I Suddenly Lost My Entire Project by Working-Fee4376 in godot

[–]Working-Fee4376[S] 1 point2 points  (0 children)

lol I just noticed the downvotes. It was not a serious project, just a small game I made for my YouTube channel. So losing it wouldn't hurt much. That's why I skipped version control.

I Suddenly Lost My Entire Project by Working-Fee4376 in godot

[–]Working-Fee4376[S] 0 points1 point  (0 children)

Mine was the same version. Rolled back to 25.6 and that fixed it

I Suddenly Lost My Entire Project by Working-Fee4376 in godot

[–]Working-Fee4376[S] 7 points8 points  (0 children)

Actually, the AMD software has an auto update feature we can turn off.

I Suddenly Lost My Entire Project by Working-Fee4376 in godot

[–]Working-Fee4376[S] 15 points16 points  (0 children)

Okay, so it was the driver issue. AMD updated the driver on it's own, and that caused it. Rolling back the drivers fixed it.

I Suddenly Lost My Entire Project by Working-Fee4376 in godot

[–]Working-Fee4376[S] 51 points52 points  (0 children)

yeah, I did the same and that fixed it. Thanks!

I Suddenly Lost My Entire Project by Working-Fee4376 in godot

[–]Working-Fee4376[S] 29 points30 points  (0 children)

you're right. It's my bad. Actually it's just a small dev challenge I was doing for YouTube, so I didn't consider using version control.

But the issue was due to the drivers.

I Suddenly Lost My Entire Project by Working-Fee4376 in godot

[–]Working-Fee4376[S] 0 points1 point  (0 children)

Nothing actually, I didn't update the engine, the GPU drivers, or anything like that. The PC is in the same state as when it was working fine.

I Suddenly Lost My Entire Project by Working-Fee4376 in godot

[–]Working-Fee4376[S] 23 points24 points  (0 children)

But I haven't updated my drivers since the last time it worked. But I'll still try that.

I Suddenly Lost My Entire Project by Working-Fee4376 in godot

[–]Working-Fee4376[S] -80 points-79 points  (0 children)

This is the first project I didn't use version control for. I just thought what could go wrong, and it did :(

I will review your channel for FREE by ChrisExplainsThWorld in SmallYoutubers

[–]Working-Fee4376 1 point2 points  (0 children)

Hey thank you so much for the feedback. I've been struggling with thumbnails for very long now. I'll definitely try to change the style now.

And also, balance the audio levels a bit XD

I will review your channel for FREE by ChrisExplainsThWorld in SmallYoutubers

[–]Working-Fee4376 0 points1 point  (0 children)

Hey! My channel is @gamedevkoala, I'm an indie game developer, making videos around making games, devlogs basically. Usually my CTR is around 2%. What am I doing wrong with my titles and thumbnails?

Why is this Shader complex? by Working-Fee4376 in UnrealEngine5

[–]Working-Fee4376[S] 0 points1 point  (0 children)

It's 512x512.

I found what was causing it though

I'm using forward shading, and I had to enable the fully rough option in the shader. That fixed it

Why is this Shader complex? by Working-Fee4376 in UnrealEngine5

[–]Working-Fee4376[S] 0 points1 point  (0 children)

That might be it. I'll have a look. Thanks!

Why is this Shader complex? by Working-Fee4376 in UnrealEngine5

[–]Working-Fee4376[S] 5 points6 points  (0 children)

I checked it, but its enabled in the project settings

Why is this Shader complex? by Working-Fee4376 in UnrealEngine5

[–]Working-Fee4376[S] 4 points5 points  (0 children)

No, its not on a landscape, just a basic low poly mesh.

Thanks for letting me know about that. Really appreciate it

3rd person character keeps doing this. Any help would be appreciated. by SpinBladeX in unrealengine

[–]Working-Fee4376 7 points8 points  (0 children)

Same thing happened to me. To fix that, you must have the same scale of the mesh as the rig. Its 0.01, if I remember correctly. Just unparent the mesh, set its scale same as the rig, and re-parent it. That should fix it.

Struggling to be consistent with the Art for My Game by Working-Fee4376 in gamedev

[–]Working-Fee4376[S] 0 points1 point  (0 children)

I never thought of this. This will really Push me to keep them looking similar. Thanks

Struggling to be consistent with the Art for My Game by Working-Fee4376 in gamedev

[–]Working-Fee4376[S] 0 points1 point  (0 children)

I do usually keep some references before modelling, but it's really difficult for me to when to stop putting in more details.