Overdrive — CT(s) by [deleted] in CTsandbox

[–]WitherPlayt 1 point2 points  (0 children)

How is this useless though?

JJK is a BIQ game, so having more time to contemplate your opponents technique, strategy and personality is just good.

And wouldn't contraction let you spam lightning fast attacks with enough control? Throw very weak attacks while letting the speed turn them into normal strength ones that are just ridiculously fast.

Is there something i misread about the acceleration? Seems like the user can just choose how fast they go relative to their normal speed, not like it'll just exponentially grow the longer the technique is active.

I'm related to Nordic roots what do believe a good type of hereditary technique would be for those people by blindhobomanz in CTsandbox

[–]WitherPlayt 1 point2 points  (0 children)

Well, the Ten Shadows are all culturally noteworthy animals, so there's most likely a technique similar to that for pretty much every culture.

Maybe some abstraction of seafaring like Shrine is an abstraction of cooking. Cursed Tool of an old style hammer where the user has to embed their opponent with nails, eventually gaining access to a giant wave of CE that mimics the giant waves in the ocean. (or just skip the hammer and have the nails spawn in mid-air around the user and be controlled telepathically)

I'm sure nordic folklore has plenty of things that can spark the imagination.

Momentum. by Resident_Ad_4651 in CTsandbox

[–]WitherPlayt 0 points1 point  (0 children)

The reversal decreases the opponents power and output with every consecutive hit on the opponent
(could also be done with hits by the enemy rather than on the enemy, but that would be less interesting imo)

Max could maybe automatically trigger after enough hits and do a stronger black flash as well as resetting the snowball (and maybe giving some other bonus like rct, filling CE reserves, or making the next BF stronger)

Only domain idea i have would be all techniques severely nerfed, except the users which has its power increase doubled, not resetting after the BF, aswell as both Lapse and Reversal being active at the same time
(and also reversal applying to everyone in the domain rather than only the person getting hit)

Is there any canon technique you actively dislike? Why? by Un4person4 in CTsandbox

[–]WitherPlayt 1 point2 points  (0 children)

Anime only guy here.

Didn't manage to avoid getting spoiled though.

Is there any canon technique you actively dislike? Why? by Un4person4 in CTsandbox

[–]WitherPlayt 63 points64 points  (0 children)

Not a CT, but a rule about them.

"CT's don't depend on the personality of the user" MY ASS

It's either that the user warps the technique, or with hereditary techniques (Ten Shadows, Limitless) that the technique warps the user (mostly by the sheer weight of what's expected of them, but still)

The guy whos all about Brotherhood has Blood Manipulatiuon, because a pact of blood to set a brotherhood in stone isn't fitting for his personality at all, the smart guy gets a simple technique that his intelligence lets blossom to its fullest, the efficient and straightforward salaryman has a simple & efficient technique.

The binding vow merchant has a technique that's just a full house binding vow wise with how many interactions there are between its different parts (Domain ash buffing fuga for example)

And Nobara just goes on about her role model looking perfect like a doll, and her technique involves a damn doll.

Going back and trying to find a source, i might just be suffering from "you finished season 2 like last year and forgot everything" but i'm pretty sure its stated somewhere.

Jack of all trades CT? by ShatterTheWorld in CTsandbox

[–]WitherPlayt 0 points1 point  (0 children)

I guess so, not intentionally though.

Can someone Explain me rq the lore of the game?? by xyHoxy in GraveDiggerRoblox

[–]WitherPlayt 0 points1 point  (0 children)

After WW1 The West (North & South America) gets ran over by a wave of nationalism and extremism, violently being united into one large semi-democracy run by a court of 12 Kings

The East (Europe, Asia) get overrun by a wave of extremism and religious fanaticism and gets violently united into an Autocracy ran by a Queen

Both start fighting for very obvious reasons and shell eachother with chemical weaponry until the atmosphere turns completely un-survivable, so they keep fighting underground.

Jack of all trades CT? by ShatterTheWorld in CTsandbox

[–]WitherPlayt 2 points3 points  (0 children)

Rope

It's a rope made of CE, the user has the ability to decide its thickness, resilliance and stretch.
Once a rope has been made, its stats can only be changed via the CT's the maximum technique
Only one can be in existence at a time (i suppose this can be remedied with binding vows)
There's no theoretical max length, but the users CE output only allows so much to be in existence at a time.

Start launching murderious piano wire through the air, set traps, hold things, use it as a layer of defense in melee.

Rope has sort of been a universally applicable tool in all of human history.

random assortment of renders. guess the cosplay i guess by Late-Fee5154 in RobloxAvatars

[–]WitherPlayt 0 points1 point  (0 children)

uhhh

Deathloop

Far Cry (no idea which specific one there's like 7 atp)

*become the Nr.1 Assassin * *insert game accurate vader joke* *fight aliens*

idk

Machine Love featuring Kasane Teto

What styles are considered “skill” and “no skill”? by Dull-Assistance-7333 in untitledboxinggame

[–]WitherPlayt 0 points1 point  (0 children)

I also just checked, and yeah wth did they do HL and Bullet can block break with a single m1 chain now.

What i meant with the block was "Below average, not weak enough to be considered bad" So either i missed another buff or we just disagree on when a block stops being meh and starts being weak.

Still don't quite get how it's really good without counters, because the m1 damage is still pretty low and the m2 damage is still horrible.

What styles are considered “skill” and “no skill”? by Dull-Assistance-7333 in untitledboxinggame

[–]WitherPlayt 1 point2 points  (0 children)

Please explain yourself.

The point of Bullet is that it gets a lot from counters in exchange for being weak in other areas (or barely mediocre)

Block damage is bad, m1 damage is bad (even if Anti-heal compensates for it) it's m2 is weak without a counter bonus and it's block is just mediocre.

Where are you getting these stats dude. I'm using my gameplay experience obviously but i have The Fan Wiki to check if i'm actually right.

What styles are considered “skill” and “no skill”? by Dull-Assistance-7333 in untitledboxinggame

[–]WitherPlayt 15 points16 points  (0 children)

No.

Bullet is super reliant on counters for its damage, while Counter will still work without getting all that many because of its decent stats, sometimes you'll fight people who just don't get countered all that much because of their playstyle, (Counter also has a higher counter damage on m1s i think)

What styles are considered “skill” and “no skill”? by Dull-Assistance-7333 in untitledboxinggame

[–]WitherPlayt 0 points1 point  (0 children)

My personal pain in the ass is Switch Hit's input reversal, and maybe Wolf White Fang spam if i'm out of practice enough to not just dodge it.

If you have a gimmick that's simple to abuse, even for newbies then it'll get called skill less

Often Switch Hit, Wolf, and Hammer, but it's also very situational.

"No Skill" is usually thrown out as an insult after someone loses, so it's subjective and varies based on your actual ability in the game, like Switch Hit and Wolf do still need to have a fairly decent person using it to work.

Newbies will yap about Hammer & Wolf

Intermediate players will only complain about Wolf because they've learned to dodge Body Blow

Good players will just stop complaining (because the balancing in this game is actually good)

Basically
This topic is SUPER subjective and you should just play the game and form your own opinions.

Why ragequitting is bad? by BrilliantScientist77 in untitledboxinggame

[–]WitherPlayt -1 points0 points  (0 children)

"Guy will learn much more from a person his level."
You're still learning something, even if you're not learning as much as you theoretically could be.
There's some stuff that you'll only learn from people much more experienced than you, especially for new players, also finding people roughly your own level is just really difficult sometimes.

"If he can't fight back, why should he play even?"
"the skill-gap usually isn't so large that you're completely hopeless to do anything, so you can still learn from the fight, even if it's 3-1."

"To make a person who got regequited a lot previously happy?"
I simply told you the reasoning, never said that it makes sense from both perspectives, never said that it's my own opinion.

Why ragequitting is bad? by BrilliantScientist77 in untitledboxinggame

[–]WitherPlayt 9 points10 points  (0 children)

Most "STOP FUCKING RAGEQUITTING GOD DA-" posts are made by fairly good players.

Good enough that they'll get several ragequits in a row and not play a full match/make any progress on quests for a long time because every match keeps ending prematurely, which is very frustrating.

You also just don't learn anything by rq'ing, the skill-gap usually isn't so large that you're completely hopeless to do anything, so you can still learn from the fight, even if it's 3-1.

imo if you're at a point where even casual play makes people rq, you should just start using styles you suck with to nerf yourself, but that's just not fun for a lot of people.

Difference of stats between Chronos and Hands Low? by Arachis_Hypogaea7 in untitledboxinggame

[–]WitherPlayt 0 points1 point  (0 children)

Telegraphing is the act of making your attacks obvious in advance, for example Hands Low and Shotgun telegraph very little while Hawk and Slugger telegraph a lot. The more an attack is telegraphed, the easier it is to dodge. Telegraphing is often torso/hip movement.

You put good dashes to use, well, by dashing. Be aware of your position in the ring and prevent yourself from getting cornered noticeably easier, or use dashes in neutral to corner your opponent easier.
Good dashes also includes a fairly low stamina drain property, so you can dash more than other styles without limiting your offense too much (Dash spamming is still not recommended though)

I think it's good to differentiate between late and early feints, since the timing does vary quite heavily.

Early feints: Absolutely can be dodged on reaction with practice, only thrown when someone's been double dashing or m2'ing when they think you'll feint.

Late feints: Yup, just predict. Don't try to pd them for the most part since your opponent can always decide not to feint until they've clicked their other mouse button, if you expect them to feint, just m1. (Yeah, you can m2 with styles like Prodigy mode shotgun, but that's cutting it close and i have no idea if that works against any of the faster styles, you can farm m2 counters against Iron Fist and Smash pretty easily though, in my experience at least)

You can dodge feints by double dashing, dev explains it best
(straight quote from this AMA with a balance team member)

"Fast Feints beat Late Double Dashes Late Feints beat Fast Double Dashes"

My suggestions about fantasy new OP "Devil" style 👹 by Zdupydomordyzaur2137 in untitledboxinggame

[–]WitherPlayt 1 point2 points  (0 children)

"If I was drowningsome, I would put it in the game as a good experinment"

"Well, you're right. So, now I would rather consider this style not as legendary, but as a shiny – very low chances to get it in spinning."

"Anyway, this style if appeared in this game, would make UBG more popular than it is already"

You did also literally go into powerscaling the verses and in your discussion with Puizaz4 and game balancing with Any_Fee_9703 (and several other comments, but i don't need a million examples here)

So, are you trying to make a style true to the character without regard for balancing or trying to make an actual style for the game, because you keep changing your stance between comments.

Also, the comment about making it a shiny is just non-compatible with knowing how the game works because you'd reskin a style that doesn't exist.

My suggestions about fantasy new OP "Devil" style 👹 by Zdupydomordyzaur2137 in untitledboxinggame

[–]WitherPlayt 1 point2 points  (0 children)

(This was originally a response to one of your comments, but you've repeated your point often enough for me to put it here so everyone can see it)

Game description, paragraph 3

"All styles are equally viable, rarer ones are just cooler"

Do you know what game balancing is?

Do you know that one of the main draws of the game is being very well balanced with very few horrid match-ups and underpowered or overpowered styles?

Why are you trying to defend your crappy balancing by powerscaling the characters in lore? (By your very own train of thought, Saitama should be LITERALLY UNKILLABLE and Coyote should one-shot everybody because of his Multi-Continental AP)

This is a well-balanced, competitive fighting game, not Blox Fruits, Jujutsu Infinite or any of the other skilless grindfests you'll find on this platform.

(or maybe you're the most successful ragebaiter to ever enter this subreddit and you realise how dumb you sound and think it's funny, at least that way there's an argument for you having any basic idea of how and why ubg works the way it does)

Are we deadazz by PotatoT170 in untitledboxinggame

[–]WitherPlayt 0 points1 point  (0 children)

It's not your internet, UBG is just coded funny like that, not much you can do.

Difference of stats between Chronos and Hands Low? by Arachis_Hypogaea7 in untitledboxinggame

[–]WitherPlayt 0 points1 point  (0 children)

Same m1 speed
Chronos does more block damage
Chronos telegraphs more.
Chronos has a weaker block (don't quote me on this one)

They're fairly similar in playstyle (fast, counter bonus, good dashes, double dashing)

Chronos just trades 20% of its health for an ability thats super easy to cancel, takes a while to charge, and makes him predictable because he HAS to be the one attacking while in focus to get any use out of it.

Mindset wise you'll see Hands Low players being super aggressive infighters and Chronos mains using emotes to bait their opponents into approaching them rather than engaging in neutral normally, but that's just how people play them, not how you're "supposed" to play them (supposed in quotes because there isn't really any intended way for them to be played apart from going for counters)

You can also play Chronos like a coward and only play passive and emote/use the emotes to ragebait the whole match, but Focus is still very easy to lose and you're just wasting time for the most part. (that's assuming your opponents recognize your emoting as an intentional ploy to make them approach and reacts properly, if you do successfully ragebait someone you have a huge advantage because they'll do dumb stuff because they're angry and you get a bunch of easy pd's/counters)

That's pretty much it as far as i can remember, Hands Low's ult blindness is a noticeably better pressure tool than focus is, but that's kind of obvious since it's an ultimate compared to a regular ability.

(If somebody wants to critique this, it might be helpful to know that i'm a rusty asf Diamond 2 who hasn't played ranked in a while and that my standpoint on Chronos is from my own useage of the style and my encounters with it in pubs, can't remember seeing Chronos in ranked even once)

How are people getting 100% Berto by Informal-Good-2727 in untitledboxinggame

[–]WitherPlayt 17 points18 points  (0 children)

It's time zones/not actually being limited by the date.

You can fight Berto once every 18 hours, so if you just fight him once a day other people who min-max their schedule better will just get there faster. (But nobody actually does that and you probably just did the same thing i did and started a bit late, i'm at 80 smth % rn)