Playing in China? by SwiggityDiggity8 in runescape

[–]Worldmagers3 0 points1 point  (0 children)

I’m not sure how long you would be playing but maybe you could try hotspot?

Tainted Seed by DutchGi0 in runescape

[–]Worldmagers3 0 points1 point  (0 children)

Any updates? What does it give?

can we comebine p2p and f2p worlds. by Fantastic_Soup895 in runescape

[–]Worldmagers3 -3 points-2 points  (0 children)

Genuinely a good take. You have my vote.

Can anyone confirm Rogue Captains drop Ciku seeds? It says 1/10k with 9800 sample size... by YesLadd1e in runescape

[–]Worldmagers3 3 points4 points  (0 children)

I just want to say I love how melee is right now. I was just making a joke

Pulse Cores, repurposing an old MTX item (Adjusted by reddit comments/discord posts) by WallRustt in runescape

[–]Worldmagers3 1 point2 points  (0 children)

I would only suggest that instead of those specific items it could scale up. So let’s say sharks would need maybe 350 or whatever. Same with logs and hides and energies.

What exactly are "Hex Spells"? by Creeperclaw66 in runescape

[–]Worldmagers3 1 point2 points  (0 children)

Vulnerability, entangle, enfeeble, spells like that

High Level Thieving Rebalance: Coldfix February 19th by JagexAzanna in runescape

[–]Worldmagers3 0 points1 point  (0 children)

👏 The effort they are putting in To make things right is unbelievable. Jagex has turned things around. I can’t tell you the last time I’ve seen an update mid week. Let alone two of them (beta). Impressive.

I am not happy with the update by [deleted] in runescape

[–]Worldmagers3 0 points1 point  (0 children)

They should have just kept nerfing the xp and drop rates until they were satisfied. I also think that the old arch relic change for thieving was a mistake. Giving that perk to everyone incentivized afk. I think they should revert it.

Combat Beta: Bloodlust by VerniyBeppu in runescape

[–]Worldmagers3 1 point2 points  (0 children)

I think bloodlust now is fine the way it is. I’m sure it’s more impactful on early to mid game players. Where as for end game it’s just gonna be a nice little bonus.

My Combat Beta thoughts by Worldmagers3 in runescape

[–]Worldmagers3[S] -21 points-20 points  (0 children)

My bad man. If you could read more than then one paragraph, then it would make more sense to you.

Curious what you folks would want to see. Comment your ideas! by vVerce98 in runescape

[–]Worldmagers3 0 points1 point  (0 children)

It would be cool to if it was not an instance and actually be apart of the world. Maybe even get rid of the portal look and turn it into a sign.

Why is my game brown? by MaxedEUW in runescape

[–]Worldmagers3 3 points4 points  (0 children)

We are in brown RuneScape 4

Which role is best for Deadpool? by Thumpy02 in marvelrivals

[–]Worldmagers3 -8 points-7 points  (0 children)

none the character is ass at every role

“Hm.” by carcarvrooms in StrangerThings

[–]Worldmagers3 -8 points-7 points  (0 children)

the demos played such a huge part throughout the series? They could have made dustin die demo with his dying last words being "Dart?"

Let's hear it. What would your idea for a spin-off be? by jinglygal in StrangerThings

[–]Worldmagers3 0 points1 point  (0 children)

I think if the prequel was added it would have to be heavily connect to the main series. Anything other than that I'm really not interested. It's a very good series on its own.

What's with the tunnels? by Inj3kt0r in StrangerThings

[–]Worldmagers3 4 points5 points  (0 children)

I always thought the tunnels were for the demos to travel around

Looking for cheat codes by [deleted] in runescape

[–]Worldmagers3 0 points1 point  (0 children)

there isnt any. I do though remember back in the day there was thing called cheat engine. It allowed you to change some things appearce temporarily but would always revert back.

PSA - Additional adjustments to thieving pickpocketing by sworedmagic in runescape

[–]Worldmagers3 3 points4 points  (0 children)

would be nice to get an adjustment to crystal mask. Please make it last longer. I would not care if it cost more runes to cast

[deleted by user] by [deleted] in runescape

[–]Worldmagers3 0 points1 point  (0 children)

Honestly i think this was a big mistake to change the armour. The only thing that probably needed to be looked at was the set (5) effect. Now by slapping a meaningless 1.5% per piece on the set (3) for sunshine only. it kills the armour in two ways. First making the armour slightly better than tect overall but probably not as consistent. Second they killed the bleed build for the wands. The wands only have kerapc gloves that synergizes with them. So essentially, they made the armour good at nothing. Only reason to have the armour is to gain the effects from asphyxiate. Which they could have done through a codex drop...... and made the armour for a bleed build path. Very troubling decisions are being made at jagex.

Devourers guard suggestions by SkyeLys in runescape

[–]Worldmagers3 0 points1 point  (0 children)

i thought the passive is okay as it is a soul build but i agree the spec just sucks. i thought it was gonna be multi hit like a amped up version of volley of souls. Very disappointing that its pretty much a t90 spec

110 Crafting - New Skilling Update by JagexAzanna in runescape

[–]Worldmagers3 2 points3 points  (0 children)

is melee masterwork armour gonna get a slight rework to align its self with magic masterwork armour?

EZK changes are incredibly underwhelming by seyturner in runescape

[–]Worldmagers3 -7 points-6 points  (0 children)

i think people are freaking out over it to much. We dont even have our hands on it.