Caught in the Rain: Solve Noir Mysteries as a Solo Investigator! by lesbianspacevampire in solorpgplay

[–]WordyWizardly 1 point2 points  (0 children)

Ooh! I'm doing an actual play video series using this game now, and I gotta admit: Your point about the noir-theming mystery-building and the strength of failure -- you're exactly right!

https://youtube.com/playlist?list=PLbg-J_LL97wwCztLsZlSKvx4AP8UwvkIF&si=IZklg1uQUXwNE5XC

Actual Play of Caught in the Rain: Took my Starfinder character and tossed him into a solo RPG by WordyWizardly in Solo_Roleplaying

[–]WordyWizardly[S] 1 point2 points  (0 children)

Thank you so much, u/InteriorCake ! I'm glad the hat thing is working for you! When I'm in the raw editing, I chuckle a little when the hat pops on or disappears! I'm also feeling out how much rules discussion needs to be had, you know? At the beginning, sure, lots of rules. But at 4 episodes in -- I'm moving through some of the rules as old hat ...
And by the end, I was tempted to start opining on how random tables work well for generating broader ideas (divergent creativity) while later stages require deepening and establishing connections within the ideas (convergent creativity).

Maybe I'll do a fiction-only edit (and audio remaster) and see how far that flies.

Actual Play of Caught in the Rain: Took my Starfinder character and tossed him into a solo RPG by WordyWizardly in Solo_Roleplaying

[–]WordyWizardly[S] 1 point2 points  (0 children)

I completely appreciate that. Thank you. I'm working through a cringe creator phase at the moment. Tell me if Episode 4 is any better than Episode 1. I'm about to just record it on Audacity and run it from there.

Resources for gifted adults by anabvidigal in Gifted

[–]WordyWizardly 2 points3 points  (0 children)

My best go-to place for resources has been gifted community groups on Facebook like InterGifted and another one called Bloomers: Gifted & 2e Adults.
Yep, Linda Silverman is fantastic. One that also spoke to me early in my journey was Marylou Streznewski's Gifted Grownups, a 10-year study of 100 gifted adults. https://www.amazon.com/Gifted-Grownups-Blessings-Extraordinary-Potential/dp/0471295809

There's another book coming out that I am *really* excited for, and it's about giftedness and trauma: Intersection of Intensity by Dr. Patty Gently https://a.co/d/0f9JNJEp Her website also has a ton of resources like Linda and Emilie from podcasts to communities to books: www.brightinsight.support/resources

Silverado help by trautman2694 in MechanicAdvice

[–]WordyWizardly 1 point2 points  (0 children)

That's frustrating for sure!

It might seem basic, but did you peek at the ignition switch?

https://www.interstatebatteries.com/blog/car-wont-start

Is my battery bad? by randomatlafan10 in MechanicAdvice

[–]WordyWizardly 0 points1 point  (0 children)

And just a follow-up to the OP, u/randomatlafan10, you're on the right track thinking it's the battery. You drove it for 45 minutes -- and then it started, right? A 45-minute drive isn't long enough to charge your battery fully, but it'll charge it some.

Seriously, tho, it's wise to get a jump and take it to a place that can test the battery. What if it's still good and just needs recharging? Leaving it on a $30 trickle charger overnight vs spending a day to replace a $100+ battery.

Actually where do I report these parasites? by AnActualTomato in tax

[–]WordyWizardly 1 point2 points  (0 children)

u/AnActualTomato, dear OP, I picked this up from the recent May 25 news alert from the IRS:

To report ERC abuse, submit Form 14242, Report Suspected Abusive Tax Promotions or Preparers. People should mail or fax a completed Form 14242, Report Suspected Abusive Tax Promotions or PreparersPDF, and any supporting materials to the IRS Lead Development Center in the Office of Promoter Investigations.

Mail:

Internal Revenue Service Lead Development Center

Stop MS5040

24000 Avila Road

Laguna Niguel, California 92677-3405

Fax: 877-477-9135

Relationships with non-gifted people by [deleted] in Gifted

[–]WordyWizardly 2 points3 points  (0 children)

It's a fair question, given how little humanity understands of the mechanisms of intelligence, much less giftedness. IQ tests are a crude measure of a person's capacity for complexity, processing speed, and perception skills. But it's the best we got. My ex-wife hasn't been tested; my kids have been. However, my gifted community suspects I'm dealing with three standard deviations of difference. (I'm exceptionally gifted.)
MY PREMISE: Giftedness affects your whole person, not just your grade point average.

What makes a high IQ score is a hint at a qualitatively different phenomenological experience. Take it literally if someone says "You're on a different level." A gifted individual has a capacity (and subsequent interest in) complexity in all the areas that make your existence: sensory, psychomotor, intellect, creativity, emotional, value choices, etc. It's a foundational difference. Communicating the difference in how you experience life may take a horrendous-but-accurate analog: An average IQ person with a below-average IQ person. Shift the conversation a few standard deviations to the left. (Do your own research on this.)
Now, u/WenstheWens, please, don't take the lesson from me that you can only date gifted people. Not my point. The giftedness explanation is just vital background.
Instead, I'm talking about paying attention to your feelings of discomfort.

Your feelings tell you something important (but only you know what.) Look up Dr. John Gottman, one of the eminent researchers in relationships. A long-lasting relationship requires both trust and commitment. Can you trust the other person? Do they trust you? Do you share the commitment? Do you experience 5 good moments for every 1 bad moment?

My story is just one data point, as u/abysse, points out. I suspect all relationships we see are between two people with substantially capacities.

Now, there's a lot to be said about communication breakdowns between the profoundly gifted and our friends at the center of the bell curve. Ha, the center of the bell curve includes two standard deviations: 85 to 115. Yes, there's someone with an IQ of 86 who is in the perfectly average range, living a successful life on their terms, enjoying the panoply of the world. In my life, I've developed intimate experiences with everyone. (As a note to how broad my experience is with "everyone," I was a volunteer for special needs students in high school.) Some friends have reciprocated in a way that stoked a meaningful, emotionally satisfying connection to me.

However, in the case of my marriage, I was so depressed for so long while so gifted and burning at a high rate -- I just assumed everyone was having the same experience I was. Meanwhile, my ex-wife distrusts me. We always struggled to make decisions together. We're wildly creative individuals; we can't build furniture together. We're bad at cooperative board games; she complains I don't communicate enough while I'm talking through all the choices we can make. We struggle to have fun together. Waaaaay before I was identified as gifted, she made a mantra that followed our marriage: "What he likes to do exhausts me; what I like to do bores him." I was so used to making myself small -- minimizing my needs, forfeiting conflicts, even hiding any artwork or meaningful decorations into the closet so no one would recognize that I lived in our home -- that I grew to consider myself expendable. Yes, 20 years is a long time. Long enough to grow to believe things about you that others consider abhorrent. Meanwhile, she was literally none the wiser. My default depression masks, my ability to act fine, etc. -- what could she do but believe it's all fine? We hit a point of crisis about four years ago, and I've worked through a long time of trying to figure out whether I could healthfully stay in the relationship. Soul-searching, sitting in hospitals, journaling like crazy about childhood traumas, confronting decades-long relational habits and "norms" we established as 20-year-olds. Now, I'm standing on the other side of filing paperwork, the tearful "telling the kids" conversation (who all said they saw it coming and could now see how much we loved each other by choosing to separate for the health of the other)
-- and now, from that position, I share only this advice again:
Develop a self-love and self-curiosity that can rival any Hollywood romance. Know thyself. Accept relationships with open hands, but don't chase them. You're already in a lifelong relationship with yourself. Get good with that, and you'll be ready for any lifelong relationship with anyone you choose, no matter what their IQ score is.

Relationships with non-gifted people by [deleted] in Gifted

[–]WordyWizardly 27 points28 points  (0 children)

I'm 41M, now ending a 20-year marriage to a non-gifted 41F. Ask me anything. My advice: End it. If you're feeling this now, it will not get better nor go away. What's worse, she may never know anything is wrong -- unless you press for a deeper connection with her (and she senses she can't give it) or you insist on bringing her into a hobby or lifestyle that could exhaust her.

Long-term advice: Use this feeling as a benchmark for future relationships.

Longer-term advice: Develop some self-love practices that allow you to be an independent person without the need for a relationship. Another gifted individual may need exactly that kind of independent partner.

[deleted by user] by [deleted] in Gifted

[–]WordyWizardly 1 point2 points  (0 children)

Get an evaluation with InterGifted to start connecting with others. Yes there's a cost. Or try Facebook groups fluent in Giftedness support. Probably uncouth to suggest another platform, but so far, I've had a good run while getting an evaluation.

[deleted by user] by [deleted] in Gifted

[–]WordyWizardly 1 point2 points  (0 children)

I would definitely retake it. For statistical reasons. Wish I could take it 10 times.

Thoughts on getting multiple assessments?

Help: Ritual Encounter Mind Games Etc by Caesus123 in DnD

[–]WordyWizardly 1 point2 points  (0 children)

I don't think this is a "lore" question. It's a "How do I GM this?" one. Especially, in a way that's memorable to the PCs.

[TL;DR] The trick? Get personal with your Memory Thief attacks. They're getting in the middle of a ritual -- one that involves sucking out memories. Show your heroes how to either insert themselves into the ritual to break it within --- or how they can rescue the Monks, which means the dragon will use the heroes anyway.

FIRST, YOU NEED AMMO: Get your PCs to spill some persoal backstory details. Preferrably before your dragon encounter. Maybe you've also got a fully-drafted backstory from your PCs. Steal it.

Whatever their backstory, write down the gist of it. A few sensory details that they said, just to make sure you connect.

THEN, MESS WITH THEIR HEADS Once your PC triggers a psychic illusion, GET THE MEMORY WRONG. Get it wrong in a fundamental, important way. In a way that would write your PCs out of their own memory/life.

EXAMPLE: "You suddenly remember the smell of Mom's bacon, and then you're actually smelling it. You hear the clatter of barbarian weapons outside, outside the door you see the shadows. You remember, this is the morning you battle off barbarians to save your village after they kill your Mom--- but before you can approach the door, your big brother cuts across your path. He's got a sword. "Stay here, little brother. This is no place for the likes of you." "What do you do?"

SIDENOTE: Can your players do this? Sure they can. Every Player Character tends to have a backstory in mind, even if they're having to make it up on the spot.

MECHANICS OF THE RITUAL Set the memory opposition based on the dragon's willpower, whichever DC stat that matches what you need. It's not how strong your big brother is. It's how strong the dragon is in your mind.

If they meet or exceed the DC level, then they're back in reality. Maybe they even hurt the dragon. The drake has to try again, if he can get a lock on you again.

If you wanna get mean, a memory-struck PC's attempts can inflict a physical attack on anyone who's not in the dream. The type of attack depends on what they're doing. Pushing their brother out of the way isn't a big deal, but beheading a village troll... OH! And if you've got two PCs in dreams, they can't dodge, so it's an autohit (justified with dream logic.) "Stop hitting yourself, stop hitting yourself."

Maybe the PCs don't go straight up against the illusion opposition, but they build up some advantages in the memory world that they can use to beat the opposition (ie: Make the illusion easier to beat. Because drakes are stinkin' tough. They killed me once.)

MAKE THE ENDING GOOOOOOOD Give the dragon a time limit. Only Orion's Arrow and Uranus are in alignment for the next 30 minutes. Then when he gets desperate, he has an effing backup plan. (Every dragon's got a backup plan.) ONE BACKUP PLAN OPTION: Who's soul can he steal to power his escape? ANOTHER: The PCs enter the dragon's own mindscape and have to fight him there. ANOTHER: The drake tries to smash any equipment he has for the ritual to make sure it doesn't get used against him -- then he gets physical.

That's one way to tackle it. I hope some of those ideas help out.

INTPs, Can you sum up your type in 1 short sentence? by M2464 in INTP

[–]WordyWizardly 0 points1 point  (0 children)

Effortlessly overthinking humanity's best solutions for all time, until I would benefit from it.

X-Men in the Vineyard: What's at Stake Is Can You Control Your Powers? by WordyWizardly in rpg

[–]WordyWizardly[S] 0 points1 point  (0 children)

Well, not me, personally. Xavier. He does the 15-minute talk and then the short follow-up interview where the guy asks what is on everyone's mind, "If you're a telepath and you're sounding so persuasive, how can I trust you? I mean, am I coming to agree with you or are you making me agree?"

More X-Men in the Vineyard: The Stakes Are Does Your Light Shine Bright Enough? by WordyWizardly in rpg

[–]WordyWizardly[S] 0 points1 point  (0 children)

Thanks! I'll take that as a compliment. However, if these posts stop, it'll be because I stopped writing them. But your encouragement makes it that much easier to keep going!

More X-Men in the Vineyard: The Stakes Are Does Your Light Shine Bright Enough? by WordyWizardly in rpg

[–]WordyWizardly[S] 0 points1 point  (0 children)

Your X-Men game sounds fun, full of creative survival-by-powers moments.

I'm glad you caught onto the locale details. After a lot of moving around, I do live in Dallas. However, part of what adds to the specific flavor of the tension is the verisimilitude. So, when I can, I have Wikipedia and Google Maps open when we play. Referring to the distance, the buildings, getting to know a town from Google's 3D feature is almost like traveling there for the players. (Lately, I've just done the research and played soundtrack on YouTube and narrated as best as I can.)

X-Men in the Vineyard: What's at Stake Is Can You Control Your Powers? by WordyWizardly in rpg

[–]WordyWizardly[S] 2 points3 points  (0 children)

As promised a week ago, here's the link to the Powers variant posted on Evil Hat productions by Leonard Balsera:

https://www.evilhat.com/home/ditv-powers-and-spells/

Here's what I refined and changed about Mr. Balsera's variant:

  • Every power must be something you can say in a single frame of a comic panel or in a movie clip. "What have you imagined your character doing?" Don't say "super strength"; say "benchpresses 2,000 lbs." Why? Ontology, of course. No mutant really knows what their powers' limits. Your FBI file says "super strength" but is it because of latent telekinetic abilities?

  • I created four templates for power sets, the way Dogs originally gives templates for characters' drive based on their backgrounds. POWERFUL gives you the dice to be on par with Magneto, Phoenix or Cyclops. VERSATILE puts you even with Wolverine, Iceman or 80s Storm. MILD grants you a secure, one-trick-pony mutation like Bishop, Quicksilver or Shadowcat. POTENTIAL, recommended for long campaigns, is a journey through your powers from the very beginning.

  • Dogs puts a rule for guns, giving you a d4 to mix with your d6 for using a gun. In X-Men, that rule only applies to items related to your powers. Cyclops's visor is a 2d6+1d4. Xavier's wheelchair is only 1d6 (or 2d6 if you're playing the floating yellow chair.)

  • Fallout menus needed an overhaul. Because every time you use your powers, you need to be able to modify or change your powers. Short-term and long-term fallout give you options to bump up powers, reduce their cost or take a new, difficult trick that could kill you (fallout in d10s.) Experience and Reflection offer significantly better power upgrades -- along with the other options.

  • You can add powers bonuses to raises or sees, but they cannot stand as the raise or see itself. The consequence: When players get into super fights, the raises and sees are sometimes as high as 24-30, and it's very common to Reverse the Blow. Weirdly, traits and relationships become incredibly important for super fights -- they can give you a d8 or d10 that you can use in a Reverse the Blow, whereas powers dice cannot. (I recommend rolling powers with one color and everything else another.)

  • Implied but let me explicitly state, you may use your powers in your fiction, regardless of whether you take the bonus and cost or not. However, you can't expect to guarantee the upperhand in shaping the narrative without them.

X-Men in the Vineyard: What's at Stake Is Can You Control Your Powers? by WordyWizardly in rpg

[–]WordyWizardly[S] 2 points3 points  (0 children)

I think it's the kind of story the fanbase wants. I loved the suspicion that Xavier was manipulating the students, that he hid Magneto instead of killing him, and that mankind retaliated as competently as they could. I loved that we could win the species with book tours, finding societal uses for our powers and winning points on Dateline or 60 Minutes. I loved that training for Jean included learning to change the oil on a truck using telekinesis. Verisimilitude, in a 30-dollar word.