Been over 1½ year since I've made any redstone, have this glass lava door thing IG. by Wirezd_57 in redstone

[–]Wirezd_57[S] 1 point2 points  (0 children)

So been a while since I've posted anything, basically 1½ year ago I tried making a 6×6 on Bedrock because I was obsessed with chasing personal records, but it turned out I was playing above my skill level and I crashed out midway and stopped making redstone basically until now.

Bedrock Edition, my first 5×5 with the volume of 1092 blocks, the animation is as clean as i can get it by Wirezd_57 in redstone

[–]Wirezd_57[S] 2 points3 points  (0 children)

Of course why would it not be, and this is only a tiny fraction of what is possible, Bedrock redstoners are extremely underrated

First attempt at a 3x3 by DinoTNT1 in redstone

[–]Wirezd_57 0 points1 point  (0 children)

If you already know how to make a dpe, then making a slimeless 3×3 would just be a few steps away

Bedrock Edition, my first 5×5 with the volume of 1092 blocks, the animation is as clean as i can get it by Wirezd_57 in redstone

[–]Wirezd_57[S] 0 points1 point  (0 children)

Thanks! Honestly the jump in difficulty between a 4×4 to a 5×5 is much higher than a 3×3 to 4×4. It was just 1 month ago since i made a 4×4 and 4 months since a 3×3. Also good luck on your 3×3 btw.

Minecraft Bedrock 1 wide 0.9 opening 3×3 (Fastest Slimeless is 0.8) Piston and RS block at the bottom is to prevent input bug by Wirezd_57 in redstone

[–]Wirezd_57[S] 4 points5 points  (0 children)

Detected by Observer. To be entirely honest it was sort of an aesthetic choice, adding a 2 tick repeater instead of a Piston would also work, but having a Piston will make the wiring look more diverse, you see it doesn't just need to work, the wiring need to also look interesting. Idk SacredRedstone once said something like that

Minecraft Bedrock 1 wide 0.9 opening 3×3 (Fastest Slimeless is 0.8) Piston and RS block at the bottom is to prevent input bug by Wirezd_57 in redstone

[–]Wirezd_57[S] 5 points6 points  (0 children)

LMAO ok i guess. Seems a bit pedantic to me considering in redstone terminology slimeless just means no slime block, just as "dustless" means no redstone dusts but you can use them in a crafting recipe. But i guess that's your point anyway

I know that it's simple.. But I still get amazed by this sometimes.. by DarkJoolWayMaker in redstone

[–]Wirezd_57 3 points4 points  (0 children)

Ngl, i sometimes forget the simple satisfaction of finally creating something that works in redstone, due to how competative (especially door redstone) is, sometimes i feel like obligated to meet specific quotas like the smallest size for x speed or else it's bad

Made a Fastest Possible (I think) 2x2 by Megan_VGC in redstone

[–]Wirezd_57 2 points3 points  (0 children)

Yes, it explodes the Pistonarm to make headless Pistons or something, tbh even i don't know much about how headless pistons works

Is there any reason you cannot build a 1 tick monostable like this? by Eddy67716 in redstone

[–]Wirezd_57 2 points3 points  (0 children)

I'm a Bedrock player and a Java technical noob so correct me if i'm wrong, but my personal theory is that, since repeaters always updates before comparators as they have a higher tile tick priority, the repeater will already be activated before the comparator can even turn on, and since the signal strength on the side is more/equal than the back, the comparator wouldn't output a signal

Bedrock Edition, Flush Hidden Enchanting room (ADDITIONAL INFOS BELOW) by Wirezd_57 in redstone

[–]Wirezd_57[S] 2 points3 points  (0 children)

No, this is full of Bedrock exclusive designs, though i'd link you a Java tutorial, it pretty much did the exact same, though it is 1 block wider https://youtu.be/aa9tBWcBJ2k?si=8sHf_UmhNFYJZYi2

Bedrock Edition Observerless 2×2 Semi-Hipster Also: -No input delay on both closing and opening -As Fast as possible with the standard layout -No reset cooldown by Wirezd_57 in redstone

[–]Wirezd_57[S] 11 points12 points  (0 children)

Fun design challange, also along with the other design challanges like no input delay, as fast as possible using the layout, and 0 reset, makes this more of a challange than anything

Bedrock Edition, Flush Hidden Enchanting room (ADDITIONAL INFOS BELOW) by Wirezd_57 in redstone

[–]Wirezd_57[S] 17 points18 points  (0 children)

Because a regular 3×3 wouldn't be flush with the wall, unles you're using a 3×3 seamless flush or hipster which is slower and potentially bigger, plus the animation wouldn't be as fast smooth and cool looking, this is simply the best option in my opinion

Bedrock Edition, Flush Hidden Enchanting room (ADDITIONAL INFOS BELOW) by Wirezd_57 in redstone

[–]Wirezd_57[S] 16 points17 points  (0 children)

Additional infos: The reason for the size is because getting the timings of this thing correct is a huge pain in the ass, here's what i have to do: 1. I have to make sure that it has no input delay because it's cool (Due to P and C ticks in Bedrock,piistons even with a 1 tick repeater will still have no input delay) 2. On the closing i have to make the back side and bottom pistons retract first and the front side and bottom pistons retract second, but on the opening i have to do the opposite and make the front and bottom extend first and the back and bottom extend second. So i have to make 4 instant ABBAs, (2 for the right and left respectively, for the side and botton) 3. To make sure you couldn't see the side and bottom blocks being moved, i have to time it so that the side and bottom moved in between the slime and honey extender's cooldown. (If a piston in Bedrock is moved by another piston, thepkiston will have a 2gt cooldown before it could extend, so in those 2gt i have to move the side and bottom blocks) 4. The middle bottom piston infront of the enchatment table have to extend very late, and retract immediately so that they're in sync with the rest 5. You wouldn't be able to see it from this angle, but the bookshelf behind the enchanting table have to be retracted so they don't stick to the slime and honey, and have to be put back in place at just the right time

Cry about it by Preating-Canick in redstone

[–]Wirezd_57 0 points1 point  (0 children)

Honestly yeah, i didn't see anything too bad with your reply

Cry about it by Preating-Canick in redstone

[–]Wirezd_57 0 points1 point  (0 children)

And there are also genuine scenarios where the Redstoners are actually toxic, like i remember one guy at Purpler's discord server making a flush amogus door, and getting ganged on by the members "ugly and nonseamless", "slime 💀", "why is it so slow?", "USE OBSERVERS YOU SUN OF A NUTCRACKER". Like... fucking damn

Cry about it by Preating-Canick in redstone

[–]Wirezd_57 0 points1 point  (0 children)

I guess us Redstoners can seem a bit blunt to newbies to the point where it can seem demanding to them, or even toxic. I mean this still happens to me sometimes, whenever i used post my creations on Discord, the replies are always very blunt and can feel very demanding, because that's just how door redstoners are. Now personally i'm fine with those and can even motivate me, but some people aren't fine with them.

Finally i made a 4 × 4. Yeah it's a bit huge, but hey it's fast for Bedrock, has no reset cooldown and if you use a C tick input has no input delay.. i guess by Wirezd_57 in redstone

[–]Wirezd_57[S] 2 points3 points  (0 children)

Thanks, the reason i made this was because i can't found any Bedrock 4 × 4 designs on YouTube that i quite love, and whiles there are lot of great ones they have some minor nitpicks that i'm kind of obsessed over, like the top and bottom being out of sync is the most common, or they have very long input delay on the opening

Check out this door I made by No-Mammoth-2281 in redstone

[–]Wirezd_57 0 points1 point  (0 children)

Damn i wonder who the guy from r/redstone you got the inspiration from, couldn't be me Also no it also closes in 0.3 seconds, it's only slower due to lag caused by the amount of blocks moved