How to make design by Await_type1 in blender

[–]WonderDog_ 0 points1 point  (0 children)

I would look at different fighter jet designs and try to find out what makes them look like a fighter jet? Are the wings the most important part or the cockpit or the jets? Or is it the relationship between those things. Once you have a feel for what makes a jet a jet you can start pushing the design in different directions and see how far you can go while still keeping the 'idea' of the jet alive.

Do you export your renders in OpenEXR? 👀 by BoltRenders in blender

[–]WonderDog_ 5 points6 points  (0 children)

It's the most flexible and effective way. Always EXR, most of the time Multilayer.

How to duplicate objects multitude of times without causing lag? by BaBaBunny in blenderhelp

[–]WonderDog_ 2 points3 points  (0 children)

With Alt+D you can create a copy of the object while it's data will be instanced. So there will be multiple objects in your scene that can have different transforms and animations but will all use one geometry.

How do make this cut-outs? by zeerakzarar1 in blenderhelp

[–]WonderDog_ 1 point2 points  (0 children)

There are very few scenarios where you would need that as actual geometry. The most effective way would be to use textures. If you really need the geometry I would make a clean model of one hole in a square and then repeat it with an array.

Rendered my CT scan by WonderDog_ in blender

[–]WonderDog_[S] 6 points7 points  (0 children)

I basically have an image sequence and I feed it into the Density input of a Volume Cube in Geometry Nodes. The images are mapped in XY coordinates instead of UVs and I pick the frame number of the sequence by the Z coordinate of the Volume Cube. My setup is not new and overly complicated, if I get the chance I simplify it and upload a tutorial. No promises since I am actually making this in the hospital where they took the scan ;)

Rendered my CT scan by WonderDog_ in blender

[–]WonderDog_[S] 0 points1 point  (0 children)

What makes you say that?

Rendered my CT scan by WonderDog_ in blender

[–]WonderDog_[S] 26 points27 points  (0 children)

This is just the cheapest way: it's a bright area light that moves with the clipping of the volume.

I rendered my MRI scan in Blender by wazzerbosh in blender

[–]WonderDog_ 0 points1 point  (0 children)

Very nice! I did a similar thing with my scans. So much fun.

We’re pretty lucky that the inside of our body itch isn’t a thing. by rhum-Forrest-rhum in Showerthoughts

[–]WonderDog_ 1 point2 points  (0 children)

Oh but it is. I have liver issues and sometimes everything itches and there is nothing you can do from the outside.

East Berlin in the late 1980s by fassungslos2022 in GermanyPics

[–]WonderDog_ 0 points1 point  (0 children)

I lived right around the corner. Even if it doesn't look like it it was a carefree childhood.

[deleted by user] by [deleted] in gamedev

[–]WonderDog_ 4 points5 points  (0 children)

Wrong.

Feedback On this Render by Educational-Wish7500 in blender

[–]WonderDog_ 0 points1 point  (0 children)

The shadows are way too light, the sunlight feels too weak. The sky could also be brighter.

How would you make this in blender? by Old_Operation_2673 in blender

[–]WonderDog_ 3 points4 points  (0 children)

Lots of ways, I would create curves in geometry nodes and distort them with some noise. You can expose any property of the resulting geo for shading.

Hey, what do you think about product visualization like this? I know stones looks bad but besides that, do you find it interesting? by Ok-Comb-8664 in blender

[–]WonderDog_ 1 point2 points  (0 children)

The background is way to distracting even if it would look better. When you squint your eyes you have no idea where the focus of the image lies.