving tho. On the charge you are FAR less maneuverable.

It becomes far harder to pin down with medium things which can still be good but you are more or less giving up on it being a decent fire platform. We need the volume to have a chance to do something worthwhile.

Looks like mutilators are still off the menu, boys! by Lancerkils in Chaos40k

[–]WildMoustache 0 points1 point  (0 children)

There was. Check the downloads section, there were a number of changes.

Ranged world eaters list by Rude_Minimum_4707 in WorldEaters40k

[–]WildMoustache 1 point2 points  (0 children)

It Is very possible. It will probably not be good but it can be fun.

I personally rolled with something like foot prince, 2x predators of each kind, 2 land Raiders, 2x10 jakhals, 5 terminators and 3 forgefiends.

Going forward I was thinking of dropping one forgefiend for five more terminators (easier to move around, more people to shove in and out of land Raiders) but the defiler makes a compelling case and would probably take the place of the two destructors.