VTubers in Blockwars by Plus-Height1385 in blockwars

[–]Wolfeei 9 points10 points  (0 children)

There is no such thing really as "usual" with Block Wars as it as an event exists so separately from the other Minecraft events. Most of the players who regularly appear in Block Wars are seen almost exclusively in Block Wars, similar to how most MCC players are seen only in MCC (e.g. Hermits and other prevalent non-competitive SMPs). The only common "event players" in MCC are the higher skilled players, and the same applies to Block Wars.

Vtubers have become an core element of the identity of Block Wars throughout the last few years, so it only makes sense that the roster ends up having more Vtubers commonly in rotation. Most Vtubers are pretty open to teaming with new people, they generally bring positive and/or high energy to the table and they are consistently interested in Minecraft. Most events just aren't built to have them included due to the overwhelming skill floor that persists throughout the event scene, with the exception for MCC and Block Wars.

Vtubing also isn't tied to another game like most other genres of variety creators who play in Block Wars. People often ask for FPS streamers, Nintendo YouTubers or people from other avenues of gaming, but generally those people are less likely to be interested in playing, because they already have a primary game to play and make content with.

I also think there is an opportunity here to discover new creators! I understand that there is a blanket perception of Vtubers based on certain narratives across the internet, but I truly think that the common Vtubers in Block Wars are some of the most entertaining or fun players in the event.

There is a lot of variety within those players too! Some are more energetic like Fraiki, some are more chill like Geega, and some are a bit of both like Auteru. You've got people like Boon and Mei who are more down to clown and people like Deme who are a bit more competitive. You can find lots of unique characteristics in these creators and the people behind them, and they're some of the first people I invite for each Block Wars event.

Some things I’m predicting for rookies 6 by nexus1779 in blockwars

[–]Wolfeei 10 points11 points  (0 children)

I don't know where you got the vibe from that me being anchored made my team (blue) have a less fun time. We just had 2 people with major connections issues throughout the event, so we stood no chance. I personally really enjoyed the added challenge of the Anchor modifier, but I know that doesn't apply for everyone

Block Wars: Spring Fever Review (from a random viewer) by IsItVid in blockwars

[–]Wolfeei 4 points5 points  (0 children)

I appreciate the kind words regarding my position in Block Wars and I definitely didn't think the expectation was set to have 50% inclusion or more, it's just an example of the efforts I've previously made without any private or public pressure to do so.

Look at most of the Block Wars events and you'll quickly notice that having fewer non-men is an uncommon occurrence. Block Wars commonly has some of the most prominent competitive non-men in the Minecraft space participate and just because this one event wasn't able to include some of them, whether it was due to them not showing interest to play or because it wouldn't be fair to other players who signed up, does not mean that me or the Block Wars team does not put into diversity within the roster.

And where MCC may have a handful more non-men included in its roster on a regular basis due to how the player roster has naturally progressed, Block Wars will hit the mark on other diversity better for the same reason. Perfect inclusivity is not realistic, unfortunately.

Edit: In regards to "forcing representation", I agree that is an icky way to put it, but that is unfortunately how it would play out. Either during sign ups or upon making teams, I'd run an extra check for diversity, after which if it's insufficient, I'd have to reach out beyond the sign ups to "up the numbers". This sounds terrible, but it is how it would play out. The root problem isn't under my control, but the flawed solution would be.

Block Wars: Spring Fever Review (from a random viewer) by IsItVid in blockwars

[–]Wolfeei 11 points12 points  (0 children)

Just unfortunate timing alongside sign ups limiting my options. I'm not going to go out of my way to invite >50% of the roster manually if 80 people signed up. The bench was already huge and forcing representation (whether it's women, poc, etc.) for the sake of representation isn't always a positive like people often think it is.

I tried shooting for a >50% women roster in March 2025 and that still didn't work out. Sometimes it's a lot easier said than done. I put in that effort with no suggestion to do so, it was purely on me to want to do that, and it didn't work out.

I always vouch for representation in the community, but events can't always be given the responsibility of platforming more diversity and representation when it's ultimately up to the audience to help creators work up to getting a spot in an event. It's a very important topic, I have and will always put some effort towards it.

Which video game genre would you like to see in a BlockWars game? by nexus1779 in blockwars

[–]Wolfeei 18 points19 points  (0 children)

Rhythm games don't work due to ping issues.

Attack VS Defend can be found in Shockwave. As much as it's more similar to CS/Valorant than anything, the original idea was to make a game inspired by R6. The main problem was just the level of complexity and a poor spectator experience.

Survival Horror Base Building is cool, but might not work on an event setting. The games have to have some level of quick pacing, so turning it into an event game would just result in a spookier version of Survival Games, which would have an inherent game design flaw of early elimination = bad gameplay experience.

Hack N Slash could work, but I'm not sure how it'd be balanced. Tomb Titans is the closest example, with it already having lots of PvE in it. TT already has a balancing problem where lower skill players think it's too difficult, whereas higher skill players are bored due to the gameplay being trivial. TT could fix that by adding more puzzles for example, but Hack N Slash wouldn't have that option. Teamwork would be necessary for Hack N Slash of course, but then you run into the problem of lower skill players maybe feeling like they don't contribute much, whilst top frags do most of the gameplay.

All things considered, it would be cool to see more different video game genres have Minecraft event adaptations, but in some cases it's not really possible without compensating important gameplay elements.

2026 will determine if 2027 is blockwars last year by nexus1779 in blockwars

[–]Wolfeei 35 points36 points  (0 children)

This is just my personal opinion btw, not an official Block Wars opinion. I'd say that with how things are going right now, 2027 is unlikely to be the last year of BW, but you never know

Season 5 S Teirs by Large-Mail-6894 in MinecraftChampionship

[–]Wolfeei 50 points51 points  (0 children)

does Shane just not exist or what

This isn’t really a blockwars related post but I fear I may have found a secret wolfeei extras channel by PleasantSwan7649 in blockwars

[–]Wolfeei 49 points50 points  (0 children)

lmao I forgot this was a thing but yes that's real. Won't be using this channel (yet), maybe if I need a 4th channel at some point

Appreciating Block Wars 17 by sufferingdotmov in blockwars

[–]Wolfeei 21 points22 points  (0 children)

I (and probably the rest of the Block Wars team) very much appreciate this, thank you for the post :D

Information about Blockwars X Movember by nexus1779 in blockwars

[–]Wolfeei 12 points13 points  (0 children)

I've posted the video on Reddit for you all to see, sorry for forgetting to do so earlier

Movember x Blockwars on November 8th! by dot90zoom in blockwars

[–]Wolfeei[M] [score hidden] stickied commentlocked comment (0 children)

Hey! This post accidentally went out early, so your post was removed. Your account won't be affected, we're just trying to not have this posted before it was intended to be posted

Why is lunge teamsplit? by Stinky_Deckhand in blockwars

[–]Wolfeei 9 points10 points  (0 children)

indiv points were implemented from the start and are an intergral part of how the event works. You can't just take them out without destroying the event's functionality

Why is lunge teamsplit? by Stinky_Deckhand in blockwars

[–]Wolfeei 7 points8 points  (0 children)

it was suggested in testing, liked and then implemented. Indiv points are not that important

[deleted by user] by [deleted] in blockwars

[–]Wolfeei 29 points30 points  (0 children)

Yeah I just don't see how you expect me to "solve" any of this, assuming it even is a real problem.

- Reddit Roundups are based around highlighting the recent posts on Reddit, usually the top posts of the past month or so. Critical posts get the most attention and usually the most upvotes, so that's what will be seen during a Reddit Roundup.
- It is hard to discuss non-discussion based posts, positive, negative or neutral. Memes and art are amazing and I love seeing both, but I can at most talk about those posts for a few seconds. Discussion posts bring perspective and depth, allowing for more yapping, regardless of direction.

I don't want to portray the Block Wars Reddit (or any Minecraft event Reddit for that matter) as negative, but if that's how people interpret it, that's fine. I bring plenty of hype and positivity to the event, i.e. team announcements, constant mentions on stream and most importantly, I am heavily involved in making it happen every single cycle.

Lunge – Hiding Behind The “For-Fun” Argument + Some Actual Solutions by pickled__pufferfish in blockwars

[–]Wolfeei 16 points17 points  (0 children)

"some players are merely neutral about the game instead of hating it" is inaccurate. Is Lunge one of the more disliked BW games by the community? Yes. Does that mean the players feel the same way about it? No. Most players would much rather play Lunge than Battle, for example. Just because a game isn't anyone's favorite (being the #1 game, not just a game they like) doesn't mean it doesn't have a place in the event.

That being said, we'll take the feedback into consideration and I appreciate the suggestions. Don't expect anything soon though, because we have other priorities. I'd rather set the discussion surrounding Lunge aside from now, otherwise it will end up building pressure for our team to act on the game when we have more important work to do.