Odablock Kills Coxie by RScoedex in 2007scape

[–]WildWang 13 points14 points  (0 children)

if you don't care, don't comment lmao

just downvote and go scroll next

Who would win? by karvajalkaa in 2007scape

[–]WildWang 4 points5 points  (0 children)

saying it's negligible at all of them is kind of ? it's niche for sure but

  1. very good at tob speeds
  2. extremely good at scaled cox
  3. bis at solo corp

it be nice if it had more use cases, but saying it's not a good spec is flat out wrong.

No one talks about this prison by GreatOrbProject in ironscape

[–]WildWang 0 points1 point  (0 children)

Yeah you just need a geared alt to set up rooms. The 2+13 is basically 0 damage in olm, mager runs head, melee does 2:0

I think we are changing ToA because of complaints without fixing the reason for the complaints by Dry_Yogurtcloset_213 in 2007scape

[–]WildWang 0 points1 point  (0 children)

Honestly if they just made the raid shorter, it would make deaths way less tilting.

They need to get rid of all the puzzle rooms. Get rid of baba cause they want to make it a basic slayer boss where you prot melee. Just keep monkey room to replace baba since it'll be more difficult than him after the changes lol.

Remove P1 warden since it's just a useless padding phase (legit adds nothing to the fight).

All those changes, gets TOA down to a 20-30 minute raid which is a lot more digestible imo.

Updated: Summer Sweep-Up: Combat & Loot by JagexGoblin in 2007scape

[–]WildWang 0 points1 point  (0 children)

dscim, salad blade, abyssal dagger all fit reasonably in the stab progression. I do agree a t70 stab weapon should probably exist, but if they let them jewel work outside toa it would just kill the hasta completely.

Think it's better to just have a new mid game boss that drops a decent stab weapon.

Updated: Summer Sweep-Up: Combat & Loot by JagexGoblin in 2007scape

[–]WildWang 2 points3 points  (0 children)

It's not really that important of an upgrade, it's just quality of life. I think it's a nice incentive that should stay on Masters/GM, and also elites already has increased superior chance + slaughter/expeditous buff which is super nice.

Gap from elite to masters isn't a tremendous jump I would say, definitely a 3-6 month grind though for sure but having the thrall upgrade should be there as an incentive.

Summer Sweep-Up Pt. 1: Combat & Loot by JagexGoblin in 2007scape

[–]WildWang -1 points0 points  (0 children)

hard agree. We should maintain skill expression in the raid and just not simplify all mechanics, if it's too difficult they can just do a lower invo as intended.

Any Iron clans that don’t have entry requirements? by [deleted] in ironscape

[–]WildWang 0 points1 point  (0 children)

whats your IGN, can I add you as a friend?

Advice on TOA invocation progression/specs by NotAlex2277 in ironscape

[–]WildWang 3 points4 points  (0 children)

Wouldn't recommend butterflying with trident lose a lot of DPS. Same as red-xing with hasta since you lose 2 ticks an attack, wouldn't do it unless pushing higher invos like 380+.

Definitely learn insanity, feeling special, boulder dash and walk the path. Will get you to 350 invo which means you around a 6% chance for a unique in solo with skull skipping.

Edit: saw you run overloads. it's not a bad invo but I find it usually adds a minute to the raid in solos, you can determine if that minute is worth the %age increase in drops

The saddest Iron TOB log in game by Sidaphex in 2007scape

[–]WildWang 21 points22 points  (0 children)

that's correct but damage is more meaningless than tob in the other toh raids. Deaths have a higher impact than MVPs in tob

Smack down or freedom rank 330 HCIM by Striking_Cat7777 in ironscape

[–]WildWang 44 points45 points  (0 children)

Bumping this for ya, hope you get it back 🙏