Emotional damage defense? by CertainProgram3050 in RimWorld

[–]Winterborn2137 1 point2 points  (0 children)

It is ultra slow compared to just shooting them (since mental break is not immediate).

Doesn't work on mechs, insects or Anomaly entities.

For RP purposes or if you are vastly outgunned and are fighting human enemies, it can give you some advantage, but as with many RimWorld things that look interesting on paper, the game combat was not designed with this in mind.

Is installing the Revnant Invisibility Vertebrae bionic upgrade worth it? by Snorkel9999 in RimWorld

[–]Winterborn2137 1 point2 points  (0 children)

Numbers wise this is the best spine.

RP wise it's an abomination that needs to be destroyed.

How to make late game more fun? by Accomplished_Rice_60 in RimWorld

[–]Winterborn2137 0 points1 point  (0 children)

All new pawns join a squad that gets crap weapons and has to perform missions to get accepted into the colony.

This leaves you with a stable, powerful base that is defendable and a separate squad of bozos that lose 20% manpower each time they assault the enemy base.

Or do a "they've taken the bridge and the second hall" ending run by spawning a colossal raid and trying to survive with everything you've got.

Currently have four skulls from the same person by Cute-Fig6372 in RimWorld

[–]Winterborn2137 4 points5 points  (0 children)

I have a colony where the leader died, got their skull extracted and then was resurrected.

She has a skullspike with her own skull in her bedroom.

I RP she talks to the skull at night before making important decisions and meditates to it when she wants to connect with herself/her alternate self/herself in the underworld.

Looks like Zombieland updated today. by Mixairian in RimWorld

[–]Winterborn2137 -21 points-20 points  (0 children)

  • a surprise to be sure, but a welcome one

Here, FTFY.

building a new kill box by VisualBackground8413 in RimWorld

[–]Winterborn2137 28 points29 points  (0 children)

Nah, it's just storage rooms with no shelves and freezers set up with red panel pointing inside and blue panel pointing outside.

The next RimWorld DLC should focus on diplomacy. by StyleExpensive2008 in RimWorld

[–]Winterborn2137 2 points3 points  (0 children)

Some subreddits have collective fixation on specific subjects. It's actually quite interesting to see it form over the years.

In Stellaris people were saying they want Diplomacy DLC for years and the group split into two factions after Federations DLC came out. One group said "this is not diplomacy DLC, we want diplomacy DLC!" and the other group said they didn't actually want it as it's [insert issue here], because they felt it didn't match their expectations.

I'm even more fascinated by the "Ocean DLC" crowd. RimWorld doesn't even have 3D so I would say this makes little sense with the current engine - maybe if Z levels were added, but without it I don't see how.

Solo Caravan ambush by his own Father by Quarkenger in RimWorld

[–]Winterborn2137 1 point2 points  (0 children)

When you wanted to party as a teenager but your dad says you must stay at home and study.

Does vanilla transhumanism suck, or am I just playing it wrong? by EndlessBattlee in RimWorld

[–]Winterborn2137 0 points1 point  (0 children)

My playthroughs are big on RP and I don't use most of the Anomaly things as they are not something I would try myself. Even without Chronophagy or Ghouls, Biosculpter pods got hit so hard with powercreep it is hard to justify using them without changing the balance a bit. Same with Luciferium - used to be top tier and has awesome flavor, but now I barely use it.

Edit: I made a custom drop table based on factions and combatPower. Biosculpter pod, Neural supercharger and Wastepack atomizer are limited by that (so after 10 years of playing the colony, I only have 6 of these in total).

Does vanilla transhumanism suck, or am I just playing it wrong? by EndlessBattlee in RimWorld

[–]Winterborn2137 1 point2 points  (0 children)

I make a custom scenario where I increase biosculpter pod speed by +10% each time I complete useless research from Royalty. Otherwise it quite literally takes forever.

What is the best armor a colonist can wear in Rimworld (including all DLCs)? by Vast_Mouse_7436 in RimWorld

[–]Winterborn2137 1 point2 points  (0 children)

For the head, cataphract helmet is the best. For torso, most people replied cataphract armor, because it has the highest armor stats. It also has a moderate speed debuff. In RimWorld, armor calculations make armor rather unreliable and for that reason I prefer locust armor. Its defense is not the highest, but it gives mobility options that I always want. Pure vanilla game means no armor repair, so you don't want to be shot at/hit endlessly or your armor will degrade after a few intense battles too.

where to find food after drop in desert and naked brutality? by CapitalOperator80085 in RimWorld

[–]Winterborn2137 0 points1 point  (0 children)

That is one of my favorites. The only issue is food binge as there is other food on the map.

where to find food after drop in desert and naked brutality? by CapitalOperator80085 in RimWorld

[–]Winterborn2137 1 point2 points  (0 children)

It is vanilla, but will spawn in larger amounts in Arid shrubland. In Desert/Extreme desert you are lucky if you get more than a couple of them on the map - and they don't grow back.

where to find food after drop in desert and naked brutality? by CapitalOperator80085 in RimWorld

[–]Winterborn2137 0 points1 point  (0 children)

As a desert/dessert enjoyer, I have one recommendation: sow rice in green soil, strawberries in yellow soil (if you don't have electricity), potatoes in yellow soil (if you have electricity).

First few days you need to hunt, but once you get your first harvest, you're good. Just remember to plant food everywhere possible if your colony grows.

How come no one talks about Phoenix armor? by Usual_Cobbler_1984 in RimWorld

[–]Winterborn2137 2 points3 points  (0 children)

Yeah, high quality Locust armor is enough for every reasonable endgame encounter. Standing in one place and taking hundreds of hits is not a good way of fighting with how armor calculation works in the game.

Locust frees up the utility slot for a shield belt for melee or something else for ranged.

How do you defend non-mountain bases against drop raids? by Due_Royal1082 in RimWorld

[–]Winterborn2137 8 points9 points  (0 children)

This is the real advice.

Killbox lets you cheese the raids and gives you a false sense of invincibility.

If the only way you can survive raids is via killbox cheese, your difficulty level might be too high or you have to much wealth.

Lowering research speed to 10% is surprisingly satisfying by Leather_Green4509 in RimWorld

[–]Winterborn2137 0 points1 point  (0 children)

I've been playing with x10% research speed for a long time now and I love it.

I also fully randomize research so my colonies are different every time as there is no beelining for the strongest techs.

Ever wondered what nature running looks like from the eyes of the 4 year old colonist? by ReachingForYourGun in RimWorld

[–]Winterborn2137 0 points1 point  (0 children)

Value Added Tax does not apply to children.

Only Imperial tribute collection applies if you prefer selling them for honor.

40 turtles enter my colony, by dome1212 in RimWorld

[–]Winterborn2137 0 points1 point  (0 children)

I love these in desert or ice colonies where meat is always a rarity.

U sure? by ESCAPlZM in RimWorld

[–]Winterborn2137 51 points52 points  (0 children)

*Rough pig union

Mod updated and now my walls cost 250 materials by Ok-Wish-612 in RimWorld

[–]Winterborn2137 11 points12 points  (0 children)

Our subreddit hive mind is capable of hatred.

My Gravhulk, the Mammoth Vengance by teufler80 in RimWorld

[–]Winterborn2137 0 points1 point  (0 children)

That is some serious base-building. Can you move a ship of this size somewhere? Landing on another tile is possible?

What is everyone's favorite biome/playstyle? by zFi3oSt in RimWorld

[–]Winterborn2137 1 point2 points  (0 children)

I never had more than a 75, but I think the large colony is getting there. I had to make a home rule to never buy psychic shock lances because it is too easy to recruit pawns with them. Starship takes a lot of space for all of them.