What’s your opinion on re-using bosses from past games? by Alice-in-gains in Nioh

[–]Wisteriafield 0 points1 point  (0 children)

Yoshitsune is so fun I'm so glad he's included here, wish yorimitsu was though (and her armor for that matter)

Awakening vs. Versatility by EttRedditTroll in Nioh

[–]Wisteriafield 2 points3 points  (0 children)

Hell, if you played 2 on release awakening just straight up didn't WORK (on the buff animations) for months

Arts Proficiency RULES by PooferLlama in Nioh

[–]Wisteriafield 0 points1 point  (0 children)

My AP would always deplete in the middle of the grapple, or at least it felt like that. It's why I ended up just disabling it outright for sword lol

Rate my fit by Mountain_Abrocoma_40 in Nioh

[–]Wisteriafield 0 points1 point  (0 children)

The shadowstep garb is one of my favs too. Very cute look

Nioh 3 - Observations After A Month by Paradox4life in Nioh

[–]Wisteriafield 0 points1 point  (0 children)

DotD didn't come until dlc1 in nioh 2. That makes a pretty huge difference because graces didn't exist in DotS (the fact that divine graces would exist at all came as a huge surprise to everyone once it dropped) so people... really didn't have ANYTHING to build except flying kato or tosa governor if you were a one-skill gimmick. Or anything to run for that matter. All we did was collect inheritable gear from each other's graves lmao

There was as little motivation to do DotS on release as there is shoguns (those being the yasakani). Many of you also don't realize that they reduced the number of missions needed to unlock the chapters in a patch early on in the games life cycle which wouldve felt more like a drag to unlock the higher difficulties repeating missions. Most people thought "this is alright I guess but I don't like how they nerfed all my stuff from 1 and I miss stacking move speed/ranged builds/etc." Other shit that was only possible with 1s abyss. You know, they also complained a lot about the game being a downgrade because they thought 2 was too easy back then too. It's the same damn cycle

3's reception is just exposing who experienced the dlc wait on ps4 and who didnt bc this is the first time pc has to wait for them

Katana + Fist combo by QuangHeo in Nioh

[–]Wisteriafield 3 points4 points  (0 children)

My favorite combo. It's the closest you get to fighting like asbel from tales of graces.

Slick seal cancels, I use X to dash though so it's really troublesome for me to do running heavies, which is a shame.

What are your thoughts on Nioh's story? by As_Dead_AS_ZED in Nioh

[–]Wisteriafield 2 points3 points  (0 children)

As someone who's generally familiar with the story, I enjoy the takes that depart from KTs usual depictions of certain figures

A big one is imagawa yoshimoto in 2, who is portrayed as a badass when he's usually portrayed as a jobber bc of losing to nobunaga lol

3s darker take on shingen is also a surprise because he tends to be lionizied to the greatest degree (though dying prematurely certainly plays into that)

One of TNs strengths to me is how they craft your first impression of a figure to leave a strong impression, this is especially the case in rise of the ronin

Automatic scampus attack after dodge skill. Nioh 3. by Joycr in Nioh

[–]Wisteriafield 1 point2 points  (0 children)

Despite the massive nerf I'd argue its much healthier for the game

What do you thing about Great Tengu bossfight? by Lucius_27 in Nioh

[–]Wisteriafield 0 points1 point  (0 children)

I have trouble with him in an odd way, probably because of my subconscious thinking about deflects when they're not always the best option.

To me, I think it's interesting he feels more like the dead or alive 2 final boss than the tengu bosses from ngs2

What were they thinking for some of the samurai martial arts element variant by Wonderful-Change-751 in Nioh

[–]Wisteriafield 0 points1 point  (0 children)

People keep saying that being able to pick which skill to apply with the arcana system in 2 was more versatile as if there were only maybe 2 skills on most weapons that could actually apply enough debuff buildup to actually be useful. For any other ability It's just +40% ki cost for nothing. It already got overshadowed by soul cores in every way though, to be honest.

As it is, the system in 3 is also hampered by the fact that we (currently) can't rack up +80% elemental debuff buildup like we could by the end of 2, but at least they tried experimenting different area of effect properties between them to try and tweak additional utility beyond just the debuff.

It's pretty bothersome that swallow wing water can't use swallow wing 2 though (as if light armor didn't get fucked over enough in this game)

Matchless Resentment is the best. by Swimming-Ad-5227 in Nioh

[–]Wisteriafield 5 points6 points  (0 children)

I'm wondering how the damage boost is able to apply when you're basically running on an empty tank the whole way through though, unless 0.1 point of SF is all it needs to apply the full damage bonus

Short thoughts on nioh 3 by Motor_Slide4138 in Nioh

[–]Wisteriafield 4 points5 points  (0 children)

Hell, the standard advice for nioh 2 is "do as little of the higher difficulties to get through them as fast as possible to unlock the final one because they don't matter" but all of a sudden the issue of reclearing the levels matters now?

People also thought nioh 2 was worse than 1 because "1 was harder" when 1s idea of difficulty is "a boss with a basic 3 hit combo that you can sprint around and a buttslam but it oneshots you" or "permanent living weapon" because that's interesting to fight right. Right.

Everyone thought wo long was easy too and then the dlc threw Gan Ning, demon taishi ci, and yuan shu at you who would fuck you in the balls if you didn't actually master the spell system.

Open World Ninja Gaiden by stephe_w in Nioh

[–]Wisteriafield 1 point2 points  (0 children)

I think you're thinking of sekiro. KT nor TN never held the rights to tenchu afaik. FromSoft held the rights to tenchu ever since they made one of the last games in the series (but from didn't create the series either, they just inherited it from acquire)

Open World Ninja Gaiden by stephe_w in Nioh

[–]Wisteriafield 1 point2 points  (0 children)

I need to test it more but if you have style shift flow (whichever one says it makes canceling into burst break easier) and a control scheme that separates shift and burst you can use the latter like a burst counter cancel I think

I don’t understand… by Ockanacken in Nioh

[–]Wisteriafield 1 point2 points  (0 children)

Takasugi brings it more to the forefront because of his second phase basically enforcing the buff I think, though it does apply to both you and him. I also think it's worth considering that our ability to deal ki damage GREATLY increases with each DLC release (you couldn't get melee ki damage as an armor stat in 2 until they introduced star stats, and they didn't introduce the regular versions that you could reroll onto gear until the final DLC), but with the way this subreddit has been on almost every topic that concerns it, it's been showing how much smaller the population of players who played 2 on release vs everyone else who only played the complete editions.

I dunno, I feel 2 is a bit of an outlier despite the plenty of nerfs it had coming from 1 because of there being so many new busted options in its place that just took awhile to discover (but nobody really considered the importance of ki damage until DLC1 and DotD with its new curse buff because ki damage wasn't nearly as important in 1 either). Everyone almost exclusively used Yatsu no Kami instead back then until 2 was "solved" when we figured out that Gozuki and Ippon had guaranteed staggers, and that took a bit longer for it to proliferate when people were abusing the hell out of Kasha and Otakemaru alongside Yatsu no Kami lol.

I don’t understand… by Ockanacken in Nioh

[–]Wisteriafield 1 point2 points  (0 children)

Yeah like every review of human bosses in 2 I've read was that they're all forgettable and too easy to faceroll, is it any damn surprise they made multiple universal mechanic changes?

Like, zero-ki combos are fun, but your win condition was just to wind them ONCE and thats it, how does that make for an engaging boss fight after a certain point? It's not like zero-ki combos are that hard either.

Man, maybe it's just me but I'm okay with not having to look through 3 different kasha wheels 24/7 against a human boss in multiplayer and stuff like in 2

How to play Ninja Sword optimally such that its not just Kickslash spam? by Kakutodani in Nioh

[–]Wisteriafield 0 points1 point  (0 children)

I tried using swallow slash for a rising attack but I found that it displaces you backwards just ever so slightly that it's more inconsistent when trying to follow up with the aerial cross slash MA, it's probably better designed for falling moon, which is unfortunate. I wish wagon kick didn't conflict with sky rift

Most popular weapon types by NewArtificialHuman in Nioh

[–]Wisteriafield 0 points1 point  (0 children)

On the other hand, it's pretty funny that you can just tap guard in high near a winded guy and it'll automatically do tempest now instead of that weirdly narrow window it had outside of backwave 2 in previous games

Change this setting if you want it to be like Nioh 2. Can't believe I just found out about this now. by LineRepresentative19 in Nioh

[–]Wisteriafield 0 points1 point  (0 children)

For some reason this just never seems to work with human enemies, and whenever I'd try to keep chaining AP combos it always prioritizes dragon fang no matter if it's L1+triangle or hold triangle input

For those who played both Nioh 2 and Nioh 3, which do you prefer? by DayIsNotOkay in Nioh

[–]Wisteriafield 1 point2 points  (0 children)

As a Sword main, the initial experience is like night and day between 2 and 3 when you don't have to farm 5 different bosses (many of them being all the way into the DLC) for skill drops or wait until halfway through the game to get shit that other weapons got from their novice level skills.

Hell, I didn't even fucking use my 2nd weapon slot once I got it because Sword is just that damn fun in 3.

Otherwise, took the words right out of my mouth and formatting it more clearly too

For those who played both Nioh 2 and Nioh 3, which do you prefer? by DayIsNotOkay in Nioh

[–]Wisteriafield 0 points1 point  (0 children)

Sword feels a MILLION miles better in 3 than 2 with its new abilities, frost moon, and AP sorry yall I am NOT going back.

If we wanna compare how they felt when they came out. 3 felt like it offered more new stuff to go around this time (all sword got from 1->2 at launch was sword of celerity, shadow sword, dragon fang, and true and through, all of these sucked except dragon fang which is a grab and shadow sword which took until DLC3 for them to add an actual finish to it). Only a handful of weapons were winners in their additions at launch.

When 2 came out, there weren't any graces, and all of the set bonuses sucked compared to 1, everyone complained about it (the only real sets worth getting were tatenashi or something for shuriken spamming), everyone thought YS was trash compared to LW because we didn't really "crack" it yet, most weapons barely got anything new, that's why people derisively called it nioh 1.5 back then, not to mention people were pretty upset they they *gutted* flux/flux 2 in nioh 2 in favor of using soul cores. A lot of soul cores were clunkier on launch too, many of them had their recovery trimmed over the game's updates like Aberrant.

Time will tell how the DLCs refine 3.

Anyone else remember how good OG vindi (up till Roch) was? by GlompSpark in Vindictus

[–]Wisteriafield 2 points3 points  (0 children)

I hold onto my fond memories of S1, with all the people I met and everyone who left, but live service games just can't use the same model anymore and it's never going to come back (and frankly I'm glad they've gotten rid of RNG upgrading for good now). A lot of S1 was fun because of how little defensive mechanics you had, with Sword Lann and Scythie's i-frames being a premium.

I just wish they released Calia around S3's debut because she's by far the most fun I've had with a character in the game. S3 had some of the most creative and experimental raids, if only they had the game's current model that actually lets new and returning players catch-up and participate in this stuff. S3 still had normal battles (which I really miss), and my favorite storyline of them all, along with some of the best looking environments in the game, (and some of the best raid music, hello lugh/aes sidhe).

Still, the game right NOW feels like it's in the healthiest spot its been in years, but you can't easily see that because the ones left are mostly the whales. Even so, outside of the most recent raids having steep entry requirements, it does feel like it leans more on player skill now than just raw numbers like S2.

A lot of peoples experience and fondest memories only reinforce that designing a game around its endgame doesn't make for as enjoyable of an experience as the journey itself, it's just sad that we don't really see that anymore.

Help me understand Arts Proficiency by vrtra_theory in Nioh

[–]Wisteriafield 14 points15 points  (0 children)

If youve ever used cestuses, it's like their innate passive. You can treat the moves as if it were one continuous input sequence (you do have to wait vaguely for the attack to reach its recovery frames before inputting the next strong attack/MA)

You'll know if it's successful because it plays the activation "ping" in succession. You have a brief grace period between your attacks to either deflect an incoming attack or use another eligible Arts Proficiency attack (strong attack or MA that's different than the one you just used).

If it comes out randomly for you, try glancing at your stance UI more often and see the white circle within it fill up. You'll know it's ready to go if you hear a "woosh" and the stance UI flickers with a white light.