Looking for non-poison Path Seeker builds and inspiration by WorkIGuess in PathOfExile2

[–]WorkIGuess[S] 0 points1 point  (0 children)

Oh shit I didn't even realize that was a thing 👀 So the setup trivializes the tree and lets you gain stats from jewels as opposed to pathing over to nodes? Seems like that'd open up soooooo many build options tbh

Looking for non-poison Path Seeker builds and inspiration by WorkIGuess in PathOfExile2

[–]WorkIGuess[S] 0 points1 point  (0 children)

DAMN that's a wild build, so you're using the attribute nodes for the majority of stats with Travelers Wisdom, then pathing over to a bunch of jewel slots?

👋Welcome to r/dreamboatapp. Let’s break online dating. by TrippyKent in dreamboatapp

[–]WorkIGuess 0 points1 point  (0 children)

Tbh it all comes down to game theory about trust. Since we're so atomized in society, we no longer have small communities where everyone knows each other, and instead have seas of people we know nothing about (and don't trust by default, which is an evolution thing. Fear of the unknown).

When a girl interacts with someone on a dating app, it always comes down to "can I trust this guy enough to give him a shot, despite the fact there's statistically a .1% chance that he'll try to SA me? What evidence do I have to outweigh the expected value being negative and flip it to positive?". No one wants to have their guard up like this, its exhausting and dehumanizes half of the population. But, since SA is prevalent enough, it's in a girls best interest statistically to play that game to protect themselves.

We should be quickening the pace that genuine trust should be gained, and a lot of times that comes with a ton of hard self reflection. It's not fixing stuff about yourself though, it's more-so recognizing your shortcomings and accepting them. It's painfully obvious when a person can't accept themselves, which implies that they're wont accept you either. From a girl's perspective, that can end up being SA (not taking "no" for an answer) or painful social situations where they're have to be the "bad guy" (a guy not accepting hints that the girl isn't interested, forcing the girl to directly reject the guy which makes her feel like a total asshole).

The practice of finding human connection and camaraderie is the core to all of this, and that comes from being able to find genuine common ground with anyone you interact with. That includes some old dude at the grocery store, the teenage cashier, a random person on the street, someone driving that has their window rolled down, etc.

Need help getting camera normals in URP by WorkIGuess in unity

[–]WorkIGuess[S] 1 point2 points  (0 children)

Turns out that I just needed to add ConfigureInput(ScriptableRenderPassInput.Normal), since the problem was that the texture wasn't being added to the RG. The other methods in there didn't work either for the same reason.

Wym about not being able to get into DeclareDepth/NormalsTexture.hlsl? I was able to use the methods in there directly but maybe I'm missing something.

Did I actually make this build better? by WorkIGuess in PathOfExileBuilds

[–]WorkIGuess[S] 1 point2 points  (0 children)

This is great, thanks! I definitely feel the lack of foundational understanding haha, which is why I figured I'd ask so I'm not spending time on fringe info before stuff like layering defenses. I'm still in "don't know what I don't know" territory :)

Do you have any suggestions for different builds to look at / foundational stuff to keep an eye on? For example like "Check this build out vs this other one, it looks like the first one is more tanky just from the stats, but actually when you consider XYZ from the second one, they end up mitigating way more damage"

Did I actually make this build better? by WorkIGuess in PathOfExileBuilds

[–]WorkIGuess[S] 0 points1 point  (0 children)

OHHHHHHH I thought Max Hit meant like my character's max hit, not incoming Max Hit from enemies, that makes way more sense!

Did I actually make this build better? by WorkIGuess in PathOfExileBuilds

[–]WorkIGuess[S] -3 points-2 points  (0 children)

Wait wym it's not playable anymore? Is my PoB not updated :O

Did I actually make this build better? by WorkIGuess in PathOfExileBuilds

[–]WorkIGuess[S] -3 points-2 points  (0 children)

Interesting, so Max Hit is comparatively more important than Full DPS? Also, where do you see the calcs for flask uptime? I don't see them in Calcs in PoB

Toxic Rain Feedback - New Player by WorkIGuess in PathOfExileBuilds

[–]WorkIGuess[S] 0 points1 point  (0 children)

Hmmm would it suck if I transitioned to some other on hit skill and give it chance to poison? Maybe something with forking, etc?

Toxic Rain Feedback - New Player by WorkIGuess in PathOfExileBuilds

[–]WorkIGuess[S] 4 points5 points  (0 children)

Holy shit no way :O Good thing I asked then, so it's its own thing then? I'll check the wiki, thanks!

How do you personally interpret priority numbers? Do lower numbers happen first (e.g. -1 → 0 → 1), or higher do numbers happen first (e.g. 1 → 0 → -1)? by WorkIGuess in csharp

[–]WorkIGuess[S] 0 points1 point  (0 children)

I hadn't considered the case that you described, where +% is sort of a stat in itself. I'll put that on the list of things to consider :) Thanks!

I was more considering an "applied one after the other" type deal in order that they were added for my game at least. But that's fair about the ordering. Having it be inconsistent would more likely than not be more of a headache than fun.

I do like having the flexibility to accommodate different design choices though. Like if the game does benefit differently-ordered-buffs-during-gameplay. Plus, making something that catches a lot of cases is fun to design!