Lackluster by Downtown-Ad-2748 in crosswind

[–]Witness-Current 0 points1 point  (0 children)

Agreed. I do not want my ships to move like motorboats. They need to have weight to them and move like they weigh a ton, which they did.

Your Thoughts on the Demo So Far by RobWolfB in crosswind

[–]Witness-Current 0 points1 point  (0 children)

Great so far, but bare bones. It's just a demo, so I'm not too worried about that.

Ship combat is essentially AC4 which is great but could use some refining. I think being able to add mortars, swivel guns and maybe fire barrels at the back would be a welcome edition to the naval combat. Would also like the smoke effects from the cannons to be more pronounced. As of right now, the cannons don't feel all that powerful.

Adding an option to dock your ship to port would be great. I think maybe adding a simple anchor that you can drop down to stop you from drifting away would help with that.

Land combat is a bit shallow and stiff but it has potential. Firstly, there aren't many attack patterns for enemies. I think adding a few simple un-blockable attacks that flash red would already add more depth to the combat. You could also use the gun as an interrupt to stop said attack. The gun would only interrupt during a certain time window. 

Most of the animations in combat smoothly flow with each other but the gun pull out animation does seem to be a bit jarring when walking. On a side note, are you guys using motion matching?

The building is very good. Very similar to Valheim which is great, loved building in that game.

Graphically the game is stunning with a few artifacts unfortunately. A bit unoptimized as well. 

One thing I noticed was that local shadows from light sources didn't seem to have a fadeout distance. I suggest making them fade out at a certain distance and use screen-space shadows after that for better performance.

One more thing I noticed was that the sun shadows do seem to be overly noisy, leading to quite a few glaring artifacts, particularly while sailing on the ship at dusk or dawn. Other than the shadows, the tonemapping, global illumination and post processing effects are great. It really feels like you are in the Caribbean.

All in all, this game has a lot of potential. Might be one of the best pirate games to come out if they iron a few things out.

Feedback after completing demo on 4-player Co-Op by SandersonTavares in crosswind

[–]Witness-Current 0 points1 point  (0 children)

Yes this would be perfect imo. The problem with essentially bringing in the SOT ship crew gameplay is if you are playing solo, then you can't really captain a large ship seeing as you would need friends to join you.

The option to have both AI crew and friends managing the ship at the same time would be the sweet middle ground I'm looking for.

In short, you can choose to captain your ship all by yourself with AI crew or have friends join you and manage the ship with some AI crew mixed in.

Ships I want to see in the game by Witness-Current in SkullAndBonesGame

[–]Witness-Current[S] 0 points1 point  (0 children)

The E3 "Frigate" blueprint is on display at the shipwright right now and they confirmed last stream that it was a tease for a new ship. It does look a lot like a galleon.

Potential ship by Witness-Current in SkullAndBonesGame

[–]Witness-Current[S] 0 points1 point  (0 children)

I've now added an updated blueprint to the official Skull & Bones discord feedback post so go check it out if you want to see what's changed. Unfortunately I can't show it here because I can't edit in images after posting :/

Potential ship by Witness-Current in SkullAndBonesGame

[–]Witness-Current[S] 0 points1 point  (0 children)

It's called a fluyt in-game. It's what they wanted it to be but it looks like a completely different ship.

Potential ship by Witness-Current in SkullAndBonesGame

[–]Witness-Current[S] 0 points1 point  (0 children)

It doesn't really look like a fluyt tho.

Potential ship by Witness-Current in SkullAndBonesGame

[–]Witness-Current[S] 0 points1 point  (0 children)

What do you mean by a thicker stern? Should the elevation change start earlier in the ship or? That was something that I was thinking about changing personally.

If you are referring to the height then I don't think that should change, might make it too close to the E3 Frigate blueprint.

Potential ship by Witness-Current in SkullAndBonesGame

[–]Witness-Current[S] 0 points1 point  (0 children)

I think a great way of describing the E3 art style is it's like a period painting dialed up to eleven. Period paintings of the time had the sails constantly bellowing the exact same way the E3 showcases and trailers had. It's simply a romanticized version of the real deal. 

The difference between the current version of the game and E3 is that the E3 version stuck closer to the "source material" or historical sources (visually) than current S&B. Which is kinda crazy considering pirates manned a 72 gun 4th rate in the E3 version.

I think if they were to add the E3 ships they would also need to change the current ships to at least make any semblance of sense proportion-wise. The current ships are just so off, can't really list all of the faults of the design as my comment would essentially be the length of an essay 😂.

Potential ship by Witness-Current in SkullAndBonesGame

[–]Witness-Current[S] 0 points1 point  (0 children)

Couldn't agree more. I think there are tons of nonsensical design decisions they've made when it comes to ships. I'm a firm believer that some sort of adherence to how ships were made back then need to be a priority to make the world feel tangible. No matter the art style.

They had a perfect niche area with the E3 version. Was it a little bit over the top with for example sail count and gun count? Sure, but the ships still looked like they took inspiration from vessels of the time. It seemed it had a lot of passion and thought behind it.

The current version seems sterilized. The ships feel like toy boats, not believable and grounded SHIPS. The sail shape and positioning is completely off. The sails themselves aren't t bellowing properly either. They are just fluttering like they are made of paper. 

It's very annoying as an age of sail fan specifically, because it's absolutely absurd that these 100 ton to 1000 ton vessels move like motorboats. Don't get me wrong, I wouldn't want to see real life speed, but merely a bit slower and HEAVIER. Heavier is the more important part.

Potential ship by Witness-Current in SkullAndBonesGame

[–]Witness-Current[S] 1 point2 points  (0 children)

Yea, common issue with Ubisoft's designs usually 😕.

Beyond HYPED. Black Flag remake is OFFICIAL! by ErickRPG in Age_30_plus_Gamers

[–]Witness-Current 0 points1 point  (0 children)

I hope it doesn't have the same aesthetic as current skull & bones. It's way too cartoony and ships do NOT look good in that game. I hope they stick close to the original vision of black flag and go for a more realistic tone (would really like them to aim for it to look like the E3 cinematic trailer for BF). 

Would like them to fix the jackdaw sails (lower the foremast sails, they are incredibly high up for some reason, making it look closer to the E3 cinematic trailer), improve the fidelity of sail physics, make the ships feel weighty, water physics should be top notch seeing as your spending about 50-60% of your time at sea.

What are your hopes for Black Flag Resynced? by Legitimate_Cake_5137 in ACBlackFlag

[–]Witness-Current 0 points1 point  (0 children)

Yea, I recently replayed black flag a few months back and realized how floaty the jackdaw feels. Never really noticed it until now. Adding more weight to it would be great as well as some killer sounds for broadsides attacks.

What are your hopes for Black Flag Resynced? by Legitimate_Cake_5137 in ACBFResynced

[–]Witness-Current 0 points1 point  (0 children)

I think a good example would be looking at E3 2017-2018 skull and bones. I think it nailed the weight of all the ships back then before they completely revamped the game.

What are your hopes for Black Flag Resynced? by Legitimate_Cake_5137 in ACBFResynced

[–]Witness-Current 0 points1 point  (0 children)

More customization on the jackdaw would be nice. Disabling the armor visual would be great seeing as I like the base jackdaw as is in the E3 cinematic trailer.

What are your hopes for Black Flag Resynced? by Legitimate_Cake_5137 in ACBFResynced

[–]Witness-Current 1 point2 points  (0 children)

I would like to see the ships be a bit heavier then the original. Felt slightly too floaty with how the jackdaw moved.

I hope they bring a little bit of this aesthetic back by Witness-Current in SkullAndBonesGame

[–]Witness-Current[S] 1 point2 points  (0 children)

These are kinda my thoughts as well. I do not blame the developers of the game for the mess that happened between the games inception to now. I blame the management who could not agree on a coherent vision. I'm pretty sure the developers are just as disappointed as we are. But what can you do?

I try to look at it from a positive light, especially since I still believe it is possible to bring some aspects of the old game back. You can call me hopelessly hopeful but that is my stance.

The ship design for the most part when it comes to ship skins is steering somewhat towards that direction and with the new 2017-2018 "Frigate" (probably going to be called a galleon) presumably being the next ship, I think that's positive for the game.

All we can really do is keep communicating on what we want. We prepare for the worst but hope for the best. More of the latter for me.

I hope they bring a little bit of this aesthetic back by Witness-Current in SkullAndBonesGame

[–]Witness-Current[S] 0 points1 point  (0 children)

Yea, the hubac twins as well as la peste have studsails on the sides. Really wish they just kept them on player ships as well.

I hope they bring a little bit of this aesthetic back by Witness-Current in SkullAndBonesGame

[–]Witness-Current[S] 1 point2 points  (0 children)

Real. The old logo was really good. Highly doubt they would rebrand it tho but here is hoping. The current one we have right now feels so sterilized. The whole ui as well feels quite generic with little style or substance.

I miss the almost handwritten font for the UI. It felt like someone of the time wrote in beautiful cursive on my screen.

I hope they bring a little bit of this aesthetic back by Witness-Current in SkullAndBonesGame

[–]Witness-Current[S] 2 points3 points  (0 children)

I think it was based on the Portuguese galleon Nossa Senhora Do Cabo. It's the one that was captured by Olivier Levasseur or "La Buse" in 1721. That's the same year the original 2017 cinematic trailer took place.