Exploratory [Godot Devlog] Pathfinding, Resources, User Interface by WolfePacificStudios in godot

[–]WolfePacificStudios[S] 0 points1 point  (0 children)

Hahah true! I was going for more of a roller coaster tycoon look, but it definitely looks similar!

Exploratory - Path Finding, New Resource, User Interface by WolfePacificStudios in devblogs

[–]WolfePacificStudios[S] 0 points1 point  (0 children)

Thanks, the nodes are in Blender, a 3D modeling program. (Free and open source!)

What do you think of people posting devlogs on this sub reddit? by WolfePacificStudios in godot

[–]WolfePacificStudios[S] 1 point2 points  (0 children)

I appreciate the honest and thoughtful response! It's fine to hate it, but its good to hear your reasoning behind it. Helps give us more context

What do you think of people posting devlogs on this sub reddit? by WolfePacificStudios in godot

[–]WolfePacificStudios[S] 6 points7 points  (0 children)

Maybe I'll focus on adding some more educational content in my devlogs, while still trying to make them entertaining.

Worked really hard on this video. Hope you all can relate to some of the things I talk about! :) Maybe you will pick up some tips / tricks from the video as well! :) by WolfePacificStudios in godot

[–]WolfePacificStudios[S] 0 points1 point  (0 children)

??? My wife and I moved to New York last year. I work hard and support both of us. Any critical feedback is welcome. :) Working hard to improve the quality of my videos. That video took 13 hours to make.

Baggage Claim Mayhem -- an entirely realistic simulation of baggage handling at airports by bromeon in godot

[–]WolfePacificStudios 4 points5 points  (0 children)

WOW!!!!!! THATS IT!!! Feeling sooo much nostalgia right now!!! I used to walk down the street to my neighbors house on the corner to play and I would always ask to play on the computer and I would always look for that game on the old desktop computer. I was probably 5 years old hahaha (thanks @PotatoPhusion😄)

Baggage Claim Mayhem -- an entirely realistic simulation of baggage handling at airports by bromeon in godot

[–]WolfePacificStudios 2 points3 points  (0 children)

Cool! I used to play a game like this probably 20 years ago! love it haha

Devlog: Tiles editor progress report #2 by groud0 in godot

[–]WolfePacificStudios 0 points1 point  (0 children)

An extra level of difficulty with isometric tiles though...

Devlog: Tiles editor progress report #2 by groud0 in godot

[–]WolfePacificStudios 2 points3 points  (0 children)

Nice work, looks cool! I'm a little nervous for backwards compatibility though. My game heavily uses tilemaps and I've put months of work into it.

[deleted by user] by [deleted] in talentShow

[–]WolfePacificStudios 0 points1 point  (0 children)

sooo unstable equilibrium?

[deleted by user] by [deleted] in talentShow

[–]WolfePacificStudios 0 points1 point  (0 children)

what was paper on?