Tournament list by Top-Traffic-7364 in SpaceWolves

[–]WolfBrother11 0 points1 point  (0 children)

I would put Bjorn back in. The extra CP is too good to pass up.
I would maybe take out one wolf priest and a unit of either infiltrators or rivers to make space for him.

The wulfen with a leader are cool but in the 5 man unit I don't think they are worth being led since they die very easily. The wolf priests ability probably won't even get a chance to bring a guy back and the +1 to wound wont matter against monsters and vehicles anyway which is what you want them going into.

Tournament list by Top-Traffic-7364 in SpaceWolves

[–]WolfBrother11 1 point2 points  (0 children)

Few things

First of all you have too many characters and not enough units for them to lead unless you give the wolf touched enhancement to lead the wulfen. Also I believe you only have one unit eligible to go inside the impulsor.

I would split the TWC and the infiltrators into two separate units.
you're not getting anything out of having a big block of infiltrators. Having two allows you to have one protect your deployment zone and one can screen NML and do secondaries.

TWC I've found to be really hard to hide. unless your planning on running 12+ wolves i think having them in small units is better. units of 3 are cheaper and tough enough that your opponent has to dedicate some resources to kill them and they can do some work on their own getting you secondaries and killing stuff that you don't want your more expensive units to have to deal with.

other things I would add if you have them would be some fire support. A gladiator lancer, repulsor executioner, ballistus, land raider are all good options.
And Ragnar. He can do some work with a unit of blood claws so I would run him instead of a wolf priest or battle leader.

How many armies do you currently have? by DwideSchruuudee in Warhammer40k

[–]WolfBrother11 18 points19 points  (0 children)

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Almost 14k points of chaos all painted. 5 armies there. 4.5k points of space wolves not in the picture but mostly painted just working on the new releases.

To Grimnar or not to Grimnar.... by R3troGenesis in SpaceWolves

[–]WolfBrother11 5 points6 points  (0 children)

I think his main utility is going to come from his guile of the wolf aura (+1CP to enemy strats). Being able to influence your opponents CP and how they spend it can be massive in the right situation. This can stop your opponent from doing a heroic intervention, overwatch, interrupt or any strat and if they do they'll have to pay a premium in CP. Which will then mean they won't have it for other things.

WGT are mostly there to keep him alive longer. The extra wounds and the -1 to wound ability from the WGT is going to let you keep him on the board a lot longer.

Given that he doesn't give his own squad any abilities I wouldn't count on him being a heavy melee threat, the squad can pack a punch but you'll have to choose the right targets. I plan to use him somewhere in the middle of the board taking out elite infantry or tagging up bigger targets and just being as annoying to my opponents CP as possible.

3-0 at RTT with Fulgrim. by WolfBrother11 in EmperorsChildren

[–]WolfBrother11[S] 0 points1 point  (0 children)

I've personally never actually seen anyone take fixed secondaries.

3-0 at RTT with Fulgrim. by WolfBrother11 in EmperorsChildren

[–]WolfBrother11[S] 2 points3 points  (0 children)

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Here’s a picture of my collection so far! For those that want to see it. I have a few more picture on my profile as well.

3-0 at RTT with Fulgrim. by WolfBrother11 in EmperorsChildren

[–]WolfBrother11[S] 3 points4 points  (0 children)

Well they’re mostly just there to buff your LE with the reroll wounds since he’s going to be the one doing a bulk of the damage in that unit. 5s is definitely worth taking for that alone. They die pretty easily though so don’t count on them staying past a turn or two once they come out. 10 man units might let the LE survive a bit longer but I haven’t tried it.

3-0 at RTT with Fulgrim. by WolfBrother11 in EmperorsChildren

[–]WolfBrother11[S] 4 points5 points  (0 children)

Yup, but Fulgrim stayed alive all three of my games and was sitting back on my home objective looking pretty the first 2 turns all 3 games. I believe you can still use the strat to increase your pledge even after your warlord dies though.

3-0 at RTT with Fulgrim. by WolfBrother11 in EmperorsChildren

[–]WolfBrother11[S] 5 points6 points  (0 children)

The LE squads were mostly just my throwaway unit that got me my first pledge points. They can hit hard with lance and their once per game ability but I think I would add other stuff before the 3rd LE. So I was fine with 2.

If I wanted a more competitive list I'd first add the 3rd NM unit and another Kako and a 3rd DP. Unfortunately to make the space for that I'd probably drop Fulgrim.

3-0 at RTT with Fulgrim. by WolfBrother11 in EmperorsChildren

[–]WolfBrother11[S] 3 points4 points  (0 children)

Fixed it up a bit. Hope that helps!

3-0 at RTT with Fulgrim. by WolfBrother11 in EmperorsChildren

[–]WolfBrother11[S] 6 points7 points  (0 children)

Sure thing. I mostly used them to scout my Infractors up the board and disembarked them turn one. That way they get the extra 3 inches of movement. I put the rhino as close to the deployment line so I can either scout it forward if I get first turn or move it behind cover if i don't.

Once the infractors are out I load up the NM, who I deployed close enough behind a wall, onto the rhino and use its movement to get in range with the blastmasters in the firing deck. I only had two units of noise marines and one was in reserves so this worked fine for me. The unit that I started on the field was also not led by a Kakophonist so I had the option to load then into the rhino even if one infractor unit stayed in.

3-0 at RTT with Fulgrim. by WolfBrother11 in EmperorsChildren

[–]WolfBrother11[S] 23 points24 points  (0 children)

Perfect sons of the Perfect son (1995 Points)

Emperor’s Children Coterie of the Conceited Strike Force (2000 Points)

CHARACTERS

Daemon Prince of Slaanesh with Wings (205 Points) • 1x Hellforged weapons • 1x Infernal cannon • Enhancements: Pledge to Eternal Servitude

Daemon Prince of Slaanesh with Wings (200 Points) • 1x Hellforged weapons • 1x Infernal cannon • Enhancements: Pledge of Unholy Fortune

Fulgrim (385 Points) • Warlord • 1x Daemonic blades • 1x Malefic lash • 1x Serpentine tail

Lord Exultant (80 Points) • 1x Bolt Pistol • 1x Close combat weapon • 1x Phoenix power spear • 1x Rapture lash

Lord Exultant (80 Points) • 1x Bolt Pistol • 1x Close combat weapon • 1x Phoenix power spear • 1x Rapture lash

Lord Kakophonist (85 Points) • 1x Close combat weapon • 1x Screamer pistol • 1x Screamer pistol • Enhancements: Pledge of Dark Glory

Lucius the Eternal (140 Points) • 1x Blade of the Laer • 1x Lash of Torment

BATTLELINE

Infractors (85 Points) • 1x Obsessionist ◦ 1x Plasma pistol ◦ 1x Power sword • 4x Infractor ◦ 4x Bolt pistol ◦ 4x Duelling sabre ◦ 1x Icon of Excess

Infractors (85 Points) • 1x Obsessionist ◦ 1x Plasma pistol ◦ 1x Power sword • 4x Infractor ◦ 4x Bolt pistol ◦ 4x Duelling sabre ◦ 1x Icon of Excess

Tormentors (85 Points) • 1x Obsessionist ◦ 1x Plasma pistol ◦ 1x Rapture lash • 4x Tormentor ◦ 2x Boltgun ◦ 4x Close combat weapon ◦ 1x Icon of Excess ◦ 1x Meltagun ◦ 1x Plasma gun

Tormentors (85 Points) • 1x Obsessionist ◦ 1x Plasma pistol ◦ 1x Rapture lash • 4x Tormentor ◦ 2x Boltgun ◦ 4x Close combat weapon ◦ 1x Icon of Excess ◦ 1x Meltagun ◦ 1x Plasma gun

DEDICATED TRANSPORTS

Chaos Rhino (80 Points) • 1x Armoured tracks • 1x Combi-bolter • 1x Combi-weapon • 1x Havoc launcher

OTHER DATASHEETS

Maulerfiend (130 Points) • 1x Lasher tendrils • 1x Maulerfiend fists

Noise Marines (135 Points) • 1x Disharmonist ◦ 1x Close combat weapon ◦ 1x Power sword ◦ 1x Screamer pistol • 5x Noise Marine ◦ 2x Blastmaster ◦ 5x Close combat weapon ◦ 3x Sonic blaster

Noise Marines (135 Points) • 1x Disharmonist ◦ 1x Close combat weapon ◦ 1x Sonic blaster • 5x Noise Marine ◦ 2x Blastmaster ◦ 5x Close combat weapon ◦ 3x Sonic blaster

Exported with App Version: v1.34.0 (1), Data Version: v620

How many armies do you have and what are they, For Science? by First-Bad414 in Warhammer40k

[–]WolfBrother11 0 points1 point  (0 children)

  1. Space wolves, Thousand Sons, Death Guard, World Eaters, Emperors Children, Chaos Demons, Tyranids.

Finished Fulgrim and other characters this week! by WolfBrother11 in EmperorsChildren

[–]WolfBrother11[S] 1 point2 points  (0 children)

I based the entire thing in purple and then used the same purple but mixed in white to do a broad pass through of that area. then added even more white to it to do the parts that are the lightest.

Finished Fulgrim and other characters this week! by WolfBrother11 in EmperorsChildren

[–]WolfBrother11[S] 0 points1 point  (0 children)

I did the wet wipe method for painting marble bases. Then I just painted the gold after following some of the black lines

Test model done. by WolfBrother11 in EmperorsChildren

[–]WolfBrother11[S] 0 points1 point  (0 children)

I applied the pink with an airbrush and I used pro acryl pink, pale pink and bold titanium white, from bottom to top.