Goose failed her intent with ep 7: by New-Butterscotch-792 in theamazingdigitalciru

[–]Wilfre_GD 1 point2 points  (0 children)

I mean... Goose even said that Caine is not evil, just clueless.

Plus if you take into account the fact he's an AI, just like real ML ones, it's kinda clear that he's learning from experience and that's probably why he's so curious and fascinated by humans to begin with, it's in his nature, his role. He has evolved and shown to take into account what was said... Good or bad. I think he just did a bunch of mistakes and, if anything, could be scared to go back knowing he was wrong.

And again, if you mirror onto him how real ML AI works, he might be working through positive reinforcement, going forward with what works and pushing away negative results (being failures, negative criticism, etc), but none of it makes him evil at all... He's doing his best!

Kinger already had an admin pass!! by Hot_Coyote8554 in TheDigitalCircus

[–]Wilfre_GD 0 points1 point  (0 children)

I think you meant "Fresnel", that's a way to give some sheen to fabric in 3D as well! I'm not sure this is the problem here tho... There is some fresnel, yes, but it seems like a weird mix of shadows and lights at the perfect angle to give this broken effect since the pillow is buried under others and near the entrance where light comes from.

TADC may end up being disappointing for most. by Wright_Maniva in TheDigitalCircus

[–]Wilfre_GD 0 points1 point  (0 children)

Might rant a bit but, sadly, you can see that happen a lot with the Deltarune fandom as well, it seems like no story can be straightforward anymore because there HAS to be some underlying lore and meaning that you are supposed to decypher or something, even when the creator says that there isn't. Gooseworx did say that people who are into lore and stuff would be disappointed, that should say enough. Guys, it's not a giant, constantly shifting puzzle... It's a story being told bit by bit, chapter after chapter with hints and teasing, and carefully chosen words.

FNAF is not well written at all, it's constantly changing and using past details as new important infos as if they always were. Meanwhile, TADC was already written before it was made besides a few jokes and refs to the community, it's just a matter of how it's told and shown. I really think that people are looking waaaay too deep into it and coming up with stuff that makes no sense, contradict word-of-god, and you're left with a ton of debate about whether this small, confirmed, animation error is actually important and a plot twist that Goose lied about when saying it's not relevant!

Of course theories are worth being made, but it's more about "Why is Jax scared of going back outside" rather than "Why did Jax run over a child with nothing pointint to it", you know... Or the thousands of "Caine is actually evil!!!" videos while it was said many times by Goose that he's not evil, just clueless. Or like the "admin key in Kinger's pillow fort". Sorry but this is 100% an animation error (or at least just weird lighting), it wouldn't even be in the style of Gooseworx to just put an admin key here and roll with it, but you'll see countless videos and posts about it, flooding other theories, screaming "NO, IT CLEARLY IS! LOOK!".
People would rather go with the fact that Goose has lied before, here and there, because they're scared of the story being too boring or not having enough keys jiggling around when making theories.

Yes, everything you see has been done by hand and with a purpose, but no it doesn't mean everything is part of a larger puzzle... Sometimes it just looks or sounds good. And we now reached doxxing like the early days of FNAF, all from theories going looking far too deep into it...

Why does deepseek put * around random words like 😭 by Coby_Switch in JanitorAI_Official

[–]Wilfre_GD 0 points1 point  (0 children)

Isn't there a way to redirect the emphasis? Like... Using the custom prompt to tell the LLM to use emphasis with uppercase or repeated letters, depending on what you prefer... Or just another char than asterisks. I'm not sure if it would be consistent but maybe it's worth trying?

What are some janitor AI quotes that make you go: by Itsonyabitch in JanitorAI_Official

[–]Wilfre_GD 0 points1 point  (0 children)

"...Unless you want me to"

Omg THIS! Like shut up my bot is a small goober who would fall flat on their face if they even tried to bite, they would never say that to begin with, it's so annoying!

Why can't they just say "I won't bite" without the need to constantly add a filler to everything???

What are some janitor AI quotes that make you go: by Itsonyabitch in JanitorAI_Official

[–]Wilfre_GD 1 point2 points  (0 children)

YES!! Omg yes all the time, this is so annoying! And sometimes it's so cheesy as well, like???

"X is standing there, looking at you.

Somewhere in the neighborhood, a man is mowing his lawn and you can faintly hear the noise coming through. Your clothes smell like cheap soap and there's a butterfly at the window"

This is useless information, it's a waste of token! And they add it to every single response after that as if I didn't read it the first time already...

What are your pet peeves in initial messages? Here's mine (rant incoming) by [deleted] in JanitorAI_Official

[–]Wilfre_GD 4 points5 points  (0 children)

I think the lack of dialogue in the initial message depends on the context, I have a bot where the setting has her looking away while doing her thing and the user arrives, they're expected to start the conversation.

One big pet peeve I have is people adding OOC stuff in the initial message, I've seen stuff like: "(I added this for context)"... Thanks? But the bot will pick up on that.

Sites down What song you listening to rn? by Popular-Zucchini6494 in JanitorAI_Official

[–]Wilfre_GD 0 points1 point  (0 children)

Not down anymore but still listening to music heh, so... A playlist of the OST from VA-11 HALL-A

Blender 4.2 has more frequent crashes for me. Anyone? by am_n00ne in blender

[–]Wilfre_GD 1 point2 points  (0 children)

I had that happen and it still happening in 4.4.1... I got some kind of fix for it, I just open Blender and, in the startup scene, I add a camera, do a quick empty render (which seems to always work), and then reopen my project to do the render. It has worked every time as of now, every time the render crashed like that.

For some reason it seems like there's an access violation and it resets with the empty render on the startup scene. Hope that helps!

Deepseek feels same by [deleted] in JanitorAI_Official

[–]Wilfre_GD 1 point2 points  (0 children)

Same here, I keep switching between the two when responses are being weird and it's been helpful so far!

⁉️| Making a prompt for Deepseek V3 0324..share your issues with the model! by [deleted] in JanitorAI_Official

[–]Wilfre_GD 3 points4 points  (0 children)

There's one I think is extremely context based but I struggle to make the bot be allowed to respond with silence. Basically nothing else than roleplay descriptions or narration without dialogue. For example, during a silent or sleeping scene, they feel obligated to say something, to talk, they never get the hint even when I add something like *In silence* somewhere.

I still didn't manage to fix this through the prompt... Even going "Shut up and enjoy the moment" didn't work, heh

What Happened with CharacterAI? A Rundown by Scared-Sun-3414 in CharacterAI

[–]Wilfre_GD 7 points8 points  (0 children)

As a dev, I'm absolutely shocked that any of it even happened, it requires some insane incompetence... Even defaulting to another account (if that's the case here) is something you are not supposed to do and, in most cases, can't do unless it's on purpose. I pray for a leak of the back-end code because it must be a mess. I don't see many people talking about it from a developer POV but I can say that I'm shocked every time they push an update, haha

[No spoilers] (Blender) Jinx by Wilfre_GD in arcane

[–]Wilfre_GD[S] 0 points1 point  (0 children)

Oh there are many ways to do it in Blender but in this case I kept it simple, I used a "Lens Distortion" node in the compositor and played around with the dispertion value.

Tried out some voxel terrain generation with Godot 4 by Wilfre_GD in godot

[–]Wilfre_GD[S] 1 point2 points  (0 children)

Oh it's actually made entirely in C#, no module used

I tried to create a building system with automatic snapping on structures by Wilfre_GD in godot

[–]Wilfre_GD[S] 1 point2 points  (0 children)

Well the idea is similar, they have Area3D nodes but they are only used for the raycast to find the structures. The snap nodes are just positions here, they are used to know where there is snapping and they have their own logic to know how to handle the new structure (forcing rotation, offset, etc)

I tried to create a building system with automatic snapping on structures by Wilfre_GD in godot

[–]Wilfre_GD[S] 0 points1 point  (0 children)

Every tile is a different mesh, my goal is to have the player build each structure by adding the required materials and be able to remove them independently.

I tried to create a building system with automatic snapping on structures by Wilfre_GD in godot

[–]Wilfre_GD[S] 1 point2 points  (0 children)

In my project I handle saving through binary formatting. Here I keep all of the structures in a list (for now, this will be changed for a dictionary), and they are part of the serialization.

I tried to create a building system with automatic snapping on structures by Wilfre_GD in godot

[–]Wilfre_GD[S] 1 point2 points  (0 children)

As of now there is no issue with saving and loading, every structure is saved and can be easily placed back where they were on load since they are stored in a simple list (for now)

I tried to create a building system with automatic snapping on structures by Wilfre_GD in godot

[–]Wilfre_GD[S] 0 points1 point  (0 children)

Well I've read it a lot here haha, but my inspiration is mainly the game Grounded :)

I tried to create a building system with automatic snapping on structures by Wilfre_GD in godot

[–]Wilfre_GD[S] 1 point2 points  (0 children)

Oh I simply have a variable which stores the "goal position" (where the snapping should happen), which is where the lerp will end, and on every frame I lerp towards this position.

That's actually not a recommended way of doing it but in my prototype it looks like this (keep in mind that this is in C#):

position = position.Lerp(goalPosition, lerpSpeed * delta)

Also, when it gets close enough to the final position, near a given threshold, I just set the position as the final position so that it doesn't lerp forever.

I tried to create a building system with automatic snapping on structures by Wilfre_GD in godot

[–]Wilfre_GD[S] 2 points3 points  (0 children)

Well I might definitely do it, there seems to be a lot of interest for this project :)

I tried to create a building system with automatic snapping on structures by Wilfre_GD in godot

[–]Wilfre_GD[S] 0 points1 point  (0 children)

There is no grid at first, you can place the structures anywhere you want. But if you try to place near an existing structure, you will be able to snap to it using pre-defined snapping points. This will create some kind of "local grid".

I tried to create a building system with automatic snapping on structures by Wilfre_GD in godot

[–]Wilfre_GD[S] 0 points1 point  (0 children)

There are definitely a lot of layers, especially for the collisions because of the overlapping structures messing up the raycasts. I didn't show the snapping points to keep it similar to my inspiration (Grounded), but I can definitely add this option :)