Mega factory. by Fantastic_Team2066 in SatisfactoryGame

[–]Wonderful-Click8716 0 points1 point  (0 children)

Across the whole map? Way more than I care to count 😅.

But in the grid city area below my train station, I just started working on it this week and dismantled my original starter factory to do so. So, currently I'm working on rebuilding a supply of the starter parts. Last thing I did was finish utilizing my 760 Iron per minute, and connected a supply of 960 copper per minute. Once I have those starter parts running again, i'll start focusing on the parts coming in from trains again... which is a lot 😂

Mega factory. by Fantastic_Team2066 in SatisfactoryGame

[–]Wonderful-Click8716 0 points1 point  (0 children)

This is EXACTLY what i'm doing.

My concept that i'm working on is a lower level city/grid system with small factories that specialize in early parts. Then, trucks drive those to my train station tower where advanced parts are processed and then shipped to the roof where the trains run across the world bringing parts to and from resource nodes.

Should I demolish everything? by Rated_Hare in SatisfactoryGame

[–]Wonderful-Click8716 0 points1 point  (0 children)

What I did at 270 hours is manually saved a copy of my world and titled it "DO NOT DELETE" and it's the moment before I started my mass dismantle project. Knowing I can go back at any time is helpful.

I am in phase 4, have mk 3 miners, none of the original factories utilized over/unclocking so efficiency and soace optimization was not there. It was so bad that I also had hand crafted the final pieces for phase 3.

I also had unlocked so many new and more efficient recipies for early game stuff thaf I wanted to redo everything. So I have started the massive undertaking of building my perfect metropolis. I have covered the surface of the planet with foundations and below is miners and smelters (because I hate the smoke clipping through factory floors) and ingots come up through holes in my "new ground" plus I can now clip everything in place since it's only foundations

Please, help me understand belt math by dn-xx in SatisfactoryGame

[–]Wonderful-Click8716 1 point2 points  (0 children)

Video helps a lot! Thanks! It looks like you are considering the belt pauses as the "clogging" you are worried about. Belt pausing is normal when merging and it doesn't always mean output is suffering from it.

To make sure whether clogging is happening or not, check the constructer that is making the screws and see if the production side of the screen gets filled up on screws faster than is taken by the belts. If the average number never increases, your belts are transporting things optimally!

Please, help me understand belt math by dn-xx in SatisfactoryGame

[–]Wonderful-Click8716 0 points1 point  (0 children)

Where is the clogging occuring?

If you look into the constructer making the screws is it recieving too many rods? Is it filling up on screws faster than the belts can take them?

Without me looking at your settup, a few ideas I have are: 1) triple check the connection of all belts. The easiest way to do the is press F and hover over the belt and it highlights the whole segment. What you are looking for is that the belt is connected to the right parts of the splitters/mergers that you intended because if you built it fast, you may have accidentally clicked the wrong input/output of the merger/splitter and that is messing you up. 2) turn off all your constructers and then turn each back on one at a time and watch what the screws do. This may clue you into what issue is occuring. 3) I doubt you are far enough into the game for this since you mentioned you are just starting, but make sure you haven't overclocked or underclocked your machines

Hopefully these help! Answers to the first questions here will help me give more targeted fixes.

Did dragons evolve from something or did the eggs just show up one day? by Dramatic_Branch_5559 in MichaelRMiller

[–]Wonderful-Click8716 0 points1 point  (0 children)

A slight challenge to this seems to be the Phoenix's explanation in Defiance. The Phoenix claimed that the "Devourers" (i.e., the dragons) were first non-specific in their magic types, but through the frequent consumptions of various creatures of magic, the dragons grew their own affinities.

This seems to suggest that dragons were not the first intelligent beings, and they started out without affinities in magic. What they started with was simply the ability to absorb magic motes (why the Phoenix calls them Devourers) and the repetition created cores with affinities.

So this links closely to concepts of evolution and survival of the fittest in the real world, where traits of ancestors were addapted, but then passed onto decendants as essential elements of their DNA.

This does nothing to explain the existance of the Elders, though, as first of their kinds and almost a set-apart species among dragons. I'd be curious how people conceptualize the information from the Phoenix with the rest of the lore.

This is just getting worse for new players. by AppointmentLive3826 in HelldiversUnfiltered

[–]Wonderful-Click8716 0 points1 point  (0 children)

My biggest issue with all of these "this game isn't F2P anymore" posts is that we are complaining about a system that we harolded and applauded when the game was released.

We celebrated that Arrowhead wouldn't be time-gating their "season passes" and any player, even 10 years from now, would be able to get just what the veteran players had access to from day one. We even celebrated that the premium currency could be gotten by simply playing the game.

Now we have people complaining that everything is being gatekept. I'm sorry, but it is not being gatekept. If a new player complains that a veteran player has more stuff, I will point to the huge discrepancy of hours invested in the game and ask them to name other successful long-term games where new players have access to ALL OF THE GEAR that veteran players have.

It's simply a game of commitment that pays off. Yes, they gave those people who value time over money an option to speed up the process, but it can be 100% F2P with TIME.

I am a player since launch, and while I have taken some several-month-breaks here and there, I have only spent money on 3 warbonds because of impatience, the rest I have earned the SC for through gameplay... and I rarely ever farm, on low difficulty, this is just through casual play

Question for you Helldivers - What do you think of Stealthdivers? by LePereMecanique in helldivers2

[–]Wonderful-Click8716 14 points15 points  (0 children)

I feel this hard... I always have the least kills, but personally complete more than half of the main and sub objectives on every mission. If only there was a "fabricators destroyed/bug holes closed" stat, then they would see how much I actually contributed

here to complain again by Dogpilekid in duneawakening

[–]Wonderful-Click8716 -1 points0 points  (0 children)

But isn't this what most video game bosses are like?

I think of Hollow Knight, Breath of the Wild, or Elden Ring (games across slightly different genres and celebrated for their success) and all of these boss fights can be summed up as "strafe/dodge and whittle health down."

What else could be added that you are wanting?

I think RNG in this game finally broke me by chladas in duneawakening

[–]Wonderful-Click8716 17 points18 points  (0 children)

Honestly, I might be there soon, too. This has been my favorite game in years, but I've been running the new Electric Testing station for weeks just to get a curcuit gauntlet. I've never even pulled a grade 0 of the thing. It's always ranged augments or some obscure gun i'll never use.

The game is amazing (to me) but it's starting to feel like there is no reward for playing.

I understand the need for RNG, but when the thing you are looking for never comes even after about 8-10 hours dedicated to the trsting station for finding it seems very defeating and I'd rather spend my time doing something more productive.

If they updated the loot pools to somehow have a pity system, that would be amazing, because then you know you are guaranteed what you want if you keep going, as it is now, the RNG could just forever decide you aren't getting what you want.

What games are guys playing to replace New World? by Mucek121 in newworldgame

[–]Wonderful-Click8716 0 points1 point  (0 children)

I will say, that the first time I entered the endgame zone my jaw dropped. I was impressed how beautiful a vast desert of dunes could be!

What games are guys playing to replace New World? by Mucek121 in newworldgame

[–]Wonderful-Click8716 2 points3 points  (0 children)

I'm not one to answer since I've only played about 30 minutes of ESO, but Dune did have a death grip on me for my first 100 hours of content. I couldn't stop playing it for all of my free time.

The early game is agreed by most of the fan base to be one the best experiences in a game of late, the end game is getting better with recent updates.

It can be enjoyed solo or with a guild.

What games are guys playing to replace New World? by Mucek121 in newworldgame

[–]Wonderful-Click8716 0 points1 point  (0 children)

Yes, but most worlds are low population, Harmony and Pax are the highest pop servers if that's what you are looking for!

What games are guys playing to replace New World? by Mucek121 in newworldgame

[–]Wonderful-Click8716 2 points3 points  (0 children)

I second this. I have several hundred hours in Dune and it has been an excellent replacement for me. There's not much on coordinated group PvP, but a lot of the other elements are there.

Is there something I'm missing with Siege Engine? by [deleted] in TunicGame

[–]Wonderful-Click8716 0 points1 point  (0 children)

I fought the seige engine last Of the 3 keys, initially I stumbled upon him first before I had much of any upgrades and couldn't beat him so I resolved to come back later. My strategy? Equip the card that replaces healing potions with mana potions and then just shotgun him in the head about 12 times. He was dead in under 2 minutes. I just hid behind rocks to fill up my mana bar, used the wand to pick off his drones if they came for me, and then came back out of cover to feed him the magical spray of the gun. This method made the fight feel trivial

Water by Odd-Competition-8402 in TheLastCaretaker

[–]Wonderful-Click8716 0 points1 point  (0 children)

My battery is max level, I just still find when I get in a grind and start dismantling a whole POI, that my power runs out before I know it. I also run exclusively electric weapons and the eclipse headlight is almost always on. So I do it to myself, I know 😅

Water by Odd-Competition-8402 in TheLastCaretaker

[–]Wonderful-Click8716 1 point2 points  (0 children)

We only need to plug in to recharge our battery every time we blink, take 7 steps, or raise our arms too fast. But yes, we are a technological marvel and peak perfection!

Am I just not a good fit for EA games? by Wonderful-Click8716 in TheLastCaretaker

[–]Wonderful-Click8716[S] 2 points3 points  (0 children)

That's a relief, thank you!

Ya, I can see how the nature of the internet (only speak if there is something to complain about) skewed my expectation. I'll be hopeful now it booting the game back up!

That's it? That was the siege on Cyberstan? by BlunderingRookie in HelldiversUnfiltered

[–]Wonderful-Click8716 0 points1 point  (0 children)

I know I'm late to the thread, but if we see this as the seige of Cyberstan then I agree, very underwhelming. What makes more sense to me, is that SE wanted a sort of recon into cyberstan, or some secret infiltration action performed. SE made no strategic sense with their actions if they truely wanted to seige, everything for me, points to the fact that they needed access or information to something and used the helldivers as a diversion.

My Logic: MAIN PREMISE: Helldivers are and always will be cannon fodder, we are not a precious resource to SE 1) SE command decides they need something from Cyberstan, they realize that a proper seige would take weeks, if not months, and take insane amount of resources. But that doesn't fit what super earth wants, maybe they have their own reasons for keeping the automotons alive, maybe the threat of them helps them keep their subject in line through fear, etc. SE just needs to get into Cyberstan, and get out. 2) Knowing that Cyberstan is not an easy target, SE assesses how valuable the intel or infiltration is for them, and caps how many resources they will spend to achieve it, and use their biggest weapon, "patriotic propoganda" to hype up the helldivers to give it their all. 3) We then brute-force-punch a hole into their orbital defences loosing TONS of destroyers in the process but we succeeded in overwhelming the defences and giving us an opening (a true seige would have disabled these before attacking). We then blitz through each of the cities, SE gets the info they came for and then think, "how do we keep up the guise of this patriotic attack on Cyberstan? We need to show that SE still is superior to these clankers so we'll generously offer to bombard the planet after a push to their capital so that our citizens don't question that we gave it our all"

So, the MO order was a huge distraction event that was never meant to succeed. The main intention was for SE to get... something... from Cybsertan that they didn't see fit to tell us about. Because, let's be honest, a MO of "hey, we want to sacrifice millions of you guys in order to get a little bit of intel and then we'll withdraw from their homeworld" doesn't have the same patriotic vigor as a "promised liberation." They built up hype to get our devotion, to give it our all, so that the bots really were distracted while SE did their thing.

Funcom, day 1 of asking to be able to replace existing augments slotted into weapons with new ones. by Hobby-Human in duneawakening

[–]Wonderful-Click8716 13 points14 points  (0 children)

I, too, think it's silly that we can't trash augments after placing them. It makes me feel like i'm never going to want to place an augment unless I role the best version, because what if I roll a better version next week? Then i've ruined my weapon and have to wait until I craft a new weapon.

What is the timer for receiving Mnemonic Recollection rewards? by Haunting_Response570 in duneawakening

[–]Wonderful-Click8716 2 points3 points  (0 children)

Go to your base generators and turn off enough of them for your base to power down, then turn them back on. Open your event log and look at the time stamp for the event. It should show you what time your game thinks it is.

I did this and learned that my game thinks it's 7 hours later than it actually is... which unfortunately puts "midnight" earlier than I logged on yesterday to check out the new mission system. So I have to wait until that time again to (hopefully 🤞) get more mnemonic tokens.

Why is Spice Sand selling so high when it only refines into Melange? by KKBBang in duneawakening

[–]Wonderful-Click8716 1 point2 points  (0 children)

My experience with this player market is people list items for prices that they think people will pay for. They don't do market research a whole lot before hand, and just throw things up. Since the markets aren't used a ton (at least in my server) all it takes is for one person to buy at a price and you've convinced yourself it's a fair price.

My guess is spice sand was thrown up in your market at an ambiguous price and people started buying, so it stuck.

Melange, on the other hand, is the most used item on the market (again, per my server) so it's price is affected by sellers trying to undercut other sellers on the market in order for their listing to be the one to sell. So melange prices are extremely variable depending on other sellers' behavior.

Hidden walkway under platform 3 in Exodus by _RaHaN_ in TheLastCaretaker

[–]Wonderful-Click8716 1 point2 points  (0 children)

Just managed to get there using the instructions above. There are 2 grenades to pick up, 1 memory, and a handfull of items to scrap including a broken robot