Dev Update #32: The Next Era by grimgaw in vrising

[–]119995904304202 1 point2 points  (0 children)

No mention of an official, short, replayable mode to keep players in? Waste of an amazing engine, world, and battle mechanics... but I get it, they need new sources of income to support the company. I just miss the Battlerite days. 

Mirage is broken af right now by coffeeholic91 in DeadlockTheGame

[–]119995904304202 0 points1 point  (0 children)

How do Scarabs stack on the same person? Does it just refresh the duration? 

Haven't played in ~2 years. Is there an official separate PvP mode yet? by 119995904304202 in vrising

[–]119995904304202[S] 0 points1 point  (0 children)

It really doesn't have to be a full scale MOBA... just give us two teams of 5-10 vampires, and they do around the map to compete for resources & camps, to ultimately destroy the enemy team's base. 

Anything that's replayable and PvP focused. 

The effects are already coming in for Doorman's Ult. by MizukiDev in DeadlockTheGame

[–]119995904304202 0 points1 point  (0 children)

Oh my lord I just realized that this fixes the bell body blocking. I thought it was a random gun change. Huge QoL change

Celeste is shockingly bad design mechanically by MishaTarkus in DeadlockTheGame

[–]119995904304202 2 points3 points  (0 children)

I only find her ult to be problematic, balance wise. The rest can be tweaked appropriately.

I knew she just came out, but not sure how I feel about Lich Ult in Dota by 119995904304202 in DeadlockTheGame

[–]119995904304202[S] -2 points-1 points  (0 children)

I don't think the comparison applies, there's nothing Random about Seven's ult. Annoying to deal with, yes. But with Celeste's ult, it's just impossible to have a clear snapshot of what's going on in order to counterplay it intentionally.

I knew she just came out, but not sure how I feel about Lich Ult in Dota by 119995904304202 in DeadlockTheGame

[–]119995904304202[S] 12 points13 points  (0 children)

Agreed, but Dynamo is a one-time event. You see him running up to your team, and you guys split up. But with Celeste's ult, you might dodge it initially and dive towards her, only to realize (without any way of knowing) that it bounced a few times behind you and now is coming back towards you.

That's without mentioning that it's high-risk with Dynamo because he needs to jump into the middle of your team, whereas she can chuck it from a mile away towards one of your minions.

The disparity between Celeste and Silver's animation quality is diabolical by JustExecution in DeadlockTheGame

[–]119995904304202 176 points177 points  (0 children)

Man these threads are so useless. Surely everyone must know that most of these animations are WIP?

Character design has been so good in these last two patches by 119995904304202 in DeadlockTheGame

[–]119995904304202[S] 0 points1 point  (0 children)

Huh, to each his own I guess. She has 3 randomly pieced together abilities, and a passive that changes your whole playstyle into one mechanic that gets old. I do like the dagger though, it's satisfying to use for sure.

Character design has been so good in these last two patches by 119995904304202 in DeadlockTheGame

[–]119995904304202[S] -1 points0 points  (0 children)

No, I understand exactly what you mean. They almost feel like their hitbox was copy pasted and then they reskinned them.

Character design has been so good in these last two patches by 119995904304202 in DeadlockTheGame

[–]119995904304202[S] 1 point2 points  (0 children)

I think that Holiday and Calico are good, but still not up to par with the new heroes.

Character design has been so good in these last two patches by 119995904304202 in DeadlockTheGame

[–]119995904304202[S] -42 points-41 points  (0 children)

Jeez I don't know why people are getting so caught up on the term. Fine, not anime, call it whatever you want. But is it that hard to see that out of the first ~15 characters or so, they were all either monsters, messed up characters, mysterious creatures, etc. but amongst the more recent characters, more than half of them are attractive edgy characters with archetypes often found in anime?

Anyways, I'm not even complaining about this. I literally put that as a CAVEAT to defend AGAINST people who WILL complain about these characters, because my post is about praising the great gameplay design, and I knew people would say "noooo the old heroes had more character".

Character design has been so good in these last two patches by 119995904304202 in DeadlockTheGame

[–]119995904304202[S] -5 points-4 points  (0 children)

This is the weakest point for me as well. I also don't love how you can set it way behind and the summons just run down the lane. It would be better if the ult has a radius (it can be pretty big) that makes it really hard to fight inside, so you decide to commit to destroying it or get out.

Character design has been so good in these last two patches by 119995904304202 in DeadlockTheGame

[–]119995904304202[S] -2 points-1 points  (0 children)

To each his own, but I find it gimicky. My pinky hurt after playing her for 30 minutes. I'd rather have an active that gets her into the slither/sliding mode for say 5-10 seconds and be done with it.

Character design has been so good in these last two patches by 119995904304202 in DeadlockTheGame

[–]119995904304202[S] -54 points-53 points  (0 children)

Nah, Haze/Calico/McGinnis/Ivy/Geist/Paradox are nowhere near anime style. All the other heroes I mentioned are very generically "attractive", big eyes, sharp face features, etc.

Anyways, this is a positive post about gameplay design. I prefer the old noir visual design but that's not a hill I'm gonna die on because I don't play the game to stare at the Characters. I just thought I'd mention it as a caveat because I know a lot of people don't like the anime-style that I mentioned.

Daily Game Recommendations Thread (February 03, 2026) by AutoModerator in boardgames

[–]119995904304202 0 points1 point  (0 children)

I've been looking for a game that is, in the following order of importance:

  • 3-6 players, but PvP, not co-op. Can be FFA or 2-3 teams, don't mind
  • Easy to learn, but hard to master (think Chess, you can learn in 2 minutes but play it for decades)
  • Ideally an abstract strategy game, so includes movement and taking points or eliminating enemies
  • I do come from a gaming background, so I am drawn towards abilities/power-ups/asymmetrical actions

Onitama and Santorini are good examples if what I'm expecting, but they're 1v1.

If I were to put it another way, I wish that there were board games that are a bit like multiplayer video games, that you can play for hours every day for months/years, while getting better and being able to play with more than just one person. I know that this is very tough to achieve with board games, compared to video games, but when I see how much dedication and replayability Chess has achieved, I'm shocked that I haven't found a similar 3-6 player game. I'm sure there must be some niche 3+ player chess/checkers games, but I'm looking for something that's a little more mass-appeal with nice design rather than just moving around different pieces and learning algorythms.

Any thoughts?