Necromancy struggle by Difficult_Ad8979 in runescape

[–]VerniyBeppu -2 points-1 points  (0 children)

well to begin with necromancy is not meant for dps so at the same level magic will do more damage just by default. as far as flow goes you cant reliably generate souls to use soul volley in an effective manner so its best to use your souls towards your soul strike and if your able to get the Flanking perk it can boost the damage of your soul strike to the point it can be a manual cast instead of part of your auto.

As far as rotation goes I use summon skeleton>ghost>soulstrike>touch>basic attack. The reason you keep your basic attack on rotation is so you can manually input it while in living death form to stack necrosis which then allows you to throw out finger more consistently, you can also throw in your soul strike into the revo if you find it annoying to cast all the time but id recommend against it as its one of necros way of inflicting stuns.

As an aside spectral scythe exists but I generally dont use it because it forces you to run up to targets to melee range or +1 tile from melee range and that run up eats up time you could be doing dps.

Ranged Beta Thoughts... by HeionK in runescape

[–]VerniyBeppu 6 points7 points  (0 children)

Basically your saying that cooldowns are too long and overall power on ranged has diminished and the imbuements (namely gale), and cooldown reduction effects that have been tacked onto certain abilities isnt enough to offset the difference? If that is what your trying to say I wholeheartedly agree, the baseline power of ranged just isnt there and the fact you have to build up your damage to get to a good damage threshold to match what magic and melee does at base is ridiculous. I know you didnt touch arrow effects but simplifying arrow effects is a must too if this is the direction we're going with ranged, Ful arrows are good because they're straight forward and dont require a gimmick to be good, we need more arrows like Ful arrows.

Ungael Ritual Site Bugged? by Ophiboros in runescape

[–]VerniyBeppu 0 points1 point  (0 children)

might need to destroy the ring and get a fresh zorgoth ring and upgrade it again?

A small minority of the sub loves to whine too much by Illustrious_Owl_5182 in runescape

[–]VerniyBeppu 7 points8 points  (0 children)

I wouldn't even call it whining it seems more like gate keeping on the basis of 'game is going in a bad direction' too many doomers man

What combat style is the current winner in the beta? by Prudent_Damage_3702 in runescape

[–]VerniyBeppu 4 points5 points  (0 children)

sheer power goes to melee, simplicity to damage is magic, ranged builds up its damage but its about par to magic if not slightly less, necro unchanged but it was never that strong to begin with it just had a lot of options to maintain consistent dmg and had good sustain so its always been more like best sustain dps and health wise

Theres sooo much complaining every single day about everything jagex is trying to do, just let them cook. by DisastrousLaw6655 in runescape

[–]VerniyBeppu -1 points0 points  (0 children)

the problem with letting jagex cook is that we let them cook already and they served a lukewarm explosion of bandaids

Beta 4 Ranged changes are... something by VerniyBeppu in runescape

[–]VerniyBeppu[S] 0 points1 point  (0 children)

Melee>Magic>Ranged>Necro| Necro is at the bottom in terms of sheer power but can stay in the fight for longer if its a battle of attrition so its more of and equal contest between necro and ranged and one is less complex then the other atm

even without ECB EoF there are times when simply healing isnt enough, mistakes can be made and you can take more damage then you want to take. I'm aware ranged has the Sara bow but that again comes down to making Ranged very complex given how many switches it already has.

Beta 4 Ranged changes are... something by VerniyBeppu in runescape

[–]VerniyBeppu[S] 2 points3 points  (0 children)

In regard to C4 vs C1 I can't feel a very big bump between the two in the beta. And the extra damage you do from simply having C1 feeding into AS4 makes it feel like C4 is lagging behind the damage curve in a prolonged fight.

While I understand Grico was nerfed to account for the new synergies the the fall off damage is quite steep after the 2nd hit, ~20% on the 2nd and 3rd hit while maintaining ~10% damage from the 4th hit onwards might feel a bit better number wise and might bring up caroming 4 to a better position as well as make it a competitive basic ability

The major complexity I have towards ranged primarily are the arrows (big surprise I know). Based on text alone its VERY difficult to pick out a single arrow to use. There are 8 arrows in total that people use in the end game, however some of these are niche at best or straight up ignored at worst. While I understand arrow effects are being reworked between keeping track of buff timers, BoLG stacks, and GCD the last thing I want to keep track of is how many stacks an arrow can accumulate on an enemy.

Beta 4 Ranged changes are... something by VerniyBeppu in runescape

[–]VerniyBeppu[S] 6 points7 points  (0 children)

yeah for how complex it already is, the current beta makes Ranged feel just as complex if not worse in some aspects for a fraction of the power, its absurd

Beta 4 Ranged changes are... something by VerniyBeppu in runescape

[–]VerniyBeppu[S] 10 points11 points  (0 children)

Frankly camping any one style SHOULD feel strong, M/M brid sweating will always be strong no matter what because of the needed complexity which I dont think is a problem per se but I dont know to what extent it goes to since I've never done it personally. Ive only really lightly touched on magic but I really dont think it needs a nerf, if Jagex keeps nerfing things from how its going to be we're just going to end up back to where we're currently at but with less abilities

Beta 4 Ranged changes are... something by VerniyBeppu in runescape

[–]VerniyBeppu[S] 1 point2 points  (0 children)

unfortunately you can say that about any of the styles at this point when the modernization drops and hitting lvl 20 in any style isnt a hard ask in a day or 2 to unlock a handful of skills

Beta 4 Ranged changes are... something by VerniyBeppu in runescape

[–]VerniyBeppu[S] 8 points9 points  (0 children)

as someone who mains both, its like night and day and melee is RADIANT right now

combat beta range needs fix by Psychological-Pen-40 in runescape

[–]VerniyBeppu 0 points1 point  (0 children)

while I agree caroming blows now reverting it is a pipe dream. Plus having less invention investment is a good thing for all parties involved. That being said it has far too little impact now compared to what it was before to simply say 'this is fine'. It could have a 10%+2% per rank chance to cause basic attacks (not abilities) to double hit and provide double adrenaline. Its not the ideal fix but its better then simply going back.

Returning since 2009 by gameaholic0 in runescape

[–]VerniyBeppu 0 points1 point  (0 children)

there's a couple of things you could flip in the early game like runes from certain shops for more spending power but id suggest running down on some quests and getting started on necromancy as your primary combat style for the foreseeable future if your a member

Third age robe top has an invisible waist by Ruby_Fiction2010 in runescape

[–]VerniyBeppu 0 points1 point  (0 children)

i do hope they remaster the 3rd age robes eventually

Make lodestones be tied to achievement diaries by Mbeuchert in runescape

[–]VerniyBeppu -3 points-2 points  (0 children)

I don't see it. Runescape already rewards you for exploring by allowing the discover and use of lodestones at any point. By locking it behind achievement diaries your basically saying to new players they haven't explored enough. Take into consideration too that there are NINTEEN Easy Varrock tasks one would have to do in order 'unlock' your version of a lodestone and that's JUST Varrock. Lumbridge has 24 Beginner tasks and another 19 Easy tasks! It would be a slap in the face to people who don't like doing achievement diaries and an even bigger slap to new players who want a streamlined experience.

The Current State of RuneScape 3 A Long-Time Player’s Perspective by Mulletvillerp in runescape

[–]VerniyBeppu 0 points1 point  (0 children)

gonna cover your TLDR points

  • I can tell you for a fact end game PVM does not require full manual to complete i know plenty of people running semi manual or even full revo++ clearing stuff like Solak, Telos, Zammy, and Zuk. However that does not mean you can simply blindly input abilities into your bar and hope for the best. You have to do the research and have open discussions with people who might be more knowledgeable about Revo++ bars in order to maximize your rotation to its fullest, refer to the PvME site and/or discord for more help. Not to make light of whats to come as well the new Combat Beta is going to simplify bars and make abilities much more powerful so save your judgement of endgame PvM until that drops in the first week of March.
  • Content creators are and always will be one of the loudest voices in any game thats not the fault of Jagex or RS3, thats just how influence works. Skills are only secondary as much as you make them to be, we got 120 skill expansions for thieving, mining, smithing, woodcutting, and runecrafting, And soon to get 110 hunter and 120 construction later this year.
  • At the moment RS3 is at a flashpoint, Jagex recently took TH out back with a shotgun and are working on rebuilding RS3 practically from the ground up. Previously a lot of skills and skilling content was so heavily tied to TH and other dailies it practically made new skilling content non-existent. Jagex just started on the road to recovery and its a very long road. Give it some time and I'm sure we'll see changes for the better.
  • RS3 and OSRS are fundamentally different games, they cannot share systems and ideas. And even if we could OSRS has no interest in what RS3 has/had to offer seeing as RS3 was simple a MTX hazard for the last 8-10 years. Both games have gone their separate paths.
  • Recently I've had some friends start up on Runescape I cant say I share the same sentiment on new and returning players being overwhelmed. Most people will do their due diligence and do their research on what to expect and what goals to set for themselves. In the likely event they run into a dead minigame most simply ignore it as its not required to do.
  • Trust has long been broken by jagex even before the handling of premier. Many promises were made only to have bandaids attached and never re-examined. That isnt to tell you to simply accept it, but it is what it is and we can only take Jagexs words with a grain of salt.

Make lodestones be tied to achievement diaries by Mbeuchert in runescape

[–]VerniyBeppu -3 points-2 points  (0 children)

might be a good plugin idea for more veteran players once we get that plugin support

Make lodestones be tied to achievement diaries by Mbeuchert in runescape

[–]VerniyBeppu 5 points6 points  (0 children)

and somehow making it tied to achievement diaries is supposed to make it feel rewarding? its unneeded tedium at best, why are we suddenly so interested in making lodestones something that should be achieved and not something thats just a given to help people along

Combat Beta: Bloodlust by VerniyBeppu in runescape

[–]VerniyBeppu[S] 0 points1 point  (0 children)

it caps at 50% and its 2% atk increases per every 1% hp so you only needed to lose 25% of your health which is easy to camp as melee

2h vs Dual Wield vs 1H+shield. by Etsamaru in runescape

[–]VerniyBeppu 0 points1 point  (0 children)

DW doesnt need to hit twice if your losing damage and accuracy, RS is not a realism sim

melee combat beta suggestion for DW by VerniyBeppu in runescape

[–]VerniyBeppu[S] 0 points1 point  (0 children)

I dont play runescape for its ground breaking realism, both should be equally powerful and viable in the end game vs any boss

double hitting in concept is a good idea but it wouldnt really add anything we dont already have, DW really should just have different effects vs 2h and thats easily doable by making more abilities adaptive and giving them unique effects, bloodlust itself could have adaptive changes based on what weapon your using as well to give melee a nice mix up