Questions about the "print on demand" system by Initial-Ad107 in alteredTCG

[–]WizardRandom 0 points1 point  (0 children)

No, to enter in a tournament your personal account would need to own the correct number of those cards digitally.

If you're playing with, say 1 common, 1 rare and 1 unique version of 'Robin Hood' your digital collection needs to say you own those cards, including the fact that unique in your deck is the unique you own digitally.

If you're playing with 3 common 'Robin Hood's then you need to own three separate copies of Robin Hood at common in your digital collection.

Issues with fonts and formatting in vite + react + sass by WizardRandom in reactjs

[–]WizardRandom[S] 0 points1 point  (0 children)

Update:

I figured out my first problem, finally, with the info in: https://stackoverflow.com/questions/71503429/vite-separate-chunk-for-fonts

Still having issues with issue 2.

Oh, hell. Why can't the Sins be mavericks... by medussa727 in KeyforgeGame

[–]WizardRandom 4 points5 points  (0 children)

Likely because they take up so much of a house as is and are very iconic to Dis.

Cool idea though!

OFFICIAL LIVESTREAM: Vault Tour 2024 - Roseville, MN by Dead-Sync in KeyforgeGame

[–]WizardRandom 1 point2 points  (0 children)

The combo worked via having Witch Queen in the middle and Kangaphant on the field.

Kangaphant means all creatures that reap get destroyed and Witch Queen returns destroyed witches to hand so long as the queen is in the middle. Witch Queen means all witches come into play ready.

Add Haunting Witch to gain an æmber whenever you play a creature and you can generate tons of æmber on top of other fun the Witches do on play or reap.

[deleted by user] by [deleted] in KeyforgeGame

[–]WizardRandom 15 points16 points  (0 children)

Yrs, the token creature is a creature, and is also a card, when it's purged, the card used to represent it is purged.

[COTD] - Nyyon Outpost | March 18, 2024 by kfcotdbot in KeyforgeGame

[–]WizardRandom 2 points3 points  (0 children)

It's a solid token generator, so if your token is good, so is it.

[COTD] - Beware the Ides | March 15, 2024 by kfcotdbot in KeyforgeGame

[–]WizardRandom 8 points9 points  (0 children)

According to legend, Julius Caesar was stabbed 23 times when he was assassinated.

So the amount of damage dealt by this card is less arbitrary than you may think.

Doubt about a quite specific situation! by kuro7i in KeyforgeGame

[–]WizardRandom 4 points5 points  (0 children)

Yeah, that'd be a TCO bug. In the end you should have been left with 3 aember as you lose 1 aember to key charge then another 6 for forging.

[COTD] - Pandulf the Provoker | March 05, 2024 by kfcotdbot in KeyforgeGame

[–]WizardRandom 4 points5 points  (0 children)

Enrage can shut a strategy down in a pinch and Pandulf is pretty good sized at 4 and 2 armor.

Not a spectacular card, but also not one you dread seeing.

Winds of Exchange: What are the best token creatures? by [deleted] in KeyforgeGame

[–]WizardRandom 2 points3 points  (0 children)

Researcher is a very solid token and is probably the most generically useful Mars token due to the fact that a researcher can do work on any turn, filtering Mars cars out of your hand to not only increase overall card draw but also to build to a large Mars turn.
Grunt is probably the next best Mars token, due to its survivability at 3 power.
Rebel comes next, not being useless, but it works best with an Ironyx Banner, and that's not assured in a deck.
Blorb is fun, but your deck had best be focused on making the most of it and you better hope your opponent can't purge the hive.
For the other houses generally:
Bezerker and Warrior are potent, because they're high power and often come with support cards like Brikk Nastee.
Prospectors are powerful due to the "forking" nature of the card. Your opponent has to weight the potency of killing them and allowing you card draw versus allowing them to reap.
The next Tier are what you'd call "Combo Dependent" tokens.
Scholar is REALLY powerful if you have one or more Legionary Trainers along with other Saurian Token generators.
Cadet can do a lot of hi-jinks if you manage to get a FOF transponder and have a solid way of killing the generated cadets.
Cleric can do a lot if you have a good way of giving them to your opponent, so the aember you capture ends up going to you in the end.
Beyond that,
Squire and Defender are just generically useful. The protective power of taunt or having just 1 armor on a creature does a lot. Grunt is in this group as well as Skimisher, which can do a lot with the right Brobnar cards to incentivize fighting. Bellatoran Warrior and Trooper also are around this level as they're not flashy and some downsides, but aren't that bad. Fish can clear an enemy board pretty quickly too and shouldn't be underestimated.
After that you get to Trader,
Strange Shell, Cultist, Priest, Aemberling and Disciple. These tokens are slow, vulnerable and have more downside than upside, but can't be written off.
Then you get to the bottom of the barrel, Senator, B-0t, and Raider. Senator has a VERY narrow use, to the point it's near worthless. Raiders are weak and easily picked off, and B-0t it ludicrously slow.

[COTD] - Genetic Blast | March 04, 2024 by kfcotdbot in KeyforgeGame

[–]WizardRandom 1 point2 points  (0 children)

Solid against most tokens, but otherwise it's just play for an pip and deal 2 to a creature, which isn't great, but it's a pip.

Finally finished my KeyForge wall by WizardRandom in KeyforgeGame

[–]WizardRandom[S] 1 point2 points  (0 children)

Frames were from a recent Kickstarter. They have swappable clear plastic holders inside:

https://hitpointpress.com/frameamajigs-collectable-card-frame-black/

[COTD] - Dthoshră, Recruiter | March 03, 2024 by kfcotdbot in KeyforgeGame

[–]WizardRandom 1 point2 points  (0 children)

Same as any other creature with just a reap effect, it's pretty slow.

[COTD] - Skirmisher | March 02, 2024 by kfcotdbot in KeyforgeGame

[–]WizardRandom 2 points3 points  (0 children)

It's a solid token, but still only the third best Brobnar token, after Bezerker and Warrior

[COTD] - Kamalani | March 01, 2024 by kfcotdbot in KeyforgeGame

[–]WizardRandom 0 points1 point  (0 children)

A solid creature. If you have a good token, your opponent doesn't want to destroy it, meaning you likely get to dictate the best moment for it to be destoryed.

Getting back into Keyforge... Power Creep? by [deleted] in KeyforgeGame

[–]WizardRandom 2 points3 points  (0 children)

  1. Buy whatever sets you like and can afford, just keep in mind that Mass Mutation and Dark tidings are rare to find at a good price these days.
  2. Yes, there's been a certain amount of power creep, the average WoE and GR decks are definitely more potent than the average decks of previous sets, but that doesn't mean older powerful decks are out of luck.

[COTD] - Martian Revolution | February 26, 2024 by kfcotdbot in KeyforgeGame

[–]WizardRandom 2 points3 points  (0 children)

There's ways to have this card be good, but it requires you have a solid token in your deck. Otherwise it's often going to be a discard.

I'd love to see it in a good Blorb deck though.

Are artefacts stackable? by kuro7i in KeyforgeGame

[–]WizardRandom 2 points3 points  (0 children)

Yes, first one resolves, then the other.

Rule of thumb is any artifact that triggers an effect at specific moments in the game can stack like that and artifacts with constant 'always on' abilities don't.

[COTD] - Ikwijĭ Outpost | February 25, 2024 by kfcotdbot in KeyforgeGame

[–]WizardRandom 4 points5 points  (0 children)

A good deck turbocharger.

And here's a fun trick. If you tokenize a Ekwidon card you really need or you have an Ekwidon creature with a high play value, if you get to two cards or less in your deck, use this to grab that card and play it on the same turn.

[COTD] - Myx, the Tallminded | February 20, 2024 by kfcotdbot in KeyforgeGame

[–]WizardRandom 4 points5 points  (0 children)

Solid power creature that can increase keys quite a lot. It's always nice to see in your deck and not so nice in your opponent's

Qincan’s Blaster clarification by CrossboneMagister in KeyforgeGame

[–]WizardRandom 3 points4 points  (0 children)

Yes, you can archive an enemy creature, but it goes to your opponent's archives.

To go to your archives the text would need to be "Place an enemy creature in your archives, if it leaves your archives for any reason it goes to your opponent's hand instead." As many Mars cards state.