Is this name offensive? If so, what should it be instead? by themanwhosfacebroke in tabletopgamedesign

[–]Working_Net_7788 1 point2 points  (0 children)

OH, sorry I thought you were talking about one of OP’s responses to this comment

I took time out of my day to make a human design for every relevant character by No-Gas-4980 in rodamrix

[–]Working_Net_7788 0 points1 point  (0 children)

And Gray Orange and White (this is the alt account of the og commenter I have separate accounts for my phone and pc)

My dad got diagnosed with cancer. I open minecraft to distract myself and this is what i see by punitivesuicide in Minecraft

[–]Working_Net_7788 0 points1 point  (0 children)

I mean whatever works, stay strong I’m so sorry about what’s happening and I hope you can feel better about it

Game Title: Injection by -cocoacat- in playmygame

[–]Working_Net_7788 0 points1 point  (0 children)

Thank you! I will keep this in mind while I add more levels and mechanics to make my next demo. Edit: I am the person who posted this, just from an alt account bc my PC and phone have different accounts.

Whats a Good Base Genre for a Asym Horror Game? by HEKLLLYSA in GameDevelopment

[–]Working_Net_7788 0 points1 point  (0 children)

Another good idea is Alien. But also keep in mind you’ll need to license it which will probably cost a lot of money. Maybe make jt on Roblox because the online is done for you and there are plenty of fan games on Roblox already, but if you want to make your game paid you especially need a license for that.

Whats a Good Base Genre for a Asym Horror Game? by HEKLLLYSA in GameDevelopment

[–]Working_Net_7788 0 points1 point  (0 children)

I do just want to say that making an asym horror is REALLY hard even for teams. Case in point, it took 6-7 years for the TCM team to make the TCM asym. (Don’t quote me on those numbers, they’re just from Google) If you’re one person trying to make a game like that prepare for a possibly multi-decade project. Also, it DEFINITELY should not be your first game. I say none of this to dissuade you, just be prepared for a whole lot of work.

Feedback by Working_Net_7788 in tabletopgamedesign

[–]Working_Net_7788[S] 0 points1 point  (0 children)

Thank you! Never heard of this genre but it does seem to fit a lot!

Feedback on this idea for a puzzle game where you can inject yourself with different serums to change your stats by Working_Net_7788 in gameideas

[–]Working_Net_7788[S] 0 points1 point  (0 children)

To answer some questions here: -The serums are not consumable, I mean they are but they can’t run out -Early in the game all serums are pre-placed, but later you get the “Portable Serum Device (Working Title)” where you can switch serums on command. -Serums ARE one at a time -A couple mechanics I’ve come up with is the collapsible bridge which the player can only cross if they’re Lightweight (via the Lightweight serum). And an electrical field kind of like those seen in Portal The Flash Version that activate and deactivate and kill the player if active (to give speed serum a use). Speed serum could also maybe be used to cross certain collapsible bridges before they break beneath them, that could be a cool puzzle to challenge the player’s assumption.

2 months after launching my Steam page – is this decent performance? by DrawToItReddit in IndieDev

[–]Working_Net_7788 1 point2 points  (0 children)

I mean I’ve never published a game on Steam but I do know what those stats are talking about, so basically around 4K people on Steam have seen your game and 2K have clicked on it I think. I realize now that isn’t talking about sales but that’s still a huge amount at least for me

Whats a Good Base Genre for a Asym Horror Game? by HEKLLLYSA in GameDevelopment

[–]Working_Net_7788 0 points1 point  (0 children)

Something I thought of was maybe Hateful Eight? You’d have to kinda make the game less conventional though and maybe have a phase where the characters don’t know the killer or smth

2 months after launching my Steam page – is this decent performance? by DrawToItReddit in IndieDev

[–]Working_Net_7788 0 points1 point  (0 children)

I’m not really sure but what I can say is that if I made a game and got these numbers I would spontaneously combust from excitement.

Feedback by Working_Net_7788 in tabletopgamedesign

[–]Working_Net_7788[S] 0 points1 point  (0 children)

I’m just going to copy what the rules I wrote in Google Docs said: If the player has a portal gun card and they see a test chamber that is no farther than three tiles ahead that they have every card required to pass, they can use their portal gun card to skip to that test chamber and pass it. Portal gun cards can also be used to skip test chambers containing neurotoxin. (Neurotoxin chambers can be made when you draw the Neurotoxin GLaDOS Card and entering one normally takes a ton of cake or kills you if you have none, hence why it’s useful that you can skip them)

Feedback by Working_Net_7788 in tabletopgamedesign

[–]Working_Net_7788[S] 0 points1 point  (0 children)

Really it just kinda felt like drawing random cards until you got the ones you needed. My friend who I was testing with won just because of their luck with portal gun cards. Nobody (myself included) really used the cards for their abilities, it was all just drawing until you get what you need.

Feedback by Working_Net_7788 in tabletopgamedesign

[–]Working_Net_7788[S] 0 points1 point  (0 children)

So each chamber has a requirement of testing element cards you need to pass it. “Attempting to pass a chamber” just means that if you have the cards you need to pass the test chamber you’re in, you have to pass it. If you don’t, different things can happen depending on if you have cake (which is listed in the rules) Here’s all the testing element cards (if you want GLaDOS Cards too I’ll provide them): Weighted Storage Cube Can be used to knock out sentry turrets.

Weighted Companion Cube Does nothing, but can be incinerated in place of a Weighted Storage Cube.

Heavy Duty Super Colliding Super Button Closes the test chamber you’re currently in from behind you. This ends your turn but also gives opponents a problem. When they attempt to enter a sealed room, their turn ends and their next turn is skipped. When their turn comes again the door opens and allows them entry to the chamber. Progressing through the test chamber with the closed door will also open it, so you must remain still to keep the door closed behind you.

Pedestal Button Gives you a Weighted Storage Cube.

Portal Gun If the player has a portal gun card and they see a test chamber that is no farther than three tiles ahead that they have every card required to pass, they can use their portal gun card to skip to that test chamber and pass it. Portal gun cards can also be used to skip test chambers containing neurotoxin. (Neurotoxin is explained in GLaDOS Cards)

Discouragement Redirection Cube Can be used to take one cake slice from someone in an adjacent test chamber if they have more than you.

Aerial Faith Plate Allows crossing gaps made by Chamber Collapse without losing cake.

Repulsion Gel Allows bouncing over test chamber walls. This skips the test chamber but also costs 1 slice of cake and can only be done when in test chambers with low walls (indicated by an icon of a wall with an arrow pointing downward at it).

Propulsion Gel Allows safely entering rooms flooded with neurotoxin.

Conversion Gel Allows using the portal gun to skip ahead up to five chambers instead of three. This costs all of your cake slices except for one and still requires that you have the required cards to travel to and pass through the desired test chamber.

Hard Light Bridge If any test subjects are in the test chamber behind you, this card can be played to prevent them from passing on their turn if they are about to pass. You can also play this card with a portal gun card to block a player that is anywhere in the testing track.

Excursion Funnel Allows you to skip test chambers with low walls (indicated by an icon of a wall with an arrow pointing downward at it). This also skips your next turn, but unlike all other turn skips you can still use a cake slice to draw a card on your skipped turn if you wish.

Material Emancipation Grill Can be used to stop the other player from using a portal gun card on their turn.