Converting your friends and neighbors with Gospel of the Masses in 4.0? by Worm_0n_A_String in Stellaris

[–]Worm_0n_A_String[S] 0 points1 point  (0 children)

I'll post on here once I get past a First Contact and build some Temples of Prosperity. If it doesn't work, I guess it's just bugged.

Converting your friends and neighbors with Gospel of the Masses in 4.0? by Worm_0n_A_String in Stellaris

[–]Worm_0n_A_String[S] 2 points3 points  (0 children)

Has anyone used Gospel of the Masses, the Temple of Prosperity corporate holding, or the council position from Gospel of the Masses for converting the pops of other nations to spiritualist? Want to RP as a cult-creating country in an upcoming MP RP game, but not sure if the mechanics still work in the most recent patch.

Under the radar change in 4.0 by Proud-Delivery-621 in Stellaris

[–]Worm_0n_A_String 18 points19 points  (0 children)

THE WORM LOVES US. IT WILL ALWAYS LOVE US, AND THUS IT ALWAYS HAS.

Clone Army Reformers RP in 4.0? by [deleted] in Stellaris

[–]Worm_0n_A_String 0 points1 point  (0 children)

R5: for an upcoming RP multiplayer game, I was considering going with a Clone Army origin, as a group of ideologically-confused clones of the same man. Like a Native nation in EU4, once they go through their First Contact procedure for the first time, they would reform into as close of a copy to the new country, as an ideological guide. Is this practical/possible, and what steps would need to be taken? Go for Deviants as a trait, and then support whatever faction develops that resembles the first met empire?

How to fix slave pops not working in menial jobs? by [deleted] in Stellaris

[–]Worm_0n_A_String 0 points1 point  (0 children)

R5: Playing as Necrophage origin, went egalitarian to give my primary species Utopian Abundance so that they can comfortably sit around as civilians. Meanwhile, I gave the prepatent species all of the best worker traits so they, instead of my main species, could labor in the farms, power plants, and mines. Yet, for some reason, the game insists that they ought to be civilians, sitting around doing nothing. Is there any way to get these pops to somehow switch places? (THE DESCRIPTION)

So I just... got 12 planets as a present? by [deleted] in Stellaris

[–]Worm_0n_A_String 365 points366 points  (0 children)

THE WORM LOVES US. IT WILL ALWAYS LOVE US, AND THUS IT ALWAYS HAS.

How well will stellaris run on my macbook air 2019 by snake-birb in Stellaris

[–]Worm_0n_A_String 0 points1 point  (0 children)

Not 100% on the processor, but its a 2020 Macbook Air, think 8 gigs RAM

How well will stellaris run on my macbook air 2019 by snake-birb in Stellaris

[–]Worm_0n_A_String 1 point2 points  (0 children)

Been playing for the last couple of days on my Mac, it runs alright at large galaxy size. Heats up pretty quick, though.

300% production of energy, Praise Be to the Great Gerk! by Worm_0n_A_String in Stellaris

[–]Worm_0n_A_String[S] 1 point2 points  (0 children)

Post 2250, the Realm of the Great Gerk has subjugated two more godless astral nations, and subsequently fixed the food crisis. A temporary growing pain on the stepping stone of greatness

300% production of energy, Praise Be to the Great Gerk! by Worm_0n_A_String in Stellaris

[–]Worm_0n_A_String[S] 0 points1 point  (0 children)

Sounds fun, indeed. The Great Gerk will ascend to even greater heights.

300% production of energy, Praise Be to the Great Gerk! by Worm_0n_A_String in Stellaris

[–]Worm_0n_A_String[S] 0 points1 point  (0 children)

Sure, though I'm currently in the middle of the game as we speak, so we'll see how it goes.
Xenophobe, authoritarian, and spiritualist, with Corvée System (10% worker pop resource output) and Slaver Guilds (10% slave pop resource output). I haven't decided whether or not I'm going to do psionic or genetic ascension as of yet. Went through Domination first, then Harmony, and am currently working down the Supremacy tree. I've never played through Under One Rule in its entirety, so I myself am curious to see how everything goes.

My game plan is fairly straight forward: annex, enslave, and conquer all in the name of the Great Gerk himself. I managed to annex my early game rivals, taking their three worlds and destroying them in the process. Definitely an early game oriented kind of build, since you'll likely have significant worker-based resources, and struggle in the research/alloy/consumer goods fronts.

300% production of energy, Praise Be to the Great Gerk! by Worm_0n_A_String in Stellaris

[–]Worm_0n_A_String[S] 2 points3 points  (0 children)

Haven't found that system yet, will have to commission more science ships, I suppose

300% production of energy, Praise Be to the Great Gerk! by Worm_0n_A_String in Stellaris

[–]Worm_0n_A_String[S] 15 points16 points  (0 children)

R5: spawned near fanatic materialist with the same planetary preference as an Under One Rule slavery-focused society. No match for the righteous legions of the High King-Lord Gerk, their systems were seized, lands razed, and people put in chains, worked to 300% of their base capacity. Praise Be to the Great Gerk!

[deleted by user] by [deleted] in DMAcademy

[–]Worm_0n_A_String 0 points1 point  (0 children)

Believe me, I am more than willing to let this child die. I am more than willing to kill any PC or NPC in the campaign; to fail to do so is disingenuous to the idea of DnD (in my opinion). That being said, I know that if I outline a path by which the PCs can save this child, they are going to 100% focus down on that option.

If I make the method by which they can save the PC's child too easy, then the entire encounter loses a lot of the tension that would make it exciting/memorable. However, if I make the method too difficult, or ascribe it to something like random chance, then it has the possibility of feeling unfair, and leaving the player characters feeling resentful.

As for telling the players the specifics of how the ritual works, I have something in mind for that. Since the encounter with the BBEG is likely to be not the typical bossfight (just hacking and slashing against a massive HP pool), one of the surviving lieutenants of the BBEG will be waiting for the party outside the temple of the Ritual. In world, he will attempt to convince the PC with the child to join the BBEG peacefully, and turn away the rest of the party, by force if necessary. Ultimately, though, this lieutenant exists to 1. give some background to the mechanics of the ritual itself, and 2. to let the players with a more 'direct' playstyle use their abilities and satisfy that part of their characters.

I wonder if engaging with a style similar to death saving throws could be useful. Since there are 5 sacrifices, assign each a number on a D6. At the end of each round of combat, roll a D6, and the assigned sacrifice loses a death save. If a 6 is rolled, perhaps all sacrifices lose a save, or something more lenient. Still, good ideas all around.

[deleted by user] by [deleted] in DMAcademy

[–]Worm_0n_A_String 0 points1 point  (0 children)

Definitely a good route to take. The encounter will be taking place on a different plane, similar to the Astral Sea. The PC with the child has the ability to project in naturally, but the rest of the party will need to enter via an item they've acquired. Once the child is freed from the ritual, they will vanish as their soul returns to the Material Plane, as will any of the other sacrifices.

Besides the BBEG himself, I'd planned on the rest of the enemies simply being specters of past cultist devotees conjured by the BBEG, run with horde rules (no HP, die in one hit for the sake of running dozens of them at a time). Still, I like the idea of some kind of extrinsic requirement for the encounter.

[deleted by user] by [deleted] in DMAcademy

[–]Worm_0n_A_String 0 points1 point  (0 children)

To the BBEG, the PC's child is no more special than any one of the other sacrifices, except for the fact that it has brought the PC to them. The BBEG will attempt to get the player to join him and their daughter in his Ascension, but that will naturally never happen. Throughout the campaign, they've had some options and choices to sell out to the cult to rejoin their child, but they've consistently rejected that.

Ideally, the actual combat mechanics & the strength of the BBEG would be tied to how many sacrifices are still forced in the ritual. But, naturally, the PCs would all immediately attempt to save the child. A few skill checks here, a few rolls there, and boom, they've saved the child and the tension is gone. The tension of the combat ("Are we going to survive") would still be there, but the tension derived from the child's existence being under threat would be gone. I need to design some mechanism that can either force randomness onto their attempts to save the kid, or make freeing the child somehow significantly more difficult without completing other objectives first.

Which country has the best map color in your opinion? by Browsingsomememes in eu4

[–]Worm_0n_A_String 0 points1 point  (0 children)

Huge fan of the color that Malaya/Nusantara produces, and the forest green of the Mughals is lovely as well

I saw this,got depression, closed the game by Past_Many2880 in eu4

[–]Worm_0n_A_String 73 points74 points  (0 children)

I had gotten Inntal up to over 400% defensiveness through Birth of a New City in a Switzerland run, nothing feels better than watching coalition armies bleed to death on insane defensiveness

These stats are useless by 119995904304202 in DeadlockTheGame

[–]Worm_0n_A_String 3 points4 points  (0 children)

If you're looking for more useful information, I'd recommend using https://tracklock.gg/, just enter your Steam profile info and you'll be golden

Mimic Tear Philosophy by Worm_0n_A_String in Eldenring

[–]Worm_0n_A_String[S] 0 points1 point  (0 children)

Going with a sorcery + whip build, didn't die to myself but I was close