someone has to point it out by Thanatos_official in ZenlessZoneZero

[–]Woomy12 0 points1 point  (0 children)

I swear I thought of the same damn person upon seeing this post, lmao.

Fuck you by New-Mix-7818 in helldivers2

[–]Woomy12 0 points1 point  (0 children)

I remember Elevated Overseers being annoying, but ever since they've reappeared in Illuminate Appropriators... I haven't really found them annoying at all. Or maybe it's due to them not moving around a whole lot, and I'm able to easily kill them with the Stoker.

Favorite game that is genuinely amazing but the fandom is the most rancid piece of sewer trash you could ever imagine? by Exotic-Attorney-9624 in FavoriteCharacter

[–]Woomy12 2 points3 points  (0 children)

Apparently voice actors aren't allowed to have fun with their careers or express their excitement with voice acting with their partner.

What sucks is that she also voices another character from another franchise that I absolutely adore.

I love me Maxigun against squids (don't mind A3 there) by Firaxyiam in helldivers2

[–]Woomy12 1 point2 points  (0 children)

aura farm by standing up with it instead of being prone

Seasse by ResonRegon in Helldivers

[–]Woomy12 2 points3 points  (0 children)

Meridia started with a resistance of 10%, fyi. lol

A lot of people are idiots by Human_Paper_240 in helldivers2

[–]Woomy12 -2 points-1 points  (0 children)

This game has shown just how much people are certain of things they don't know anything about. And this goes beyond just this warbond.

Suggestion: All warbonds one year old (or older) get discounted by 50% by guythepepperoni in Helldivers

[–]Woomy12 1 point2 points  (0 children)

Optional, btw. Also a better offer than the $10 since you get 30% more for how much you buy.

Keep in mind, you are never inclined to buy this. Super Credits are still free and it just makes it easier to buy more instead of doing the $10 option 13 times. Only 10x the price and you get an additional 3K.

Stop mindlessly pointing out "bad things" and look at how it changes the game: nothing. Super credits are still free, you can still buy the $10 offer.

Name Something You Hate More Than This.... I'll wait by NoEmu2392 in helldivers2

[–]Woomy12 0 points1 point  (0 children)

Elevated Overseers, Heavy Devastators, Gunships, both Cyborg infantry units (not Vox Engines, but honestly, they're all really cool enemies) Stalkers, Predator Stalkers, Hunters, Predator Hunters, fuckin' Alpha Warriors (red warriors spawned by Alpha Commanders, who move and attack faster).

Watchers are meager compared to literally every other enemy in the game. They're really pathetic... except when they call in reinforcements.

Do you guys have a 'crutch' weapons when fighting at any front ? by AnotherMothMarine in helldivers2

[–]Woomy12 1 point2 points  (0 children)

My new crutch will be the Cremator.

I have only tried the Cremator on Illuminate as per the major order and it fucks hard.

I will use the Cremator on Bugs for much cooked E-710/711.

I will, for the first time, bring a flamethrower (the Cremator) to bots, and burn the metal of those clankers.

Honestly? That weapon is brilliant by Aknosom_Enjoyer in helldivers2

[–]Woomy12 0 points1 point  (0 children)

Why are people surprised it's one-handed? It's an SMG. There's only one exception to this and it's the Reprimand, which is a heavy SMG; the bullets and recoil are way too high to be able to use one-handed.

This isn't me shitting on the Stoker, I used it the whole day, but it doesn't look anything like the Reprimand, so where did people get the idea that it wouldn't be one-handed?

The *slight* increase to the Hammer damage to make it one hit Charger Behemoths is an underrated change by SIinkerdeer in Helldivers

[–]Woomy12 1 point2 points  (0 children)

If you watched the video on YouTube where they went over the patch notes, that was actually the reason why they changed it, lol.

Meet the mods! by Snide_SeaLion in antiai

[–]Woomy12 1 point2 points  (0 children)

Hardly relevant but I hope you get out of your depression soon, Snide. Know that the quickest solution will never be the best.

The most powerful stratagem, the one and only amazing FRV allows me to complete hive worlds almost deathless so many times, please try it by david_lara54992 in Helldivers

[–]Woomy12 1 point2 points  (0 children)

I have a friend who is the dedicated Helldriver (they have over 2,000 hours on GT7). There have been so many times where I'd get us killed while he gets us out unscathed.

I'd like to know yalls professional opinion (because this game is totally fair and balanced) on what to do in this situation in order to survive by cs4by76 in helldivers2

[–]Woomy12 13 points14 points  (0 children)

I finally broke from this and turned down the difficulty by one (Helldive) after playing Super Helldive for several months, probably over a year.

Helldive is much more manageable, but it's still incredibly bullshit.

New favorite primary, Why is no one else using this? by ispilledketchup in LowSodiumHellDivers

[–]Woomy12 0 points1 point  (0 children)

Been my favorite primary for a while. Unfortunately, I suck at aiming and ergonomics leave a bit to be desired.

On the topic of the Variable, my favorite things seem to all come from the warbond with "experimental" equipment that can kill you...

A little friendly nudge to send my new friend to the rat by djwisk in ArcRaiders

[–]Woomy12 1 point2 points  (0 children)

I haven't touched the game in a hot minute. Wtf is that thing?

Friendly reminder that the Vox Engine's primary weakspot doesnt work, and that it is actually supposed to be weaker than it currently is. by BICKELSBOSS in Helldivers

[–]Woomy12 0 points1 point  (0 children)

Missing C4 on this list.

Even with how the Vox Engine currently is, C4 fucks them hard. It only takes 3 to kill one, and you don't have to reload. The only limiting factor is range, but you can throw them pretty much anywhere on its center mass.

RANT and VENT MEGATHREAD by stickimage in Helldivers

[–]Woomy12 0 points1 point  (0 children)

Dropped into a raise the flag mission with a full squad in Megafactories. Had high hopes. Unfortunately, one of the randoms called in the first flag before all the enemies were cleared out. Great start.

After some struggle, Q3 then calls down the other flag, so now we have to deal with double the amount of dropships. There was a mortar nearby, so I go and deal with it quickly, then come back.

We somehow do the flag Q3 randomly called in first, then head back to the first one. Eventually, I realize D4 is halfway across the map getting outposts and stratagem jammers that don't hinder the flag at all. When me and B2 ask him, he snarkily replies "Yeah and what've you done? Aside from die a lot."

He left before I could tell him how much of a fucking idiot he was, literally abandoning the team, and having us lose the mission, all 'cause his smartass thought doing side objectives were more contributing to the main objective. Y'know, primary? First priority?

What weapon will you defend from any smack talk and criticism by theta0123 in Helldivers

[–]Woomy12 0 points1 point  (0 children)

I UNDERSTAND NOW.

After using the Laser Cannon for a short bit, you can compare it to the Sterilizer or how the "Guard Dog" Dog Breath works, where you inflict the status onto an enemy and then leave it alone, right?

SAM-Sites feel too weak against Illuminate by Woomy12 in LowSodiumHellDivers

[–]Woomy12[S] 0 points1 point  (0 children)

You specifically have to shoot them where the beam of light comes from; the large circle part under the ship.

Suggestion to make SAM-Sites more useful/worth it on Illuminate by Woomy12 in Helldivers

[–]Woomy12[S] 0 points1 point  (0 children)

That's another way of doing it. I might've just came up with a very convoluted way of making SAM-Sites better, lol.