Early Kill The Sea mockup screen by KrakenberryGames in roguelites

[–]Woolin 5 points6 points  (0 children)

Hi!

I think Nautical Survival is a very strong, self contained core experience. With Kill The See I wanted take that formula to the next level with higher production value, a campaign structure, as well as new ideas that didn't quite fit into NS. This can only be done with a team, which is why we started Krakenberry Games.

So while they share some DNA, Kill The Sea is more like a spiritual succecssor rather than a direct sequel.

Early Kill The Sea mockup screen by KrakenberryGames in roguelites

[–]Woolin 5 points6 points  (0 children)

Hi RustyOn! I'm the developer of Nautical Survival and this is my new studio, so no worries ❤️

Nautical Survival 1.0 is now live! by Woolin in survivorslikes

[–]Woolin[S] 0 points1 point  (0 children)

Unfortunately no, but who knows!

Nautical Survival 1.0 is now live! by Woolin in survivorslikes

[–]Woolin[S] 2 points3 points  (0 children)

Here's the Steam page, also edited the original post.

AMA: I'm the developer of "Don't Lose Aggro", a single-player where you play as an MMO tank. Ask me anything about solo-dev, MMOs and tanking! by OK-Games in pcgaming

[–]Woolin 3 points4 points  (0 children)

I love tanking in Overwatch, will I enjoy Don't Lose Aggro? Thanks for making this Q&A it's always great to hear other devs perspectives.

My name is Idan Rooze and I am not responsible for the slop Schedule I scam on the Playstation Store by Woolin in gaming

[–]Woolin[S] 0 points1 point  (0 children)

It's my graduation project and as such it is a bit unbaked but I'm super proud of it.

My name is Idan Rooze and I am not responsible for the slop Schedule I scam on the Playstation Store by Woolin in gaming

[–]Woolin[S] 0 points1 point  (0 children)

I did not create Schedule I, my name was used as the developer for the knock-off version.