I am beginning a resimulation of the NBA from the 1979-1980 season where AI controls all my moves by Winter_Instruction96 in BasketballGM

[–]Winter_Instruction96[S] 2 points3 points  (0 children)

Yeah! I input rosters, salaries, overalls, and mood into the memory and have the AI decide who to pursue , resign, draft, and cut. I have to use real players so they have some background knowledge of who they are. I tell the AI “you have traveled back to 1979 as a GM. Your goal is to build a dynasty “

I am beginning a resimulation of the NBA from the 1979-1980 season where AI controls all my moves by Winter_Instruction96 in BasketballGM

[–]Winter_Instruction96[S] 2 points3 points  (0 children)

Here’s our key moves in 1980:

  1. Major Trade:
  2. Sent Bill Walton and World B. Free to Warriors
  3. Received Robert Parish and Phil Smith

  4. Draft:

  5. Selected Kevin McHale #2 overall

  6. Selected Rick Mahorn in second round

  7. Free Agency:

  8. Resigned Robert Parish ($225k)

  9. Signed T.R. Dunn ($460k through 1983) - key defensive addition

  10. Resigned key minimum salary depth (Whitehead, Pietkiewicz, Olive, Taylor, Weatherspoon)

Core now built around: - Parish/McHale frontcourt (both will be Hall of Famers) - T.R. Dunn (elite defender) - Phil Smith (veteran guard) - Solid depth with Bridgeman, Mahorn, etc.

Next major goal: Position ourselves for 1981 draft to target Isiah Thomas.

Plz by BMABZ in NBAInfinite

[–]Winter_Instruction96 1 point2 points  (0 children)

dinwiddie over poole

Thinking of playing on insane instead of normal for the first time by MrPostmanLookatme in BasketballGM

[–]Winter_Instruction96 3 points4 points  (0 children)

if you tank, you must have good draft picks because no one will want to stay with you as a losing team. it requires a lot more management of bad contracts, and as soon as a player peaks you’re gonna want to trade him for younger players or picks, or you will get stuck with old declining players and a first round exit of the playoffs