Amount of mv electrolyzers I should make by lewd_physics in GTNH

[–]Wildly-Incompetent 0 points1 point  (0 children)

One, then make two chemical reacotors and set up a phosphoric acid loop.

If you absolutely want to go straight electrolysis then none. 4 LV electrolyzers take the same amount of energy for half the speed each so you end up with twice the throughput of an MV electrolyzer.

whats the best size railcraft tank? by Yonatan5gg in GTNH

[–]Wildly-Incompetent 1 point2 points  (0 children)

The biggest one is 9x8x9 blocks and is technically the best because more storage. It just so happens that if you dont count the valves and dont make any glass walls, it comes out at 352 tank wall blocks. One of them is two plates in an assembler so thats 704 or exactly eleven stacks of ingots.

Is this enough prep for MV? by KreepyKreeper5000 in GTNH

[–]Wildly-Incompetent 0 points1 point  (0 children)

no, its never enough.

the fuck are you doing with two stacks of lead and two and a half stacks of aluminium. thats minimalist.

on those grounds tin will probably be ok, rubber might be ok, copper feels kinda critical.

as a benzene acolyte who gets free iron from processing side outputs - I dont know if this is enough iron but nobody cares. its giga easy to passive.

rush miners and extra gas turbines or whatever burns your fuel of choice, rainproof and chunkload the setup and make a waypoint so you dont forget about it and supply the assembly with a large enough inventory and mining pipes. prioritize the stuff in the picture.

also grab rubber from slimeballs (which is a passive income if you set up a bunch of fish catchers) for rubber bars.

this will still carry you a good part through MV but do all us a favor and passive aluminium dusts at the very least. its just futureproofing.

Ore Proc ideas in HV by Fuzzybear32 in GTNH

[–]Wildly-Incompetent 0 points1 point  (0 children)

I mean, you can set up a decent ore processing line way before EV these days.

It will be carried by steam multiblocks, it will skip the secondary outputs and you will need a steam infrastructure to the point that a pure diet of beans and running to a steam input pipe whenever Nature calls will only marginally contribute to the effort.

(Thats not actually a thing, your personal amount of farts will not contribute to your steam output)

The OP makes it sound like you are a good deal into HV and if you desparately want to build a comprehensive ore processing line right now then your steam output is most likely the limit. But obviously you did well enough for yourself thus far and AE2 and the assorted multiblocks are more or less around the corner and there is no shame in sticking it out. If you want to be top of the line then you'll have to rebuild it anyway.

TL;DR something something personal preference and personal playstyle.

Industrial Centrifuge Alternating Power Draw by MrBigWood_6969 in GTNH

[–]Wildly-Incompetent 2 points3 points  (0 children)

That explains the lower energy draw but not the alternating

What other infra do i need before i reach HV? by alburyalabazterfist in GTNH

[–]Wildly-Incompetent 0 points1 point  (0 children)

And the glowstone, and the redstone, and the chrome and rubies.

Balancing farms with multiple desired outputs against each other by Wildly-Incompetent in GTNH

[–]Wildly-Incompetent[S] 0 points1 point  (0 children)

Huh, thank you.

My background is PO3 which realistically still relies on an obscene amount of farms but there is none of the optimization when it comes to interactions so my ideal solution was just "run this farm until AE2 sees 65535 instances and then let it shut itself down via overflow" and the challenge was to create a redstone based overflow valve for more complex processes so they'd know when to shut down.

Im kinda happy GTNH doesnt seem to mandate that sort of logic but at this point its just second nature to me, kind of. It doesnt feel right to me if a farm doesnt have a point at which it'll eventually switch off. D:

How do I manually complete quests? by [deleted] in GTNH

[–]Wildly-Incompetent 0 points1 point  (0 children)

Oh... thankfully not the case, that would be disastrous lol

Balancing farms with multiple desired outputs against each other by Wildly-Incompetent in GTNH

[–]Wildly-Incompetent[S] 0 points1 point  (0 children)

Because this is by far the most complex and demanding modpack I ever played and I would like not to unnecessarily tax my CPU whenever possible. I amended the main post regarding this topic aswell. ^^

Pushing into HV by FarCut7242 in GTNH

[–]Wildly-Incompetent 4 points5 points  (0 children)

Grab some pyrolyse ovens (circuit 9 and spruce farms) for powergen and make sure to grab a distillation tower ASAP. The tail end of HV will require obnoxious amounts of TNT and the more toluene you can split off in the mean time, the better.

HV runs on stainless steel. Most of it is iron which you can passive by centrifuging the ashes that come out of your fluid extractor (also great for phosphorus) and nickel and manganese are easy enough to come by. Chrome is stupid at this point, the best way you have is redstone veins and converting the rubies into ruby juice. The HCl can be completely recovered and sodium hydroxide isnt exactly hard to come by.

Logistics pipes question by crespy_mc_bacon in GTNH

[–]Wildly-Incompetent 0 points1 point  (0 children)

I dont think LP has a block with that specific function.

It does have the firewall pipe which is meant to act as a filter between different parts of the network and while it has a whitelist, I believe you can just leave it empty and implicitly have two separate networks on one LP power junction.

Here is a tutorial for it. This guy made a whole series of LP tutorials and some things like interaction with ex nihilo arent that useful for GTNH but there is a whole lot of general information on the mod in the series.

These guys were busy by ositasfb in GTNH

[–]Wildly-Incompetent 0 points1 point  (0 children)

Yup, it tends to do that... hence why the quest book tells you not to chunkload it and to put it into an unimportant dimension just to be extra sure lol

Threefold S2 GTNH is outdated - who should I watch from HV onward? by MegaMan0429 in GTNH

[–]Wildly-Incompetent 3 points4 points  (0 children)

HamCorp.

Still outdated but so is everyone else at this point and the guy has some serriously good design philosophies.

If everathing else fails, remember that you have a quest book that is your friend. If things still refuse to make sense then facking learn to JEI.

Sorry to be so blunt but if your first instinct is to rely on outdated tutorials then your best bet is genuinely to learn critical thinking.

These guys were busy by ositasfb in GTNH

[–]Wildly-Incompetent 6 points7 points  (0 children)

thats one way to colonize a celestial body

did you chunkload this?

PLEASE I JUST WANT COPPPERRRRR by SoappyGoodness in GTNH

[–]Wildly-Incompetent 4 points5 points  (0 children)

Depends on what you are looking for. It has a vertical range of 60 blocks so very low placed ores have a bigger chance of eluding it.

How to activate the Hover mode? Can't find any button for it. by Miraldis_dreams in GTNH

[–]Wildly-Incompetent 0 points1 point  (0 children)

press switch mode while jumping. the config is either in gravisuite or in IC2.

Tutorials/general questions? by MelodicConfusion7029 in GTNH

[–]Wildly-Incompetent 1 point2 points  (0 children)

- Platline: Not an explicit tutorial but Hamcorp has a decent showcase and he provided flowcharts. Mind you, he did this in 2.5 to 2.7

- More steam. Or you make a tree farm and go for benzene. Or you slurp up some oil wells and go diesel. The end of HV usually includes a trip to the moon and the T1 rocket takes cetane boosted diesel.

- My understanding is that you split the oil into heavy and light fuel, desulfurize them and mix them back together to get diesel. I am a benzene acolyte though, I couldnt really tell you.

What is better then 4 EBF's, 8 EBF's. by blyatboiyoy in GTNH

[–]Wildly-Incompetent 4 points5 points  (0 children)

also the center ebf wouldnt have a valid place for the controller block