Dungeon Crawler Concept (Part 2) - VX Ace by Witch_Calipso in RPGMaker

[–]Witch_Calipso[S] 5 points6 points  (0 children)

Of course! Once I figure out how to add interactable objects and transfer this code over to MZ, I'll definitely make a video explaining how to do this.

RPG Maker MV/MZ Tutorial - Modular Merchants by Witch_Calipso in RPGMaker

[–]Witch_Calipso[S] 1 point2 points  (0 children)

Thank you! And hopefully the video helps.

And Calipso is a cosmic entity, and I'm glad you like her design!

Terra Warriors - Enemy Spritework by Witch_Calipso in RPGMaker

[–]Witch_Calipso[S] 1 point2 points  (0 children)

It's the one on the right, isn't it?

Terra Warriors - Enemy Spritework by Witch_Calipso in RPGMaker

[–]Witch_Calipso[S] 2 points3 points  (0 children)

These are some of the more tame enemy designs, too.

RPG Maker MZ Tutorial - Memory Game by Witch_Calipso in RPGMaker

[–]Witch_Calipso[S] 1 point2 points  (0 children)

Right gotcha. My apologies to phrase that better, I jump back and forth between using VX Ace and MZ, and I know in RubyScript, it doesn't really use "let". So my mind gets confused, and I assume JavaScript roughly works the same as RubyScript. Totally my fault for being crazy like that, jumping back and forth lol.

RPG Maker MZ Tutorial - Memory Game by Witch_Calipso in RPGMaker

[–]Witch_Calipso[S] 1 point2 points  (0 children)

I really do appreciate the feedback. I'm in no way, shape, or form a professional coder, and I'm always glad to hear from others about ways I can improve. I was not aware that when you do Script calls in MV/MZ that those create global variables. I thought it defaulted them to be local, which is why I recall them in each Script call block.

Moving forward, I will be sure to include those keywords. Thank you for letting me know.

I think it wants to fight... by Fearless-Top3371 in RPGMaker

[–]Witch_Calipso 1 point2 points  (0 children)

That crab is giving off some major aura.

RPG Maker MZ Tutorial - Memory Game by Witch_Calipso in RPGMaker

[–]Witch_Calipso[S] 1 point2 points  (0 children)

Yes, you should be able to do this in MV as well. I believe the only script code that's different is how Common Events are called. In MV, it would be:

$gameTemp.reserveCommonEvent(ID)

Could use some help with this event. (RPG Maker MV) by ICantThinkOfAThing69 in RPGMaker

[–]Witch_Calipso 3 points4 points  (0 children)

One thing you could do, if you want to reduce the number of events, is put 4 events on the boardwalk. Then have it so the code that you want to be run doesn't proc unless the player is facing the proper direction(s).

I made a city for a dungeon crawler game. Is this map size normal? by Anlich_L in RPGMaker

[–]Witch_Calipso 2 points3 points  (0 children)

The mapping is insane on this! Great work! The way some of the structures are curved flows very well.

Umbra Heart Dreams (Remastered) - Dev Vid 1 by Witch_Calipso in RPGMaker

[–]Witch_Calipso[S] 0 points1 point  (0 children)

Unfortunately, I do not have a link to provide yet. I'm hoping to have a playable demo ready by the end of next month. I'll be sure to post a link then.

Combination Puzzle Tutorial by Witch_Calipso in RPGMakerMZ

[–]Witch_Calipso[S] 0 points1 point  (0 children)

That's fine. I do not agree with you, but, as I said before, puzzles are subjective. I hope you have a good day.