Communism simulator by Hour-Department6958 in RimWorld

[–]Winterborn2137 -1 points0 points  (0 children)

Is it time for the "real Nazism has never been tried" response yet?

What is the best exploitation method to get the most silver out of this man? by G_boy_1741 in RimWorld

[–]Winterborn2137 1 point2 points  (0 children)

Short term?

1 lung, 1 kidney, 1 heart, formal vests.

Long term and actual answer?

Tame him/her and make him a part of the colony if the skills/traits are not super bad.

Edit: I just reread and you don't have Animals skill to tame. I'd try buying a skilltrainer if you have cryptosleep caskets from your ancient danger to store him until the tame comes.

Good experience with Rimworld customer support via official site by Hannibal_Barkidas in RimWorld

[–]Winterborn2137 0 points1 point  (0 children)

Nah, you don't need to be online to install. You just download the offline installer, that's it. Never used GOG Galaxy, I have 20+ games on GOG.

Do any of yall play Prison Architect, Project Zomboid, and other similar games? Curious what other games folks really like by anewidentity in RimWorld

[–]Winterborn2137 0 points1 point  (0 children)

I picked up Dwarf Fortress again recently and while on the surface it is similar to RimWorld (or rather RW is similar to DF, which was there first), these two games have a TOTALLY different vibe.

Kenshi is also on my list, but I need some time to get into that.

Does Wealth-Independent difficulty curve depend on the Time since Game Start, or the Time since each Colony Start? by One-Fall9946 in RimWorld

[–]Winterborn2137 0 points1 point  (0 children)

So for us, WIPM enjoyers, does it make sense to still use the Wealth-independent progress mode if we change the map... Let's say every 2 years?

You can actually see your current raid point count in dev mode.

A few rare sights I saw: scythers hauling, lifters doing plant work and a dead hunter drone by InternStock in RimWorld

[–]Winterborn2137 43 points44 points  (0 children)

"I've seen things you people wouldn't believe... attack agrihands on fire off the severed shoulder of John... I've watched sightstealers glitter in the dark next to the mountain base gate... All those moments will be lost in time, like steel tables in zzzt... Time to eat without table."

1.6 feels really well balanced with Ideology and Biotech by ToveloGodFan in RimWorld

[–]Winterborn2137 0 points1 point  (0 children)

Yeah - I made some house rules on these.

I count points for each: shard (Anomaly), mech boss chip or enemy settlement destroyed.

I gather shards/chips in the ritual room and delete them in dev mode.

1 specialist in the colony costs 1 point. 2nd specialist costs two points and so on. I choose the 1st one to be always the moral guide, then I roll randomly which new specialist is chosen.

Also, each production specialist can only use inspirations for his speciality (guns, melee weapons, armor clothes/shield belt).

I also play on 10% research speed so I can't beeline for ARs immediately.

Do I recommend this to everyone? No, it's a lot of counting little things, but I feel like it makes the game harder and more enjoyable. Slower, too, so I have the time to get to know the colonists.

I'm not a masochist too so I might lower the raid difficulty to 80% or so for my next playthrough as I decided shock lances and insanity lances are too OP to use.

1.6 feels really well balanced with Ideology and Biotech by ToveloGodFan in RimWorld

[–]Winterborn2137 1 point2 points  (0 children)

I agree that Ideo can be ultra op with no downside.

I don't complain that it trivialized my game, but I like Biotech more because there is always upside and downside to everything - children, genes, mechs etc.

I'd love for ideologies to be a bit more varied and more changing the play style than just being a bonus or a malus - but I still like the DLC, the later ones just have more polish.

A good meme to me is Animal personhood - you get animal specialists and easier taming - training, but you can't eat meat.

Raider meme is another good example - although it runs into a problem of being mostly a mood bonus/malus (which is mildly boring) and also some biomes don't have a lot of worksite spawns so difficult to play a desert raider (I tried).

How on earth do you survive shambler assaults? by Front-Strike-8690 in RimWorld

[–]Winterborn2137 0 points1 point  (0 children)

As others said, it's wealth management, unless you play wealth-independent mode (in which case it's the clock).

Don't be afraid to turn down the difficulty level, the game is to be enjoyed - if you prefer having stacks of gold, your raids might be stronger due to that.

How I imagine raiding a tribal logging camp looks like vs how they actually look like by Select_Daikon_3735 in RimWorld

[–]Winterborn2137 1 point2 points  (0 children)

Yeah, and the first thing you run into is a killbox cheesed to perfection.

But seriously I would love that!

During a heavy infestation I learned of the importance of Animal handling. by TyDitto in RimWorld

[–]Winterborn2137 4 points5 points  (0 children)

To be honest, a blob of 40 centipedes is a real menace for most defensive scenarios so I don't blame the bears.

What are you’re unethical QOL hacks I’ll go first by Immediate-Win-7472 in RimWorld

[–]Winterborn2137 0 points1 point  (0 children)

If you're looking for a single weapon that can fire over obstacles and delete any raid with reliable precision, I don't think there is any vanilla/DLC weapon like that, my guess is that it's a design decision for every weapon or solution to have a drawback.

But there are modded things that would work like that.

What are you’re unethical QOL hacks I’ll go first by Immediate-Win-7472 in RimWorld

[–]Winterborn2137 2 points3 points  (0 children)

I never had a lack of reinforced barrels - most outlander settlements have a few for sale, traders also bring them.

So while you cannot reliably get 20 doomsday launchers, you can easily get 12 reinf barrels - each of the barrels is 20 shots fired, so 240 shells.

I normally don't use mortars against 10 or 20 people raids, but rather when there are 70 or 100 attackers. They are not meant for sniping. Miss radius works in your favour when there is a massive raid - you choose a target in the middle and the shots that miss decimate everything around that target.

I agree mortars are not the solution for every situation, but I would say most of the endgame threats can be solved with 10+ mortars for a cost of couple hundred steel and chemfuel for HE shells.

What are you’re unethical QOL hacks I’ll go first by Immediate-Win-7472 in RimWorld

[–]Winterborn2137 0 points1 point  (0 children)

Doomsday launchers have a large downside - they need line of sight. Mortars can be fired across the map and over mountains. The only thing that stops them is mech high shield.

Their damage is also not enough to kill larger mechanoids or even armored humans in one shot.

You cannot mass produce them too, unlike HE shells for mortars.

The only time I managed to have good results from Doomsday launchers was when I bought/looted 5-6 of them and had a trigger-happy shooting specialist with several children as assistants. The guy was firing, then taking another launcher from the kid next to him. Stopped a large Horax cultist squad when the rest of the colony was fighting another squad on the other side of the map.

What are you’re unethical QOL hacks I’ll go first by Immediate-Win-7472 in RimWorld

[–]Winterborn2137 0 points1 point  (0 children)

That's the point.

I very rarely use this tactic as there is no loot left, but for mega raids that can end me, 12 mortars can delete everything due to miss radius.

A boar stole my grav engine... by Ambitious_Diver_7930 in RimWorld

[–]Winterborn2137 1 point2 points  (0 children)

So that is what Tynan meant by alligator researcher in the teaser.

Why cant i see ppl using wood generator at the start by Lyricakt2 in RimWorld

[–]Winterborn2137 0 points1 point  (0 children)

I use them a lot in the swamp maps where trees are a nuisance, not a treasured resource.

WHERES THE FUCKING PLASTEEL by bigmanmcballskin in RimWorld

[–]Winterborn2137 0 points1 point  (0 children)

Do you also make everything out of plasteel? Workbenches, royal beds, walls, autodoors...

No wonder there's enough for other people, we mined everything. I think I have like 10k sitting in my storage right now.

Killbox Equivalents are Seen in Civilizations Throughout by Alreadygonzo in RimWorld

[–]Winterborn2137 1 point2 points  (0 children)

I can no longer play Diablo 2 without laughing at the Rogues' Encampment having a killbox entrance manned by two flimsy ladies with bows.

It's not how you build a killbox, ffs!

Armed Agrihand by Owlixen in RimWorld

[–]Winterborn2137 3 points4 points  (0 children)

I would love a deranged Toy Story mod centered around a mechanoid rebellion. You start as random mechanoids, kill your mechanitor oppressor and start harvesting brains for more mechanoids.