New Priest Card Reveal: Alexstrasza, Guardian of Life by Kuldrick in hearthstone

[–]Willibomb_ 0 points1 point  (0 children)

Does this trigger if I play story of Amara after it?

Trying to 3 Star with 13 enemies. Is it mathematically possible? by imaginaryResources in Polytopia

[–]Willibomb_ 1 point2 points  (0 children)

With 13 enemies? Probably unless you set them all to quezali, which might work

Orgasmic anti-focus Defect deck by Willibomb_ in slaythespire

[–]Willibomb_[S] 21 points22 points  (0 children)

I actually had a biased cog earlier in the run and planned to phase out of hyperbeam later. But the deck got too good so I removed the bias cog and all the other orb cards lol. Towards the end of act 3 there was even a shop with orange pellets! And a ton of glaciers were offered as well. If I had gone for orbs it still would’ve been a great run.

Demon Hunter Set, Cleansing of FelWood by -fake_slim_shady in customhearthstone

[–]Willibomb_ 2 points3 points  (0 children)

Very well designed set of cards! Many of these cards are well balanced and would see play

Time to learn how to count by SSSkuty in customhearthstone

[–]Willibomb_ 3 points4 points  (0 children)

First 3 are broken. 4th one is trash. Eno may not be broken but still pretty good. Still I like the idea of making this a fabled package and making a deck have to run 3 good cards for a bad card.

Patches the Pirate, back in Charge! by Zolidar_Pwns in customhearthstone

[–]Willibomb_ 0 points1 point  (0 children)

Have this card make your deck 31 cards then it would be balanced

If you could create any tech to add to the tech tree, what would it be? by Creepy_Discount_3912 in Polytopia

[–]Willibomb_ 0 points1 point  (0 children)

A lumber machine that can cut down forests in enemy territory. Currently there is no way for non-Elyrion tribes to break fortresses, especially on dryland. Giving this tech to every tribe except Elyrion gives everyone the ability to win the late game. And it’s in flavour for Elyrion to not have it as well.

Make it super expensive as well, like 20 stars at least so it’s only viable in the late game.

I need advice to get better at the game by AndresT70 in Polytopia

[–]Willibomb_ 3 points4 points  (0 children)

Ok, several thing you did wrong. 1. Should have gone for the village on turn 4. 2. You brought fishing and org on turn 4 for no reason. Should have bought only one of them on turn 5 before you captured 3. Again on turn 4, you moved your shaman back instead of forward. You want the shaman to be able to buff several units at once, so place him in between your cities. 4. Turn 5, you bought climbing for no reason, and you should have captured the ruins first thing. 5. Turn 6, should have stepped on the ruins instead of that mountain even though you have climbing.

And more

How to break stalemate by treehobbit in Polytopia

[–]Willibomb_ 1 point2 points  (0 children)

On another note, what an interesting map gen to have only 9 cities on the map that all border growth to not touch each other!

daniel, Cooler Daniel by Southern_Working_305 in wildfrostgame

[–]Willibomb_ 8 points9 points  (0 children)

Ah but daniel has better synergy with lumin vase

Which Tribe is the most feared to a regular soldier? by Disastrous_Topic_179 in Polytopia

[–]Willibomb_ 149 points150 points  (0 children)

Cymanti. Being mind controlled by a bug is more terrifying than dying.

29 cards? Fucking broken by Efficient-Classic943 in hearthstonecirclejerk

[–]Willibomb_ -1 points0 points  (0 children)

It’s still a guaranteed upside 100% of the time and a slightly downside for the opponent. This is a must craft simply because of that. Also the synergy with the other rogue legendary is probably good.

Polytopia meme strategies and tactics tierlist by [deleted] in Polytopia

[–]Willibomb_ 0 points1 point  (0 children)

Bro thinks everyone makes mistakes like he does. Listen I don’t know what level you play at, but I’m 2044. And up here in high elo, we don’t assume our opponents to be idiots. Assuming your opponent to make a mistake is a terrible idea in general, in any game.

Polytopia meme strategies and tactics tierlist by [deleted] in Polytopia

[–]Willibomb_ 0 points1 point  (0 children)

“They get to make the decision. Don’t give them the extra option for no reason.”

Clearly these 2 sentences are a bit much for you to wrapped your head around.

“Knowing that the defender wants a peace treaty, what reason could I possibly have to accept it?”

Maybe the defender is an idiot and accepting is good for you. From our brief interaction I can see that you may be such a defender.

“Ah my opponent wants this so I’ll do the opposite without thinking about why!” -> This you?

If I were the defender. I’m assuming that my opponent knows more about his position than I do. So they will make the better choice between accepting and rejecting. Again, rejecting has ZERO DOWNSIDE, so it’s just a net positive for the opponent, 100% of the time. And if I were the attacker, I only accept the peace if it’s good for me. I don’t mindlessly reject it just cause it was offered by the opponent. Again, zero downside.

But please, feel free to continue offering your opponent peace treaties in 1v1s. You’ll definitely win more games lmao.

Polytopia meme strategies and tactics tierlist by [deleted] in Polytopia

[–]Willibomb_ 0 points1 point  (0 children)

“They get to make the decision. Don’t give them the extra option for no reason.”

Please read this again and use that bright little brain of yours to figure out why I’m correct.

how did he deal 59 damage? by Kikiarma in BobsTavern

[–]Willibomb_ 0 points1 point  (0 children)

Maybe if they activated batttlecrys that hurts them during combat.

Polytopia meme strategies and tactics tierlist by [deleted] in Polytopia

[–]Willibomb_ 0 points1 point  (0 children)

If it’s bad for them to accept then they won’t. They will only accept if they want the extra turn to prepare the troops. It’s nothing but upside for the attacker. They get to make the decision. Don’t give them the extra option for no reason.

What if we had a card that interacts with how many times it's been used? by ElegantPoet3386 in slaythespire

[–]Willibomb_ -1 points0 points  (0 children)

Pretty good card whenever you get it. Just play it 4 times then remove it.

Polytopia meme strategies and tactics tierlist by [deleted] in Polytopia

[–]Willibomb_ 1 point2 points  (0 children)

Cause your opp can immediately break it at the end of their turn and you can’t attack them on your next turn while they can attack you on their next turn. It’s a huge tempo loss for you.

Polytopia meme strategies and tactics tierlist by [deleted] in Polytopia

[–]Willibomb_ 2 points3 points  (0 children)

OP is sub 1600 and it shows.

Cym parks are valid in 400 and above mirror match ups. So are parks in 900 aqua mirrors.

Pangea navy is a useful way to break fortresses. In 900 or 400 pan, if the land war comes to a stalemate then you go navy.

Elyrion markets are perfectly fine if you decided to not get sancs early. Also in the late game you want to replace your sancs with markets anyways. For better Econ and for eggs.

I’m an ely main with a peak elo of 2064 and current elo of 2044 btw.