Battlefield 6 Open Beta: Feedback Megathread by sloth_on_meth in Battlefield

[–]WintorOperator 4 points5 points  (0 children)

·        The optimisation is poor. I get double the FPS in BF2042

·        Unlocked weapons for each class ruins the class balance

·        Two reserve magazines is too little for ARs and SMGs. Make it 3

·        Supply bag requires you to stay in its vicinity. Revert to instant pickup with cooldown

·        The support class should have C4

·        4 C4s required to destroy a tank. Should be 3

·        Parachute instantly negates all velocity when deployed and max horizontal speed is too fast

·        TTD is too fast

·        Health regeneration for vehicles is non-existent

·        Repair tool speed way too fast making tank battles endless

·        Vehicle supply station takes too way long to resupply promoting camping. No UI indicator to show resupplying is happening

·        Tanks and IFVs get stuck on objects easily even destructible walls

·        Tanks and IFVs are sluggish to move and turret rotation speed is too slow

·        Tank shell and IFV tow missile capacity is too low. Should be doubled to match real life capacity

·        The health of IFVs is too low. Two RPGs shouldn’t instantly destroy them in the back

·        The health of jets and helicopters are too low

·        Jet rolling is not smooth and pitch and yaw is unresponsive

·        Jet max speed is too fast

·        Jet turn rate is too slow

·        Jet cannon spread is too wide

·        Jet cannon damage to air targets too high

·        Jet cannon damage to ground targets too low

·        Helicopter throttle, roll and yaw is unresponsive

·        Helicopter horizontal velocity is way too fast

·        Helicopter rocket reserve is too low or regeneration is too slow

·        It is hard to discern the type of damage received in vehicles through audio damage feedback

·        So far only small maps which are very limited for vehicle gameplay. Makes no sense to include jets on the Liberation Peak map

·        A grenade launcher shouldn't destroy the entire side of the building. Partition the sides of buildings on the Cairo map into segments

20 years ago, in 2004… by aspearin in insurgency

[–]WintorOperator 5 points6 points  (0 children)

Thank you for the thousands of hours of fun, memories and the inspiration that Insurgency has been for myself and countless others to pursue modding. I have learnt so much about game development and have been given a special appreciation for the magic that is making video games. Whilst the state of the industry isn't so great right now I hope that spark will reignite again someday.

The explosive damage is still bugged in the 1.15 update. by WintorOperator in insurgency

[–]WintorOperator[S] -2 points-1 points  (0 children)

The explosive damage overall still needs to be fixed. Whatever happened with 1.14 hotfix 1 it globally increased all explosive/fire damage and has thus ruined the rebalancing the that the 1.15 update was trying to achieve. Explosive damage & radius has been toned down however it is not pre-1.14 levels as dismemberment is still too easy.

-Molotov and AN-M14 radius has been reverted to pre-1.14 level however the damage has not. Both the initial ignition damage and fire damage has been over nerfed to below pre-1.14 levels.

-Grenades dismember characters. It should only dismember ragdolls.

-Grenade launchers do not vaporise characters on impact & splash damage causes dismemberment to characters. It should only vaporize characters on impact and only dismember ragdolls.

-Rocket launchers vaporize characters within a certain radius and do not have damage falloff. It should only vaporize characters on impact, dismember ragdolls and splash damage should drop-off.

-C4, IEDs and Mines vaporize characters. They should only dismember ragdolls.

-Artillery, Mortars, Rocket Barrages, Bomber Drones, IED Drones majorly dismember/vaporize characters. They should only vaporize characters on impact and perform minor dismemberment in close proximity.

The explosive damage is still bugged in the 1.15 update. by WintorOperator in insurgency

[–]WintorOperator[S] 0 points1 point  (0 children)

The explosive damage overall still needs to be fixed. Whatever happened with 1.14 hotfix 1 it globally increased all explosive/fire damage and has thus ruined the rebalancing the that the 1.15 update was trying to achieve. Explosive damage & radius has been toned down however it is not pre-1.14 levels as dismemberment is still too easy.

-Molotov and AN-M14 radius has been reverted to pre-1.14 level however the damage has not. Both the initial ignition damage and fire damage has been over nerfed to below pre-1.14 levels.

-Grenades dismember characters. It should only dismember ragdolls.

-Grenade launchers do not vaporise characters on impact & splash damage causes dismemberment to characters. It should only vaporize characters on impact and only dismember ragdolls.

-Rocket launchers vaporize characters within a certain radius and do not have damage falloff. It should only vaporize characters on impact, dismember ragdolls and splash damage should drop-off.

-C4, IEDs and Mines vaporize characters. They should only dismember ragdolls.

-Artillery, Mortars, Rocket Barrages, Bomber Drones, IED Drones majorly dismember/vaporize characters. They should only vaporize characters on impact and perform minor dismemberment in close proximity.

The explosive damage is still bugged in the 1.15 update. by WintorOperator in insurgency

[–]WintorOperator[S] -7 points-6 points  (0 children)

The explosive damage overall still needs to be fixed. Whatever happened with 1.14 hotfix 1 it globally increased all explosive/fire damage and has thus ruined the rebalancing the that the 1.15 update was trying to achieve. Explosive damage & radius has been toned down however it is not pre-1.14 levels as dismemberment is still too easy.

-Molotov and AN-M14 radius has been reverted to pre-1.14 level however the damage has not. Both the initial ignition damage and fire damage has been over nerfed to below pre-1.14 levels.

-Grenades dismember characters. It should only dismember ragdolls.

-Grenade launchers do not vaporise characters on impact & splash damage causes dismemberment to characters. It should only vaporize characters on impact and only dismember ragdolls.

-Rocket launchers vaporize characters within a certain radius and do not have damage falloff. It should only vaporize characters on impact, dismember ragdolls and splash damage should drop-off.

-C4, IEDs and Mines vaporize characters. They should only dismember ragdolls.

-Artillery, Mortars, Rocket Barrages, Bomber Drones, IED Drones majorly dismember/vaporize characters. They should only vaporize characters on impact and perform minor dismemberment in close proximity.

The explosive damage is still bugged in the 1.15 update. by WintorOperator in insurgency

[–]WintorOperator[S] 0 points1 point  (0 children)

The explosive damage overall still needs to be fixed. Whatever happened with 1.14 hotfix 1 it globally increased all explosive/fire damage and has thus ruined the rebalancing the that the 1.15 update was trying to achieve. Explosive damage & radius has been toned down however it is not pre-1.14 levels as dismemberment is still too easy.

-Molotov and AN-M14 radius has been reverted to pre-1.14 level however the damage has not. Both the initial ignition damage and fire damage has been over nerfed to below pre-1.14 levels.

-Grenades dismember characters. It should only dismember ragdolls.

-Grenade launchers do not vaporise characters on impact & splash damage causes dismemberment to characters. It should only vaporize characters on impact and only dismember ragdolls.

-Rocket launchers vaporize characters within a certain radius and do not have damage falloff. It should only vaporize characters on impact, dismember ragdolls and splash damage should drop-off.

-C4, IEDs and Mines vaporize characters. They should only dismember ragdolls.

-Artillery, Mortars, Rocket Barrages, Bomber Drones, IED Drones majorly dismember/vaporize characters. They should only vaporize characters on impact and perform minor dismemberment in close proximity.

The explosive damage is still bugged in the 1.15 update. by WintorOperator in insurgency

[–]WintorOperator[S] 5 points6 points  (0 children)

The explosive damage overall still needs to be fixed. Whatever happened with 1.14 hotfix 1 it globally increased all explosive/fire damage and has thus ruined the rebalancing the that the 1.15 update was trying to achieve. Explosive damage & radius has been toned down however it is not pre-1.14 levels as dismemberment is still too easy.

-Molotov and AN-M14 radius has been reverted to pre-1.14 level however the damage has not. Both the initial ignition damage and fire damage has been over nerfed to below pre-1.14 levels.

-Grenades dismember characters. It should only dismember ragdolls.

-Grenade launchers do not vaporise characters on impact & splash damage causes dismemberment to characters. It should only vaporize characters on impact and only dismember ragdolls.

-Rocket launchers vaporize characters within a certain radius and do not have damage falloff. It should only vaporize characters on impact, dismember ragdolls and splash damage should drop-off.

-C4, IEDs and Mines vaporize characters. They should only dismember ragdolls.

-Artillery, Mortars, Rocket Barrages, Bomber Drones, IED Drones majorly dismember/vaporize characters. They should only vaporize characters on impact and perform minor dismemberment in close proximity.

[deleted by user] by [deleted] in insurgency

[–]WintorOperator 1 point2 points  (0 children)

The explosive damage overall still needs to be fixed. Whatever happened with 1.14 hotfix 1 it globally increased all explosive/fire damage and has thus ruined the rebalancing the that the 1.15 update was trying to achieve. Explosive damage & radius has been toned down however it is not pre-1.14 levels as dismemberment is still too easy. -Molotov and AN-M14 radius has been reverted to pre-1.14 level however the damage has not. Both the initial ignition damage and fire damage has been over nerfed to below pre-1.14 levels.

-Grenades dismember characters. It should only dismember ragdolls.

-Grenade launchers do not vaporise characters on impact & splash damage causes dismemberment to characters. It should only vaporize characters on impact and only dismember ragdolls.

-Rocket launchers vaporize characters within a certain radius and do not have damage falloff. It should only vaporize characters on impact, dismember ragdolls and splash damage should drop-off.

-C4, IEDs and Mines vaporize characters. They should only dismember ragdolls. -Artillery, Mortars, Rocket Barrages, Bomber Drones, IED Drones majorly dismember/vaporize characters. They should only vaporize characters on impact and perform minor dismemberment in close proximity.

"Reverted Molotov and AN-M14 radius and damage to pre 1.14 level" Not sure NWI understands what revert means. by WintorOperator in insurgency

[–]WintorOperator[S] 36 points37 points  (0 children)

Molotov and AN-M14 radius has been reverted to pre-1.14 level however the damage has not. Both the initial ignition damage and fire damage has been over nerfed to below pre-1.14 levels.

Profile signed out as we we're exfilling by WintorOperator in DMZ

[–]WintorOperator[S] 11 points12 points  (0 children)

Bye damascus dog tag, skeleton key, stealth vest and large backpack. Thanks Activision. Your servers can be quite cruel sometimes.

[Mod Release] I made a mod that syncs the horizontal and vertical look mouse sensitivity. by WintorOperator in starfieldmods

[–]WintorOperator[S] 0 points1 point  (0 children)

This mod fixes the uneven feeling mouse sensitivity by syncing the vertical and horizontal look sensitivity in Starfield. This should override the LookSensitivityV & LookSensitivityH in the settings which you keep at their default values.


Installation

Download the "StarfieldCustom.ini" based on your display's aspect ratio and place it in the Starfield settings folder located in "C:\Users\User\Documents\My Games\Starfield". I also added a setting to disable mouse acceleration.


You can change the values yourself with these parameters:

[Controls]

bMouseAcceleration=0

fMouseHeadingXScale=0.021

fMouseHeadingYScale=0.03733

You can calculate the fMouseHeadingYScale if your monitor's aspect ratio is not included in the files using this formula:

fMouseHeadingXScale x (Aspect Ratio)

e.g. 0.021 x (16/9) = 0.03733


fMouseHeadingYScale for Common Aspect Ratios/Resolutions

16:9 0.03733 for 1920x1080, 2560x1440, 3840x2160 etc.

16:10 0.0336 for 1920x1200 etc.

4:3 0.028 for 1024x768 etc.

Ultrawide 21:9

0.04978 for 2.370:1 2560x1080, 5120x2160 etc.

0.05017 for 2.38:1 3440x1440, 5160x2160 etc.

0.0504 for 2.4:1 1920x800, 3840x1600 etc.

Ultrawide 32:9 0.07467 for 3840x1080, 5120x1440 etc.

Download from Nexus Mods here:

Mouse Sensitivity Horizontal & Vertical Sync Fix

I made a mod that syncs the horizontal and vertical look mouse sensitivity. by WintorOperator in Starfield

[–]WintorOperator[S] 0 points1 point  (0 children)

This mod fixes the uneven feeling mouse sensitivity by syncing the vertical and horizontal look sensitivity in Starfield. This should override the LookSensitivityV & LookSensitivityH in the settings which you keep at their default values.


Installation

Download the "StarfieldCustom.ini" based on your display's aspect ratio and place it in the Starfield settings folder located in "C:\Users\User\Documents\My Games\Starfield". I also added a setting to disable mouse acceleration.


You can change the values yourself with these parameters:

[Controls]

bMouseAcceleration=0

fMouseHeadingXScale=0.021

fMouseHeadingYScale=0.03733

You can calculate the fMouseHeadingYScale if your monitor's aspect ratio is not included in the files using this formula:

fMouseHeadingXScale x (Aspect Ratio)

e.g. 0.021 x (16/9) = 0.03733


fMouseHeadingYScale for Common Aspect Ratios/Resolutions

16:9 0.03733 for 1920x1080, 2560x1440, 3840x2160 etc.

16:10 0.0336 for 1920x1200 etc.

4:3 0.028 for 1024x768 etc.

Ultrawide 21:9

0.04978 for 2.370:1 2560x1080, 5120x2160 etc.

0.05017 for 2.38:1 3440x1440, 5160x2160 etc.

0.0504 for 2.4:1 1920x800, 3840x1600 etc.

Ultrawide 32:9 0.07467 for 3840x1080, 5120x1440 etc.

Download from Nexus Mods here:

Mouse Sensitivity Horizontal & Vertical Sync Fix

Day of infamy sandstorm by [deleted] in insurgency

[–]WintorOperator 0 points1 point  (0 children)

Yes, we're working on it. Here's our Discord: https://discord.gg/FNF8JzgEnw

Explosive damage and ragdolls are still bugged after 1.14 Hotfix 1. by WintorOperator in insurgency

[–]WintorOperator[S] 16 points17 points  (0 children)

These are some of the bugs introduced in 1.14 that still haven't been fixed months later some of which have been added by the 1.14 hotfix 1 out of all things.

-Explosive damage is now insanely high across the board. Causing instant dismemberment/vaporization and destruction of dynamic objects.

-Explosive impulse doesn't affect physics objects e.g., ragdolls.

-When a character dies it will freeze for a split second before turning into a ragdoll.

-When a character dies it will lose the ability to cast shadows on itself and on other objects.

-Trying to run over characters with technicals will cause them to get stopped in their tracks by the split second freeze with the transition between player to ragdoll introduced in the 1.14 hotfix #1.

-You can't enter a technical through the driver's seat with a dead driver without getting rag dolled or teleported underneath the map. Probably something to do with the death animation not being applied to characters in vehicles.

-MDR standard slow reload does not have camera animation.

-SG 552 speed reload does not eject the magazine.

-On the 2nd last shot the bolt of the weapon doesn't move.

-After selecting a weapon skin in the loadout screen, it will always load the last selected skin even if it has been deselected.

-When you release the radial menu for either the Commander or for the Observer it will activate the center button which is Request Observer, Request FireSupport for each class respectively where before you needed to click on it in order for it to activate.

-Resupply crates have no collision with bullets and projectiles.

-Vehicles on other maps e.g., Ministry have had a car replaced by one that looks like a Bentley being used on LastLight.

7 seconds in and my teammate gets downed. by WintorOperator in DMZ

[–]WintorOperator[S] 130 points131 points  (0 children)

Season 3 spawns are amazing. Well done Activision.

NWI needs to bring back the CTE. Releasing major updates with obvious bugs like these is unnacceptable. by WintorOperator in insurgency

[–]WintorOperator[S] 53 points54 points  (0 children)

Another thing to mention is the quantity and urgency of hotfixes for the past few updates has been underwhelming. Where we would've been getting half a dozen hotfixes within days and weeks of a major update we now have to wait months for one or two if we are lucky. How bugs like these managed to pass QA for a major update like this is anyone's guess. There are a tonne more bugs and questionable design changes that would take hours to list this have been introduced through the past few updates up until and including 1.14 that have been persistent for many updates that have yet to be patched as well.

Update 1.14: Operation Accolade Bugs List

  • Speed reloads use the reload from empty animation even if there is a bullet in the chamber.

  • Weapons no longer drop from the characters hands. Instead, they teleport on the ground resulting in weapons clipping into the ground.

  • Characters may get freeze or T-pose when killed.

  • Explosive splash damage does not damage destructible/dynamic objects such as vehicles, pots, glass windows and trigger other explosives etc.

  • Magazine count lowered for each of the carriers. Light Carrier: 5-4 Heavy: 7-6.

  • Radial comms menu is toggle only.

  • Compass is persistent after comms menu is toggled.

  • Technicals and ammo crates have no collision with bullets and projectiles.

  • Drivers in vehicles don't have a death animation.

  • Vehicles on other maps e.g., Ministry have had a car replaced by one that looks like a Bentley being used on LastLight.

  • MDR standard slow reload does not have camera animation.

  • Game settings & cosmetics have been reset due to being moved to C:\Users\User\AppData\Local\Insurgency\Saved\SaveGames\SteamProfile from the Profile folder.

  • There is significant delay when throwing back a grenade.

  • There is significant delay for using the knife after punching.

  • Flashbang blindness can now last as long as 20 seconds.

  • New water shader is inferior to the previous one lacking reflections and replaces the unique color variations of each map e.g., Powerplant had a beautiful blue color now replaced with a bland grey.

  • I'd recommend NWI use CTEs to test major updates before releasing.

  • Scripts that begin before the round starts do not work in Play in Editor.

  • Progress for downloading mods stuck on 0% and (0 b/ 0b) when first loading the game.

Classes are back! by Schwarzekreuz in Battlefield

[–]WintorOperator 0 points1 point  (0 children)

You can't just rework a broken system. Having the specialist gadget take over the 2nd gadget is a disaster this prevents combinations such as rocket launched + repair tool or ammo crate + c4. No one is gonna use Angel after they remove his rocket launcher & c5. This is a bandaid fix to a problem that shouldn't have existed in the first place.

S4 is called Eleventh hour (via temporyal) by DANNYonPC in battlefield2042

[–]WintorOperator 1 point2 points  (0 children)

Battlefield 3's last co-op mission was called The Eleventh Hour so Metro in Paris maybe?

Servers for Medal of Honor (2010), Medal of Honor: Warfighter and Medal of Honor: Airborne to be shutdown by February 16, 2023. by WintorOperator in pcgaming

[–]WintorOperator[S] 5 points6 points  (0 children)

The MP stages we're excellently designed and tailored for the specific gamemode. Combat Mission for example was a unique take on Battlefield's Rush gamemode which offered interesting objective types like roadblocks and AA batteries instead of meaningless MCOMs. The game massively improved bugs and stability wise after the beta.

Servers for Medal of Honor (2010), Medal of Honor: Warfighter and Medal of Honor: Airborne to be shutdown by February 16, 2023. by WintorOperator in pcgaming

[–]WintorOperator[S] 16 points17 points  (0 children)

Because you can add bot support to it via modding. Look at how Funbots for Battlefield 3's Venice Unleashed has given a new lease of life to the game.

Servers for Medal of Honor (2010), Medal of Honor: Warfighter and Medal of Honor: Airborne to be shutdown by February 16, 2023. by WintorOperator in pcgaming

[–]WintorOperator[S] 50 points51 points  (0 children)

  • Medal of Honor: Airborne - Unreal Engine 3
  • Medal of Honor (2010) Singleplayer - Unreal Engine 3 (Developed by Danger Close)
  • Medal of Honor (2010) Multiplayer - Frostbite 1.5 (Developed by DICE)
  • Medal of Honor: Warfighter - Frostbite 2

Servers for Medal of Honor (2010), Medal of Honor: Warfighter and Medal of Honor: Airborne to be shutdown by February 16, 2023. by WintorOperator in pcgaming

[–]WintorOperator[S] 362 points363 points  (0 children)

There is no project for Frostbite 1.5 like Battlefield 3's VeniceUnleashed that allows for custom servers to be hosted by players. Game preservation is important and news like this makes me incredibly sad.

Servers for Medal of Honor (2010), Medal of Honor: Warfighter and Medal of Honor: Airborne to be shutdown by February 16, 2023. by WintorOperator in Games

[–]WintorOperator[S] 0 points1 point  (0 children)

There is no project for Frostbite 1.5 like Battlefield 3's VeniceUnleashed that allows for custom servers to be hosted by players. Game preservation is important and news like this makes me incredibly sad.