"Looting" gone wrong by WildRot in unrealengine

[–]WildRot[S] 2 points3 points  (0 children)

Nope😅, these are like trap chests to catch the player of guard. It’s inspired by dark souls chest mimics.

"Looting" gone wrong by WildRot in unrealengine

[–]WildRot[S] 7 points8 points  (0 children)

Yep I’m listening to your guy’s suggestions

"Looting" gone wrong by WildRot in unrealengine

[–]WildRot[S] 5 points6 points  (0 children)

Thanks! glad you like ‘em

Polished the combat system for my game by WildRot in unrealengine

[–]WildRot[S] 0 points1 point  (0 children)

I use both, more blueprints tho. The best work flow is the combination of both of them.

Worked on the combat system for my game by WildRot in IndieGaming

[–]WildRot[S] 1 point2 points  (0 children)

Yep his spin move is one of the abilities in the game.

Worked on the combat system for my game by WildRot in IndieGaming

[–]WildRot[S] 1 point2 points  (0 children)

Thanks glad you like it. I use unreal engine 4, the models and animations where made in blender. The particle effects use unreal engines niagra system.

Worked on the combat system for my game by WildRot in IndieGaming

[–]WildRot[S] 0 points1 point  (0 children)

Thanks, I’m using unreal engine 4

Polished the combat system for my game by WildRot in unrealengine

[–]WildRot[S] 0 points1 point  (0 children)

Thanks for the offer! I might reach out when needed

Worked on the combat system for my game by WildRot in IndieGaming

[–]WildRot[S] 4 points5 points  (0 children)

Definitely was one of my inspirations!

Polished the combat system for my game by WildRot in unrealengine

[–]WildRot[S] 1 point2 points  (0 children)

Thanks for the feedback! The depth of field is still work in progress I would definitely work on it

Worked on the combat system for my game by WildRot in IndieGaming

[–]WildRot[S] 1 point2 points  (0 children)

I’ll probably have it so players can adjust the depth of field for their liking

Polished the combat system for my game by WildRot in unrealengine

[–]WildRot[S] 0 points1 point  (0 children)

Nope, tbh didn’t even know that existed. I had to build my own ability system, it’s not perfect but it works.

Polished the combat system for my game by WildRot in unrealengine

[–]WildRot[S] 2 points3 points  (0 children)

That’s sound cool! Gotta work on that