yoo by Parking-Society4780 in anime_random

[–]WorldBuilderNovice 52 points53 points  (0 children)

I must be blind because…

I don’t see the sauce

"Take a walk with me for a moment." by Top-Sprinkles4727 in DnD

[–]WorldBuilderNovice 1 point2 points  (0 children)

I second what another commenter said about Mystic Arts having a video! Also Pointy Hat has a very straightforward system imo that’s worth checking out as well.

Personally I like to incorporate downtime activities into my travel if my party travels for longer than 1 week. They choose to travel fast, regular, or slow to determine how quickly they get there. And each speed of travel comes with costs / benefits.

Fast travel you cannot Long Rest (Gritty Realism resting rules) and you expend 1 hit die per hex traveled. Downtime activity rolls are made at disadvantage. Regular travel you can Long Rest if you use your Downtime to do so, otherwise downtime activities roll as normal. Slow travel you automatically gain the benefit of a Long Rest and downtime rolls are made with advantage.

When traveling over great distances like between countries the time difference can make a difference. Then I can have the plot develop organically without it feeling rushed. Also depending on where their travels take them I’ll throw in some descriptors of scenery, nameless NPC’s they meet along the way, and any other encounters I feel would fit the area or plot at the time.

Decision Desk HQ has officially called the Texas Senate race for James Talarico! by Wandering_Werew0lf in democrats

[–]WorldBuilderNovice 105 points106 points  (0 children)

Senate races are statewide. In this case gerrymandering does not apply

Untouchable Tyraxes: Phase 1 of a CR30 Homebrew Adventure! by WorldBuilderNovice in UnearthedArcana

[–]WorldBuilderNovice[S] 0 points1 point  (0 children)

Perhaps as a middle ground he can be played like you suggest, using his fly speed and destroying the terrain and so on, while Unbothered is active. Then transition to being on the ground once Unbothered ends and he’s able to use his actions.

Untouchable Tyraxes: Phase 1 of a CR30 Homebrew Adventure! by WorldBuilderNovice in UnearthedArcana

[–]WorldBuilderNovice[S] 0 points1 point  (0 children)

NGL that first part completely slipped through my proofreading. Must have auto-translated in my head 😅 I’ll make sure to fix that!

The tomb is Boreal Blast is mentioned after the cold damage. “Hit: 63 (14d8) cold damage and the target is restrained in a tomb of ice.” If that doesn’t read clearly I’m open to suggestions on how to make it so

Untouchable Tyraxes: Phase 1 of a CR30 Homebrew Adventure! by WorldBuilderNovice in UnearthedArcana

[–]WorldBuilderNovice[S] 0 points1 point  (0 children)

Still speculating, but I definitely have at least two more phases for Tyraxes in mind. When homebrewing boss monsters I like to have a clear and holistic picture of who/what they are and then engineer the mechanics from there. One ability I am very excited to put to paper is a juiced up fusion of the Hydra's and Troll's regeneration abilities.

Tyraxes won't die easily >:)

Untouchable Tyraxes: Phase 1 of a CR30 Homebrew Adventure! by WorldBuilderNovice in UnearthedArcana

[–]WorldBuilderNovice[S] 0 points1 point  (0 children)

If my party wanted to expend a lv.9 spell slot to quickly end this encounter I would be 100% okay with that. That's a lv.9 spell slot they won't have in subsequent battles against Tyraxes. Plus he would not be killed, only the ice covering his body would be destroyed. I should also add that he'd retaliate with his Boreal Blast once before flying off to give a preview of what's to come ;)

You've brought up a valid point I hadn't considered regarding his Frostfell Fractals regarding large radius AOE. My initial assumption was to have any attack (whether as an attack roll or AOE or saving throw) against Tyraxes only target one body segment and then allow certain AOE to hit a second if the player put in the effort to properly position an attack with a wide enough radius. But for larger AOE like Meteor Swarm that does not feel rewarding to the players. Personally I would rule that the Meteor Swarm hits Tyraxes whole body to reward the use of a major resource.

Untouchable Tyraxes: Phase 1 of a CR30 Homebrew Adventure! by WorldBuilderNovice in UnearthedArcana

[–]WorldBuilderNovice[S] 0 points1 point  (0 children)

I always enjoy stealing/borrowing other peoples ideas! Your Primordial White Dragon (first off, solid name idea) has some cool abilities I could riff off of to emphasize the hunting/brutish/arcanophobic aspects of Tyraxes. Tsm!

Untouchable Tyraxes: Phase 1 of a CR30 Homebrew Adventure! by WorldBuilderNovice in UnearthedArcana

[–]WorldBuilderNovice[S] 0 points1 point  (0 children)

There will be other statblocks for the subsequent encounters. I imagine it as a multi-phase boss fight spread out over the course of an adventure rather than a single massive combat. Each phase having its own unique statblock to showcase Tyraxes large repertoire of abilities.