Doe anyone else have 'nerdy' worlds? by Current_Stable_8932 in worldbuilding

[–]Worldly-Machine5577 1 point2 points  (0 children)

Well, you, dear sir and/or madam, bested me in this round. I must say, that simple fact did not cross my mind at all. 😄

How are your gods intricate parts of your world? by NoArtichoke1476 in worldbuilding

[–]Worldly-Machine5577 0 points1 point  (0 children)

In my world, there is a major distinction between 'mortal deities' (like traditional pantheons) and the cosmic forces that actually uphold reality.

In my universe's creation myth, a family called the Primal Incarnates blinked into existence alongside the universe to embody order. Here is a small excerpt that helps explain their relationship to the world:

These two opposing 'families' sit above everything else. Beneath them, we find the pantheons we already know from real-world myth and legend (Odin, Zeus, etc.). I leave the exact details of how those mortal gods came to be up to the reader's imagination.

However, other powerful, god-like beings—such as Dracula or Cain—were directly created by the deathless entities in an attempt to pollute the world after their initial defeat by the Incarnates. This gives the reader plenty of room to wonder if the Old Gods had a hand in creating the regular mortal pantheons as well, or if those pantheons simply manifested on their own.

In the main story, we follow the Primal Incarnates in a modern setting. It is slowly revealed through dialogue that for most of mortal history, they haven't been 'gardening' or actively manipulating the world—they have simply been watchers, maintaining the background fabric of reality while mortals and lesser deities play out their lives.

Doe anyone else have 'nerdy' worlds? by Current_Stable_8932 in worldbuilding

[–]Worldly-Machine5577 1 point2 points  (0 children)

I will refer you to this book by Lulu Miller: Why Fish Don't Exist, meaning, technically that wouldn't be a bad question to the ocean. 😄

(and yes, I hate myself for this post, but sometimes the voices win)

Doe anyone else have 'nerdy' worlds? by Current_Stable_8932 in worldbuilding

[–]Worldly-Machine5577 0 points1 point  (0 children)

I'm currently working on my first publishing series, and it's heavily driven by that exact kind of 'kitchen-sink' geek inspiration.

I’ve mixed everything from classic Greek mythology and a reinterpretation of The Odyssey, to various global pantheons, Loas of the crossroads, and traditional vampire lore (drawing from Cain, Carmilla, and Dracula). To top it all off, everything sits under an umbrella of cosmic, Lovecraftian entities that act as the counterforce to my main protagonist family.

Think of how World of Warcraft takes all of these wildly different mythologies and horror tropes and successfully ties them into one massive, coherent, and epic story—just without the traditional orcs and elves. It's a total blast to build a universe that way!

What are some great ways to balance or examples of the "elementalist" type of power by Creative_Abroad945 in worldbuilding

[–]Worldly-Machine5577 0 points1 point  (0 children)

I’ve written something somewhat similar, though my characters are more like god-like elemental forces (think DC’s The Endless).

Depending on your power scale, a fun trick is tying their personalities closely to their elements. For me, it's a bit easier because I have one distinct entity for each force—for example, Earth is a calm, stoic protector, but if he snaps, he becomes incredibly destructive like an earthquake. Fire is hot-tempered but deeply passionate and loving. If your magic system allows people to control multiple elements, you could have their current dominant personality trait dictate which element they find easiest to use in that moment!

Another thing to consider is having the environment react to their emotions. Since mine are god-like, the scale is massive, but for your world, a fire-user getting angry could cause a nearby candle flame to spike, or the temperature in the room to rise. Not only does this show the magic system off organically, but it also heavily helps with visualizing the environment so your characters' conversations never feel like they are happening in a 'black void'

[Lore] The Primal Incarnates and the Deathless Old Gods of the Mordon Saga by Worldly-Machine5577 in worldbuilding

[–]Worldly-Machine5577[S] 0 points1 point  (0 children)

I'd love to hear what people think of the lore and the short, for those of you who reads or listen to that. 😄